The_Mather1 Posted May 2, 2011 Share Posted May 2, 2011 Would it be possible to research upgrades for player AIs to make them faster and improve their multi-tasking capabillities? Basically make then smarter and improve their computing power. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted May 2, 2011 Author Share Posted May 2, 2011 Probably, but not especially (aka any increase would be on the order of 1% overal max) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
The_Mather1 Posted May 3, 2011 Share Posted May 3, 2011 Ok, so a HUNIN-class ship costs 18,391.2 kT to build. I don't think that's too bad of a price, right? The only real costly things are essentials, the ARC generator core is way cheaper then expected and the thrusters and main weapons use the same array. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nexaduro Posted May 3, 2011 Share Posted May 3, 2011 If you get me a full parts list and Archi's quotes on their function I might consider helping with the funding. :) 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted May 4, 2011 Share Posted May 4, 2011 OkAI Bridge only costs 1kT because an AI costs 5,000 kT itself. Just plugging it in. http://dl.dropbox.com/u/12603519/Space2/index.html Basic Sensors- Check Thames Lifesupport- Check Mining Laser- Generates at a Daily Rate of 20*mining Quality. Meaning that mining in a session does not provide ready money.Also the kT is base material, not currency (Meaning if you are trading you need to lug the resources to the target, however it does mean that you can build stuff with it). Holodock- Check. Running holos is fine, but try not to ask loaded questions like 'What is plasma fire made of?' =P Science Bay- Check. Building prototypes in the science bay is effectively free(as long as it costs less than 1,000 kt and is reasonably sized). Prototyping 50 of the same item will result in limits, as with 50 slightly different things which are then used to equip an army.If you happened to build 50 slightly different things and then, due to outside and unrelated factors, you have a bunch of people who need weapons, you can give them out with no comeback on you. Cargobay: Check. Alpha Shield Generator and 11 bays of External Emitters: Check Drone Launcher: Check Cloning Bay: 600 kT1 Bay Cloning Pod: 40 kTM Refinery: check Grinder: Replaced by the new refinary ARC Reactor: 20 kT1 Bay500 EC of raw material is required per bay, per sessionWeapons are Range*Damage as kTShields deplete Damage of weapons fired against it, in kT. Polaric Graviton Array: 1,900 kT0 BaysMedium Polaric Graviton ArrayType: Direct FireFire Rate: Twice per RoundRange: 4Damage: 2+1 Damage per 10 levels+1 Range per 5 levels Room: 200 EC0 Bays Stasis Pod: 10 kTM Stasis Pods live in the Cargobay, taking up 1 kT of room.  Destroyer Hull: Check Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted May 5, 2011 Author Share Posted May 5, 2011 Ok:Road to 2242:[hide]Early 2092:Asguard and the Unity are attacked by the TFS Germanicus. Fleeing out into the wastes of space.Britain and the Commonwealth formalise an Alliance to fight the combined threat of the Alliance and the TFS Germanicus...whoever that is.Nero arrives on Mars and is welcomed by Admiral Dusty. Mid 2092:Admiral Dusty begins diplomatic negotiations with the Alliance, looking for an alliance against BritainAfter two months of refitting, repairing the damage done when Nexurado released some sort of Psionic Weapon, dubbed 'The Warpon' by Nero, Nero leads a devastating attack on what he assumes is a Commonwealth Colony. Unfortunately for him the colony had been conquered by the Alliance over a month ago.The SI uploads to the Terran Information Net, but is isolated after the transfer on Admiral Dusty's orders. Nero attempts a daring raid, but is unable to regain it.The Alliance, seeing the resurgent Terran Federation as backstabbing traitors, declares war and agree to a truce with BritainAdmiral Dusty publicly chastises Nero and shots are exchanged as attempts to seize control of the Germanicus fail.Admiral Dusty calls for an immediate peace conference and the Exile of Nero with immediate effect. Late 2092:Nero ignores the Exile and raids a Terran Shipyard, 'Commandeering' five Destroyers, before flying to the British Mining Fleet and opening fire. During the battle one the destroyers is damaged and Nero calls for reinforcements 'Under bane of losing good Terrans'. Admiral Dusty arrives on his Flagship, but instead of helping, opens fire on the TFS Germanicus.While the Vindicator, Dusty's Flagship, and the Germanicus duel, the British let loose and destroy another destroyer before abandoning the fight.Both The Vindicator and the Germanicus sustain heavy damage and eventually retreat from the battle, with only one ship remaining loyal to Nero.On returning home Admiral Dusty makes an impassioned speech to the Terran Public, claiming that 500 people...10% of the population, was killed when Nero raided a Terran shipping convoy. It is later leaked that it was only by Admiral Dusty's direct intervention that Nero did not destroy even more.Nero, meanwhile, flies to Venus and loots the American base for supplies, using the Americans as slave labour to repair the Germanicus, before destroying the station and setting off after the Unity...never to be heard from again. Early 2093:An unease peace has descended over the Sol System, with Admiral Dusty constantly trumpeting peace. Meanwhile a huge cloning facility is built on Mars, and the best soldiers are cloned.  