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New spell Ideas


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I have some spell suggestions. Here they are. Post your spell ideas here.

 

 

 

Well, here they are.PLEASE ADD YOURE IDEAS TO.

 

 

 

 

 

 

 

Rune cripple.

 

 

 

Cripples runes that have a high percentage of firing back.Targeted player has his runes crippled. Every spell he/she uses has a VERY HIGH percentage of destroying runes!. This lasts 1 minute.(Hopefully enough to run away out of wildy)Could change the tide of the battles

 

 

 

Uses 3 chaos, 3 natures. Lvl 59

 

 

 

 

 

 

 

Unstable blast.

 

 

 

The mixture of runes was too complicated for the spell, so the ingredients were banned to use,(well exept wildy) and can super charge or super weaken the opponent. The target will proabably get super strong(temorarliy) or weakened and loses hp. It can raise stats and lower them to and may cause unusual changes(may even teleport target) It may go through these changes many times. So this is as a last resort. The whole effect and changes lasts 50 seconds! 6 chaos, 1 Air, 5 natures, 1 soul. Lvl 40

 

 

 

 

 

 

 

Please add your ideas for other spells.

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My opinion is that the level requirements for the spells you posted are too low. They are too powerful to be at such low levels.

 

 

 

 

 

 

 

The first one "Rune Cripple" doesn't sound to plausible to me, but the second one seems reasonable. I suggest you change the name to make it sound more... powerful.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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If it's an unstable blast then it should use death runes, although deaths shouldn't change your scores. Maybe bodies, mind, souls and natures (all realted to the human?). (Yes, high leveled magicians would have to waste at least 2 more spaces).

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i got one!

 

 

 

name:sharpnel (dunno spelling - pieces of small things flying) blast

 

 

 

cost:10 fire rune ,2 nats , one ore.

 

 

 

effect: if u used:

 

 

 

 

 

 

 

copper/tin: deals 1-3 damage

 

 

 

iron : deals 2-4 damage

 

 

 

blurite : deals 3-5 damage

 

 

 

coal : deals 5-7 damage

 

 

 

mitrill : deals 8-9 damage

 

 

 

addy : deals 10-13 damage

 

 

 

rune : deals 13-15 damage

 

 

 

 

 

 

 

this spell has 75 % chance to cause bleeding :

 

 

 

 

 

 

 

copper/tin: deals 1-3 damage , opponent suffers 4-5 dmg over 3 sec

 

 

 

iron : opponent suffers 5-6 dmg over 3 sec

 

 

 

blurite : opponent suffers 6-7 dmg over 3 sec

 

 

 

coal : opponent suffers 7-8 dmg over 4 sec

 

 

 

mitrill :opponent suffers 9-10 dmg over 4 sec

 

 

 

addy :opponent suffers 10-11 dmg over 5 sec

 

 

 

rune : opponent suffers 11-12 dmg over 5 sec

 

 

 

 

 

 

 

lvl to use:70.

Hey Nicrune007 , Whats Your Username?

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99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/

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... might as well make explosive potions are throwable ranging weapon...

 

 

 

 

 

 

 

As for bleeding, don't you bleed more if somone hacks at you with a sword, rather than having small peices of metal stuck in your body?

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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