Jacobrod Posted January 15, 2011 Share Posted January 15, 2011 At my level what would be the best way to get 70? [hide=Stats][/hide][hide=Total Exp Today][/hide]Talk on the phone for hours with schoolmates and you have an active social life.Raid naxx with some schoolmates on WoW and you're a fat menace to society with no ambition or motivation. Link to comment Share on other sites More sharing options...
Nifflin Posted January 15, 2011 Share Posted January 15, 2011 Hmm, well first off you want to use a BA horn. The majority of the leveling process will be spent at the wildy course. I think level 60+. Before that just use the best you can, iit doesn't matter so much because it's such a low level. Maybe the brimhaven course? I can't remember the world for it though. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
Quyneax Posted January 15, 2011 Share Posted January 15, 2011 I did ape atoll all the way but it isn't the best because you fail loads. The wilderness course is probably best, once you can do it. Until then, werewolf? Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Saunamajuri Posted January 15, 2011 Share Posted January 15, 2011 BA horns and whatever course you feel comfortable with until you can use wilderness one. Werewolf course and agility pyramid have the best avg xp per hour, but it's all up to you. Pretty sure you stop failing at 75 in ape atoll course. "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
Jacobrod Posted January 15, 2011 Author Share Posted January 15, 2011 Ok thanks. Whats a BA horn? [hide=Stats][/hide][hide=Total Exp Today][/hide]Talk on the phone for hours with schoolmates and you have an active social life.Raid naxx with some schoolmates on WoW and you're a fat menace to society with no ambition or motivation. Link to comment Share on other sites More sharing options...
Nifflin Posted January 15, 2011 Share Posted January 15, 2011 Barbarian assult horn, I'll edit this post with more info about it, filling it, and why it's good to use. Edit: (thanks jetrider) You fill the horn by completing waves while set on exp mode (NOT points mode). Under best conditions, getting a good amount of points per wave, it will take 10-12 full rounds (waves 1 through 10) to fill the horn fully. Some teams reset at wave 9 instead of wave 10 because the queen wave takes significantly more time, even though it gives the most potential. To get max points per wave, your healer needs to heal at least 513 life points; to achieve this, many teams have their collector collect 11 wrong eggs (50 damage each) at the start of early waves so the healer has someone to heal. The horn stores potential, not straight experience. A full horn nets you around 1.3m agility experience and slightly less (~1.1m) for Mining. That's total experience, not bonus experience. Also, note that the horn works based on exp, unlike brawling gloves which are based on repetitions. Therefore you don't need to worry about equipping and unequipping the horn while training like you would if you were using brawlers. Using BA for agility is definitely worth it because it's more fun (for most people...) AND it boosts your exp rates. Also, here is a link to a BA guide.... http://forum.tip.it/topic/277959-wip-the-pro-barbarian-assault-guide/page__p__4552632__hl__barbarian+horn__fromsearch__1#entry4552632 PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
Jacobrod Posted January 15, 2011 Author Share Posted January 15, 2011 Barbarian assult horn, I'll edit this post with more info about it, filling it, and why it's good to use. Edit: (thanks jetrider) You fill the horn by completing waves while set on exp mode (NOT points mode). Under best conditions, getting a good amount of points per wave, it will take 10-12 full rounds (waves 1 through 10) to fill the horn fully. Some teams reset at wave 9 instead of wave 10 because the queen wave takes significantly more time, even though it gives the most potential. To get max points per wave, your healer needs to heal at least 513 life points; to achieve this, many teams have their collector collect 11 wrong eggs (50 damage each) at the start of early waves so the healer has someone to heal. The horn stores potential, not straight experience. A full horn nets you around 1.3m agility experience and slightly less (~1.1m) for Mining. That's total experience, not bonus experience. Also, note that the horn works based on exp, unlike brawling gloves which are based on repetitions. Therefore you don't need to worry about equipping and unequipping the horn while training like you would if you were using brawlers. Using BA for agility is definitely worth it because it's more fun (for most people...) AND it boosts your exp rates. Also, here is a link to a BA guide.... http://forum.tip.it/..._1#entry4552632Thank you :) [hide=Stats][/hide][hide=Total Exp Today][/hide]Talk on the phone for hours with schoolmates and you have an active social life.Raid naxx with some schoolmates on WoW and you're a fat menace to society with no ambition or motivation. Link to comment Share on other sites More sharing options...
Nifflin Posted January 15, 2011 Share Posted January 15, 2011 Oh, I lied in that post. Your potential is not dependent on your wave, it is fixed for every wave regardless of your preformance. So you want to only do waves 1-6 and then reset. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
Th e Doctor Posted January 16, 2011 Share Posted January 16, 2011 Werewolf is a piece of cake once you learn the fastest lap tricks like how to not pause on the stepping stones. I hate the wildy course so I never recommend it. Always do the circus every week. Lastly its worth switching over to ape atoll at 70. Using an ee I never needed food all the way to 75 at which point you of course stop failing. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
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