Mid 2093:After a year of peace the Alliance and Britain's relationship is fraying, with the Alliance launching raiding attacks, while the Commonwealth accidentally misplace food shipments destined for Alliance Colonies. Britain, sick of the petty fighting, takes up Unity's mantle, and begins colonisation of Europa. Late 2093:The Terran Clones begin coming out of the pods...only to find they are totally inept, illiterate and unable to speak. Early 2094: After months of work the Clones have made virtually no progress, the most advanced is capable of holding a pen... The prospect of 2,000 useless mouths to feed gives Scientists an idea...Clone Woman, create children, ???, profit. Late 2094:Admiral Dusty launches a brief, but highly successful, piracy campaign against the Commonwealth Colonies, simultaneously leaking non-existent threats to the Alliance.Meanwhile the first batch of woman are impregnated, tests show that the children should develop perfectly normally. Early 2095:The British Hegemony explodes into reprisal attacks, with the Commonwealth accusing the Alliance of Piracy and cutting off food supplies. The Alliance then resorts to piracy to steal the food back, with the death-toll up at 1.8 million. Mid 2095:Britain withdraws from the British Hegemony, having tired of the constant  war. The Alliance launches a heavy assault on the British Mining Fleet, attempting to take as much of their industrial strength as possible. The attack fails to secure many vessels, though a dozens are destroyed. Britain uses the Unity's Black hole Guidance technology to move Ceres into orbit of Jupiter.Admiral Dusty signs an executive order, setting the quota of Terran Children born at 4,000 a year, increasing by 4,000 per year. In full knowledge that in just three years this will have resulting in less than 25% of the population being capable of working, providing food, or looking after the other 75%...Admiral Dusty releases the SI. Brokering a deal that has the SI as Regent of the Empire...ruling until 2150.  Late 2095:With Ceres on a 8 year orbital readjustment, shipwrights lay down the hulls for two massive Ark-ships, designed to carry thirty million colonists out into space.The British Hegemony, though officially still in existence, lies in shambles. Britain, though not officially part of it, still plays a major role, providing the majority of food from Europa.  Early 2098:The two Ark-ships are completed and loaded up.Enfield the smaller of the two, carries 10 million Britons to the Arch system, set to arrive in 2105.Rossini carries 20 million, including the best and the brightest, to an uncharted, Sol like star system. When they arrive they will call it Rossini, setting up the New British League, away from the trouble and strife that dogs them in the Sol System.The Terran Federation provides escorts.Admiral Dusty's final voyage is one of peace, not war. Mid 2098:Only some 15 million humans remain in the Sol system. Of these the majority are Commonwealth citizens and in the elections the hawk party sees all resources diverted to a genocidal campaign against the Alliance. The Alliance, for its part, puts up a good fight, but its power is waning...with 30 million Britons gone food is plentiful again, the pirates life has lost its appeal...And so, after almost a decade of strife, suddenly there is prosperity. Late 2098:While ships scour the asteroid belt for Alliance ships, Britons and Commonwealth Citizens begin abandoning their asteroid homes in favour of Europa.The Terrans, resources stretched to capacity, scream at Admiral Dusty and the AI to give them a break. Admiral Dusty is found dead the next day, a fire spontaneously erupted destroying all of his papers. The SI assumes leadership of the Empire and announces a week of mourning for Admiral Dusty's passing, in which there would be no work, which the citizens appalude. However, when they return to work the next week they find balconies, mechs and a collection of strangely shaped pins have manifested themselves in the factories...soon after work quotas triple, then quintuple, and the strangely shaped pins begin inflicting punishments. New Year Day 2100:As celebrations on Europa and Ceres begin, the Terran Fleet de-cloaks and opens fire. In seconds the British Hegemony is on its knees. With just five deaths Britain signs a unconditional surrender and are given an ultimatum.They can either leave Europa, or they can die. Mid 2100:Io, Ceres and a host of asteroids have been taken up by the British public. Io, though a harsh, unforgiving place, is the favoured place because of Terran incentives to go there. Ceres was, of course, everyone's first option, but the British Government denied them, keeping Ceres as a redoubt for Britain's best...a little slice of Utopia, not to be spoiled by the masses of disillusioned citizens.The colony on Io is fully industrial, with food being provided by Europa.  