copyright Posted March 19, 2011 Share Posted March 19, 2011 This is a World War One crate I made for a game 512 x 512 Diffuse , Specular , Normal maps. Programs used: Maya 2011 for Modelling , AO baking , Uvmapping Photoshop : Texturing Crazybump: Normal mapping. Link to comment Share on other sites More sharing options...
Sam Posted March 20, 2011 Share Posted March 20, 2011 I can't help but feel the the box looks a tad fake looking, where the wood joins together. I love the lighting though. It's great to have a skilled 3D artist on Tip.it. 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
Danqazmlp Posted March 24, 2011 Share Posted March 24, 2011 I agree, the joint on this near side looks off. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
The Observer Posted March 24, 2011 Share Posted March 24, 2011 I can't help but feel the the box looks a tad fake looking, where the wood joins together. I love the lighting though. It's great to have a skilled 3D artist on Tip.it. My thoughts exactly. Perhaps try lowering the edge a bit, if you get what I mean. Link to comment Share on other sites More sharing options...
dsavi Posted March 24, 2011 Share Posted March 24, 2011 Uhh, it's a box. There's not a lot that can really go wrong with it. The texturing is pretty good I guess, but there's so little geometry that texture mapping isn't exactly a huge feat. Unless Maya still doesn't have automatic UV unwrapping? :razz: Link to comment Share on other sites More sharing options...
copyright Posted March 25, 2011 Author Share Posted March 25, 2011 True, it is just a box up front. But what went behind the scenes to make this box I could write 10 paragraphs in all aspects of making it. :D Link to comment Share on other sites More sharing options...
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