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Bit advice on fight caves


Sephy_

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Been dealying fire cape for too long now and I decided I'd finally give it a go. However I can't decide wether to purely range or use melee aswell? Been reading through crapton of guides but none seem to match my stats/gear too well so I'm bit confused about inventory too.

Now the things I'm wondering about meleeing; worth it without soulsplit? without extremes? without piety? (The reason I'm asking the latter is I'm considering using the deflect method to kill jad.) The only monsters I'm going to range is the 360's, should I range others?

 

Tried to build some kind of setup based on guides, what should I change? Bringing melee pots worth the space? How about range pots? Should I bring less restores and more pray pots? Should I drop the karil's top? More brews? More arrows? A shield??

2rc68hv.png

 

Huge thanks in advance. :thumbup:

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You have an EE, you do not need that many brews.


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That's an excellent setup, one thing though: buy a good ring.

 

As for your inventory, try 4 brew 4 restore 13 prayer potions 2 super attack 2 super strength ee (using deflecting). Don't forget to unequip your bcp, too.

 

You cannot tank the 360's, but you can kite them. The idea is that once a 360 has decided to use a magic attack, it can't use a melee attack for 2.4 seconds. So you stand out of melee range, praying protect magic, until you see the tail move. Then you quickly move in (have the attack option selected in the right-click menu) and move away. It's pretty easy to melee them at full speed and take no damage at the same time :thumbup:.

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That's an excellent setup, one thing though: buy a good ring.

 

As for your inventory, try 4 brew 4 restore 13 prayer potions 2 super attack 2 super strength ee (using deflecting). Don't forget to unequip your bcp, too.

 

You cannot tank the 360's, but you can kite them. The idea is that once a 360 has decided to use a magic attack, it can't use a melee attack for 2.4 seconds. So you stand out of melee range, praying protect magic, until you see the tail move. Then you quickly move in (have the attack option selected in the right-click menu) and move away. It's pretty easy to melee them at full speed and take no damage at the same time :thumbup:.

 

I cannot stress enough the advice that Quyneax gave. Kiting seems hard at times, and you'll fail a few times and get whacked for a 300, but it is definitely worth it because you get the hang of it pretty quickly. I did it when i meleed the caves, and they went so much faster.

 

But, of course when Jad came along, everything was going fine until those pesky healers came out. And Jad noticed that i way paying a little too much attention to them... <.<

 

But now with the deflect method coming to light, i might try again and do it the easy way.

 

But other then that, your setup looks good. Few less brews, since you have an EE, and things should go swimmingly.

Hexiled Razz. Player since March 8th, 2005.

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Thank you all. Got it on the first try. :thumbsup: I messed up with kiting on test round so I decided just to range the 360's. Used 1 brew&restore (mainly because I lagged a bit and couldn't get mage pray up for a 360) and about 5 ppots. Jad was literally the easiest wave with the deflect method, used only 3/4 ppot and he was dead. Oh and I swapped the ddefender for BSS just to be sure, if anyone is interested.

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