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It's more effective for one person to keep track of it all. Also in a good team the strategy favors having a centralized keyer. This is due to gating and how it vastly speeds up a floor.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

 

 

It's more effective for one person to keep track of it all. Also in a good team the strategy favors having a centralized keyer. This is due to gating and how it vastly speeds up a floor.

Why is it more effective for one person to, I presume, be ultra-focused and try to stay on top of several doors and their locations, when each person can gate a door?

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Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

 

 

It's more effective for one person to keep track of it all. Also in a good team the strategy favors having a centralized keyer. This is due to gating and how it vastly speeds up a floor.

Why is it more effective for one person to, I presume, be ultra-focused and try to stay on top of several doors and their locations, when each person can gate a door?

Of course multiple people gate doors..

However 1 person should keep a good survey over what keys are available and what doors are currently gated. - That is the task of a keyer. And by having all keys in inventory, other people can easily scout him.

 

If everyone keeps keys, the dungeoneering team would become a mess and you'll quickly loose track over what keys are where!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Because teams are full of idiots and no one really gates doors.

Well then said idiots wouldn't listen to a keyer.

 

Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

 

 

It's more effective for one person to keep track of it all. Also in a good team the strategy favors having a centralized keyer. This is due to gating and how it vastly speeds up a floor.

Why is it more effective for one person to, I presume, be ultra-focused and try to stay on top of several doors and their locations, when each person can gate a door?

Of course multiple people gate doors..

However 1 person should keep a good survey over what keys are available and what doors are currently gated. - That is the task of a keyer. And by having all keys in inventory, other people can easily scout him.

 

If everyone keeps keys, the dungeoneering team would become a mess and you'll quickly loose track over what keys are where!

That makes more sense. I still think that if you've gated a door, it makes good sense for you to take the key for that door.

 

By the way, if someone's gated a door and the key is found, what happens? Does the keyer give the key to the person who gated the door?

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either key or ggs.. Depending on the chance of multiple (gd) doors after the specified door.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Share on other sites

Because teams are full of idiots and no one really gates doors.

Well then said idiots wouldn't listen to a keyer.

 

Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

 

 

It's more effective for one person to keep track of it all. Also in a good team the strategy favors having a centralized keyer. This is due to gating and how it vastly speeds up a floor.

Why is it more effective for one person to, I presume, be ultra-focused and try to stay on top of several doors and their locations, when each person can gate a door?

Of course multiple people gate doors..

However 1 person should keep a good survey over what keys are available and what doors are currently gated. - That is the task of a keyer. And by having all keys in inventory, other people can easily scout him.

 

If everyone keeps keys, the dungeoneering team would become a mess and you'll quickly loose track over what keys are where!

That makes more sense. I still think that if you've gated a door, it makes good sense for you to take the key for that door.

 

By the way, if someone's gated a door and the key is found, what happens? Does the keyer give the key to the person who gated the door?

 

Yes, and if that door requires the team's presence, the keyer would give the ggs too.

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Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

"As keymaster, you should own all of the keys on a floor. Nothing messes up this role more than having four different players all carrying different keys and nobody knowing who has what.

 

That doesnt mean you necessarily have to always have all of them in your personal backpack. In fact, there will be times when it makes sense for someone else to grab a key from a room or take a key to unlock a door in part of the dungeon. But you should know where all of the currently outstanding keys are. If someone else gets a key, ask them to drop it at home or when you next meet up with them.

 

 

Some players will react negatively to your being possessive of the keys. Simply explain that you need to keep track of all of the keys to ensure you can unlock doors quickly when they are found. Most decent players will understand that you are being anything but selfish. If they dont, then just offer to let someone else do the task, because if you cant rely on players to keep you informed about keys and where they are, this role is a real nightmare.

 

Its not a bad idea to ask once or twice during the raid if anyone has any keys. Ive heard many tales of teams where a lot of time was wasted being stuck because some player had a key in his/her inventory and forgot about it."

 

Quoted from The RuneScoop Ultimate Skill Guide - Dungeoneering.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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lol dropping keys at ht

That's what you're supposed to do if you don't have enough room for a key...

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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20 seconds might not make that much of a difference, but that's only for 1 key. Many dungeons have maybe 15-20 keys, if other teammates get 10 keys or so, that's 200 seconds wasted or over 3 minutes.

Btw I got about 80% of my exp keying, so yea, I guess I really don't know how to key. Don't listen to what I just said. Just listen to the stuff he copied and pasted from a guide that came out before ggs, before building prayer altars, before occult floors, before warped floors, before upgraded kinship rings and was never updated.

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

 

 

*compares Dung levels*

:-k

 

Call me crazy, but I think squareroot has more experience in a subject like this.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

Or you could, you know, just ggs tele?

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

Or you could, you know, just ggs tele?

You could do that too, and it will probably be better than what that guide suggested. I usually use that guide just as a refresher on how to work with teams. the guide I actually follow is on the Runescape Official Forums.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

Or you could, you know, just ggs tele?

You could do that too, and it will probably be better than what that guide suggested. I usually use that guide just as a refresher on how to work with teams. the guide I actually follow is on the Runescape Official Forums.

