December 17, 201015 yr The combat triangle is pretty much balanced. Name one imbalanced aspect.Melee player wearing ranged equipment with no draw-back what'so'evah.
December 17, 201015 yr The combat triangle is pretty much balanced. Name one imbalanced aspect.Melee player wearing ranged equipment with no draw-back what'so'evah.He has to be 1 square away to hit someone. That's a HUGE drawback. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.
December 18, 201015 yr For pvp, you need at least 2 classes to be successful (in safe pvp), but really leaving magic out loses freezing, leaving melee out loses KO, leaving ranged out is possibly the best, but makes it quite a bit harder to fight mages. Now try the same thing in pvm. Magic is too expensive, and deals too little damage. That goes for ranged, too, though less. That's the imbalance, as I see it. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
December 19, 201015 yr Making all weapons degrade would be a bad idea. The reason being, if you have a sword you don't have the advantage of attacking from long distance. And what about whips? How would they degrade with out having to replace the whip itself? Another thing about range, wouldn't bowstrings snap sometimes? You would have to add that factor also if you made weapon degrade.
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