Late 2100:An planned revolution leaves 48 Terrans, 12 Britons and 98 Commonwealth citizens dead, when it was discovered. With information not going beyond this everyone believes that it was their faction that was trying to revolt, and betrayed by the other two.In truth, 158 Mechs carried out 158 assassinations, with no witnesses.This represents the last time any mention of revolution occurred within the Terran Empire. Mid 2105:Rossini arrives, finding three M-class planets, two of them with a flourishing ecosystem, the third is oceanic, with only microbial life.Enfield arrives and finds the Arch system to be vastly unchanged, and talking with the Descar, and the Keepers of Keys, they settle in with the native population. Late 2105:Messages sent from Sol arrive in Rossini and Enfield. They relay the events of the 7 to 3.5 years(due to delay) ago. Rossini returns a message addressed solely to the SI. Enfield capitulates entirely, though the upshot of that is effectively nothing.Back in Sol, the system is renamed Terra, for the fallen planet, and Nero and Admiral Dusty are raised up as first Heroes of Terra, establishing the Pantheon of Terra...A strange religion that caught the hearts and minds of the children...Hundreds of Thousands of Children. Early 2110:A small scout ship, sent from Terra, arrives in Rossini, on board is a Quantum Entanglement Device linked directly into the SI. The QED, as it was known, was set up at the head of the new Government, which swore allegiance to the SI and then the Terran Federation.Very few things change in Rossini, though the Solar Network is extensively rewritten by the SI. Interim Period:Interstellar travel during this period rarely occurred. At 14 years for a round trip, and travel to Rossini, the Cultural Center of the Empire, severely restricted, there was no significant incentive to travel.There were, however, two expeditions mounted of note: First was the expedition to BSNW, the star that claimed the Unity and Germanicus, though this expedition was never heard from again, and on closer inspection may not have ever existed except in newspaper land. Second, the first Isha-Human War. Late 2134:While all seemed peaceful in the Arch system, the British working alongside the Descar in mining vessels, asteroid belts and agroids, the Isha prepared for war. Too long had they remained on their planet, too long had the Descar lived complacently in the sky. And thus, in late 2134 the Isha launched their first spacecraft, a Heavy Destroyer, into orbit. The ship was armed with powerful defensive shields, capable of braving the various satellite systems from the other 'families' on the planet. When it finally reached orbit it turned its guns planet wards and opened fire, destroying countless satellites...and behind it another, and another, and another heavy destroyer, Escorts and Destroyers flanking them left and right.Their power was again turned on the planet, but this time against the other families, using Gamma Ray Weapons to purge the five Great Cities of life, and then mercilessly advancing across the planet, dominating all that lay before them.The Descar called their British Allies, the Allies called Terra, and a fleet was assembled. Grand Admiral Nero leading it. Early 2141:The Grand Fleet arrived in the Arch system, the Terran Fleet bristling with armament, and proceeded to the planet Isha, and waged a battle that lasted the better part of two years...Not once was the fighting stopped, yes some ships withdrew for repairs, or to recharge their batteries, but the fighting itself carried on unabated.Back on Terra the casualty reports seemed never ending, every day one or two ships would be destroyed where a captain had been too confident of his shields, or two ships had collided...and the suicides, where someone just couldn't take the strain any longer and had opened an airlock. Mid 2143:The Isha brought out Polaron Beams, bypassing shields entirely. The weapons, usually not strong enough to cause much damage, found easy kills in the war patched hulls of the Terran Fleet. In a single week some one hundred eighty ships had been destroyed, two thirds of the fleet present there at the time. The Terrans pulled back, the Descar equipped their bases with Polaron Beams, and a new stalemate set in. Many consider the Isha-Human war to have been the last pre-modern war ever fought, with the emphasis on shields not weapons. Although Humans, and, to a lesser extent, the Isha, still maintain a high focus on high power shields, the majority of races have copied the Andian method of using Overflow Shield Regulators...Allowing a ship to sustain