 

Just wondering, about how long does your average large dungeon take?

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

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k so lets waste 10 seconds for you to ht

then waste 10 seconds for keyer to ht

20 seconds doesn't make any difference... Honestly, if you don't know anything about keying, don't post...

Or you could, you know, just ggs tele?

You could do that too, and it will probably be better than what that guide suggested. I usually use that guide just as a refresher on how to work with teams. the guide I actually follow is on the Runescape Official Forums.

 

Just wondering, about how long does your average large dungeon take?

I don't use world 117 anymore to do large dungeons. I have my own dungeoneering team and it usually takes me 30-40 mins to complete a large dungeon.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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Just from a f2p perspective, unless you are a hoster I find it is really hard to convince the leader to hand over his precious ggs. Not to mention very few w7 f2pers tend to use gatestones, let alone have the rc level for laws.

In that sort of scenerio it makes sense to have one person keep track of the keys/doors and herd the people while to team chugs along.

As another generalization w7 likes to kill everything except DE's/mem doors. So the full party is usually needed at every door.

 

Quick sum up in f2p not many use gatestones, so having a member that can use gatestones keeping all the keys will drastically speed up the dungeon, because the keyer will know all the keys and know where to go next.

 

If you do find a party/team that can and do use gatestones, and have an average understanding of efficient dungeoneering by all means gate doors.

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Why don't players gate key doors and move the ggs themselves whenever the key for their key door is found?

"As keymaster, you should own all of the keys on a floor. Nothing messes up this role more than having four different players all carrying different keys and nobody knowing who has what.

 

That doesnt mean you necessarily have to always have all of them in your personal backpack. In fact, there will be times when it makes sense for someone else to grab a key from a room or take a key to unlock a door in part of the dungeon. But you should know where all of the currently outstanding keys are. If someone else gets a key, ask them to drop it at home or when you next meet up with them.

 

 

Some players will react negatively to your being possessive of the keys. Simply explain that you need to keep track of all of the keys to ensure you can unlock doors quickly when they are found. Most decent players will understand that you are being anything but selfish. If they dont, then just offer to let someone else do the task, because if you cant rely on players to keep you informed about keys and where they are, this role is a real nightmare.

 

Its not a bad idea to ask once or twice during the raid if anyone has any keys. Ive heard many tales of teams where a lot of time was wasted being stuck because some player had a key in his/her inventory and forgot about it."

 

Quoted from The RuneScoop Ultimate Skill Guide - Dungeoneering.

So basically you're saying the keyer should have all the keys in his backpack, except for the keys to the doors which have been gated by other team members, in which case the

 

20 seconds might not make that much of a difference, but that's only for 1 key. Many dungeons have maybe 15-20 keys, if other teammates get 10 keys or so, that's 200 seconds wasted or over 3 minutes.

Btw I got about 80% of my exp keying, so yea, I guess I really don't know how to key. Don't listen to what I just said. Just listen to the stuff he copied and pasted from a guide that came out before ggs, before building prayer altars, before occult floors, before warped floors, before upgraded kinship rings and was never updated.

Well, the only part of that that concerns me is the ggs (I'm f2p, remember).

 

Isn't it a lot better to just drop a piece of food? In f2p often we carry along 8 or more pieces of food; we don't need to worry about charms, herbs, bags, potions, or anything like that.

 

Just from a f2p perspective, unless you are a hoster I find it is really hard to convince the leader to hand over his precious ggs. Not to mention very few w7 f2pers tend to use gatestones, let alone have the rc level for laws.

In that sort of scenerio it makes sense to have one person keep track of the keys/doors and herd the people while to team chugs along.

As another generalization w7 likes to kill everything except DE's/mem doors. So the full party is usually needed at every door.

 

Quick sum up in f2p not many use gatestones, so having a member that can use gatestones keeping all the keys will drastically speed up the dungeon, because the keyer will know all the keys and know where to go next.

 

If you do find a party/team that can and do use gatestones, and have an average understanding of efficient dungeoneering by all means gate doors.

Well, I'm a hoster. It's really annoying too, I can only get people with like 110 cb (I'm 67.). What's up with that?! I've had more experience with people not realizing I've intended to hand over the ggs.

Anyways, yah, I don't have the rc level for laws, but most people I dung with do have personal gatestones.

 

w7 does like to kill more than members, but I'd say it's reasonable. It can be a pain to constantly run though monsters which can deal a lot of damage to f2p. w7 usually skips mini-boss style npcs with t8 or above armor.

 

 

So how would I find an efficient team that uses keyers in f2p? I only dung occasionally.

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Well, I'm a hoster. It's really annoying too, I can only get people with like 110 cb (I'm 67.). What's up with that?! I've had more experience with people not realizing I've intended to hand over the ggs.

Anyways, yah, I don't have the rc level for laws, but most people I dung with do have personal gatestones.

 

w7 does like to kill more than members, but I'd say it's reasonable. It can be a pain to constantly run though monsters which can deal a lot of damage to f2p. w7 usually skips mini-boss style npcs with t8 or above armor.

 

 

So how would I find an efficient team that uses keyers in f2p? I only dung occasionally.

Make your own team.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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