Sephy_ Posted April 1, 2011 Share Posted April 1, 2011 Been dealying fire cape for too long now and I decided I'd finally give it a go. However I can't decide wether to purely range or use melee aswell? Been reading through crapton of guides but none seem to match my stats/gear too well so I'm bit confused about inventory too. Now the things I'm wondering about meleeing; worth it without soulsplit? without extremes? without piety? (The reason I'm asking the latter is I'm considering using the deflect method to kill jad.) The only monsters I'm going to range is the 360's, should I range others? Tried to build some kind of setup based on guides, what should I change? Bringing melee pots worth the space? How about range pots? Should I bring less restores and more pray pots? Should I drop the karil's top? More brews? More arrows? A shield?? Huge thanks in advance. :thumbup: Link to comment Share on other sites More sharing options...
Tnt6200 Posted April 1, 2011 Share Posted April 1, 2011 I am just trying fight caves now...I'll report back and tell you how it went. Link to comment Share on other sites More sharing options...
Th e Doctor Posted April 1, 2011 Share Posted April 1, 2011 You have an EE, you do not need that many brews. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Quyneax Posted April 1, 2011 Share Posted April 1, 2011 That's an excellent setup, one thing though: buy a good ring. As for your inventory, try 4 brew 4 restore 13 prayer potions 2 super attack 2 super strength ee (using deflecting). Don't forget to unequip your bcp, too. You cannot tank the 360's, but you can kite them. The idea is that once a 360 has decided to use a magic attack, it can't use a melee attack for 2.4 seconds. So you stand out of melee range, praying protect magic, until you see the tail move. Then you quickly move in (have the attack option selected in the right-click menu) and move away. It's pretty easy to melee them at full speed and take no damage at the same time :thumbup:. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
HexiledRazz Posted April 2, 2011 Share Posted April 2, 2011 That's an excellent setup, one thing though: buy a good ring. As for your inventory, try 4 brew 4 restore 13 prayer potions 2 super attack 2 super strength ee (using deflecting). Don't forget to unequip your bcp, too. You cannot tank the 360's, but you can kite them. The idea is that once a 360 has decided to use a magic attack, it can't use a melee attack for 2.4 seconds. So you stand out of melee range, praying protect magic, until you see the tail move. Then you quickly move in (have the attack option selected in the right-click menu) and move away. It's pretty easy to melee them at full speed and take no damage at the same time :thumbup:. I cannot stress enough the advice that Quyneax gave. Kiting seems hard at times, and you'll fail a few times and get whacked for a 300, but it is definitely worth it because you get the hang of it pretty quickly. I did it when i meleed the caves, and they went so much faster. But, of course when Jad came along, everything was going fine until those pesky healers came out. And Jad noticed that i way paying a little too much attention to them... <.< But now with the deflect method coming to light, i might try again and do it the easy way. But other then that, your setup looks good. Few less brews, since you have an EE, and things should go swimmingly. Hexiled Razz. Player since March 8th, 2005. Link to comment Share on other sites More sharing options...
Sephy_ Posted April 2, 2011 Author Share Posted April 2, 2011 Thank you all. Got it on the first try. :thumbsup: I messed up with kiting on test round so I decided just to range the 360's. Used 1 brew&restore (mainly because I lagged a bit and couldn't get mage pray up for a 360) and about 5 ppots. Jad was literally the easiest wave with the deflect method, used only 3/4 ppot and he was dead. Oh and I swapped the ddefender for BSS just to be sure, if anyone is interested. Link to comment Share on other sites More sharing options...
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