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Rock Lobs setup


Dude12150

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So I'm planning on Bursting Rock Lobsters for some much needed Magic and Summoning XP. Here's my gear:

 

Battle Robe Hood

Battle Robe Top

Battle Robe Bot

Horror From Deep Book

Inf Boots

"Barrows" RFD gloves

Fury

SW Cape

RoL

SoL

 

My questions are:

1. Should I bother with a different shield?

2. Is Arcane Stream worth it when I'm saving tokens for a Rapier when I hit 80?

3. SW cape vs Mage Arena cape? (93 Mage bonus vs 103 mage bonus). Also, if I bring mage arena cape should I bring SW cape for lures?

I <3 Range

Dude12150.png

Total Claws: 1

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1. No need to do so, what you have gives you a good balance between mage bonus and pray bonus.

 

2. Yes, however fury works well for rock lobsters. The arcane stream is good to get because you will use it even after you are done bursting/barraging and is an amazing investment for combat magic. It's drawback at rock lobsters is that the bonus only applies to the monster you're targeting and not the other eight. If you never plan to train magic with combat ever stick with the fury. If you do plan to use magic with combat sometime after rock lobsters I would go with the arcane stream. I was in a similar situation and I don't regret getting it.

 

3. If you decide to go with an arcane stream then use a soul wars cape, if not use use a fury and mage arena cape. Don't bring a cape for lures.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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If you don't use battle robes you have no reason to switch your chest/legs/helmet slots, but with battle robes you do, so you need to bring inferior prayer items instead of the sw cape. You can still bring it as a 4th item though.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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