a few high power weapon hits, while offloading a much larger arsenal of their own. Early 2150:The SI relinquishes power and passes the Emperor-ship to Claudio, a Terran born in 2099, one of the first colony children. Claudio immediately sets about rolling back the harshest measures implemented by the SI, and the Terran Empire slumps forward, exhausted. Claudio also demands more clone children 'We may be 5 million strong, and with strength beyond any that any have ever known, but by Nero, one hundred years ago, after the greatest war Humanity had ever seen, even then, we numbered in our Billions! The Terran Empire must reach that peak once again!'Millions of clone women were commissioned, quotas were given that that year every man was to father at least two children. Late 2152:With a population explosion of some 540%, and a collapsing infrastructure as every man struggled to support six children as well as two or three woman with barely the capacity to walk and talk at the same time, while the true woman helped in whatever way they could...and some men, rather than two or three clone woman had two true woman, though these were the minority...Claudio repealed the demands. Mid 2163:An ambitious plan to colonise a new system, named Berlin, is launched by the Terrans. The plan is to take the 13 Million ten, eleven and twelve year olds, born during the population explosion, along with a QED and a few thousand adults, and establish a colony with them.  Late 2170:The Ark ship, Nero's Breath, arrived in Berlin to discover a single habitable planet, and belt after belt after belt of asteroids. Over time these belts would be identified as having been the breeding grounds for a race of extinct aliens known as the Kademi, which grew like oyster pearls in a planet's core, until, one day, they would burst out into space, ripping lumps of rock out of the planet's surface.The remaining planet, seemingly, was unsuitable for the Kademi's needs. Early 2173:Following almost 70 years of successful colonisation, Rossini breaks 50 million inhabitants. This system, combined with Arch, Terra and Berlin, give humanity a grand total of 98 Million individuals.While Humans, themselves, have put no real research into the matter, a number of other races have been fascinated by the speed at which humans have procreated over the last three centuries, starting in 2045, after the Third World war. At many times when humanity seemed totally doomed to extinction, suddenly, even though there was barely enough food to go around, another three generations would spring up in three years. Various theories pertaining to this issue have suggested two main schools of thought.The first is that life that evolved in the Terra System is fundamentally different...Seeing only the immediate gratification and not the long term consequences of actions.The second theory, wildly supported by interspeicalists, is that Humans give off powerful rays known as Sexurons, which provoke any nearby creature to have sex with them. The lack of any scientific evidence has been balanced against massive amounts of anecdotal evidence pertaining to sudden, inexplicable attractions to humans.A third, less well respected, view is that Humans, unlike any other animal, has evolved sex, not a as a way of reproducing, but rather as a way of surviving their unnatural ability of turning everything they touch into dust. Late 2178:A Descar-Human hybrid is created. The creation was unintelligent and seemed to be in immense pain. Early 2179:Following extensive legal battles, Drakes are given the title of 'Subspecies of Humanity.' Before this time they were, in many regards, treated as vicious pets, or aberrations caused by ingesting alcohol during pregnancy. In actuality the Drake Subspecies came into existence as a result of a rogue AI, known as Apep, on the Unity. A virus was then created, and spread around Asgard, transforming some few tens of thousands of individuals into this subspecies. However, when Asgard was possessed by Jen, her psychic emanations had an unforeseen consequence...Drake are, nearly, immune to psionic impression. This is caused by two things, firstly, the Drake Brain is configured differently to standard Humans, thus it is near impossible for a Human to interact with a Drake's mind, or for a Drake to interact with a Human's mind...despite this they both have the same way of looking at the world and so share broadly similar views. The second, and relevant, trait is a certain 'ablativeness', which means when a psionic attack, of such massively intense magnitude that the first defence is overcome, then a Drake can flake off data stored in an unmapped region of the brain, transferring it to someone else. This flaking provides a temporary defence against even the most powerful psionics. This data, seemingly, included their chromosomal DNA. Which has, probably through the crew of the TFS Germanicus, built on Asgard, reached the rest of the population of Terra.As such there was a 1 in 100 chance that any child, if either of their parents were infected with the 'flakes', born would use that data, rather than the information provided by the Gamete of that respective parent. In the majority of cases the Drake DNA is dominant, however some traits are recessive, and there have been cases were someone has reached full adulthood with one XD chromosome without any Drake Traits. Mid 2179:Terran law is changed to class Humanity as three distinct sub species and one true species. The three sub species are Homo Britonus (Or British), Homo Drakonus (Drake) and Homo Destructus (Russian). The true species is known as Homo Terranus (Terran).Various scientific institutes refused to use the new designations, but were brought into line over the next decade, now the terms are more or less entirely accepted. Early 2180:As the human population pushes over the 100 million, Emperor Claudio sets new quotas. The requirement is 15 Million more Terrans in 2 years. Late 2182:The Terran population has exploded by 25 million. Claudio demands another 25 million on top of that. Early 2183:Claudio is declared dead. The official cause is heart attack, but the timing suspicious, and once again the SI takes control of the Empire, repeals the demand for 25 million more children, and instead decrees that anyone found to have more than two more children in the next ten years will be forced to kill their child.Forestalling any attempts at revolution mechs are deployed in factories, and rumours abound that if there is any revolution that the SI has to intervene in, then the 18 hour day and the 7 day week will return. Three pitched battles break out on Europa, though the force against the revolutionaries is always stronger than the force for them. Mid 2186:The SI withdraws its control allows elections to take place. There is no official law on elections of the Emperor in the Terran Empire, as such a regency council is called to make a ruling, and it is decided that the Emperor should be decided by the will of the Heroes of Terra, and the only way to discover the will of the Heroes of Terra is if they, the regency council, decide on a successor, and, naturally, the successor must be one of them. Late 2186:With the Terran Empire without a leader things have been more or less the same as ever, as a result the building of the Palace of Regency goes by unfluttered. Once constructed a huge chimney is built and it is decreed that they will be locked inside until a decision has been reached, with no contact with the outside world. Once a decision has been reached Black Smoke will be sent from the chimney, made by burning the Robes of Regency of the new Emperor.The Emperor Kirk is elected. Early 2187:After much pomp and circumstance Emperor Kirk is given his full powers, and as his first act he decrees that a new 10 million strong Ark ship will be sent to new system, which will be named Conclave. The ship will leave in 2192.  Late 2187:Rossini announces a survey program, naming the systems of (Under the Guidance of Emperor Kirk) Quarrus, Khan, Ikana, Grissom and Paulus (Along with several dozen systems which were not suitable and so are omitted), as well as Conclave, which will use QED, with the colonisation mission to Conclave being put back until late 2194, when the QED will relay information as to whether the endeavour is worthwhile or not. Late 2194:The Conclave probe begins sending back data, revealing the presence of an alien culture, not just that, but some sort of 'Jump Gates' which allow for incredibly fast transit across space. Using the SI as a codebreaker, the race is identified as Andian, and it seems that they have a 'hub world' where their whole fleet is stationed. Running some numbers it is quickly determined that, if the whole Terran Fleet was to launch a massive attack at the world know as 'Dussel' then would be a good chance that the Andian fleet would be destroyed, in a New Years style attack. The fleet is dispatched under overall command of Admiral Dusty, the seventh.With its mission completed the Conclave(Indus) Probe was called back in case it was discovered and the element of surprise was lost. Early 2195:British Spacers, or Asteroid Dwellers, a tiny substrata of the British subspecies, launch a pre-emptive colonisation effort of against Ikana, Khan, Quarrus and Paulus (As well as about half of the uninhabitable systems). Though the Spacers only have a few thousand on each mission, if they reach the target first, then they could stake out the best land. Mid 2197:Data from Quarrus, Khan, Ikana, Grissom and Paulus all comes back...all contain inhabitable planets, although Paulus is already inhabited and known as Astare. The race that inhabits it is known as the Kalinka, data from them also shows 'Jump Gates' but no mention of the Andians, so they probably developed the technology independently. The probe remains hidden, transmitting every scrap of information available to it. Late 2201:The Terran Fleet arrive in Indus(Conclave) and make a beeline for the Jump gate to Dussel. Moving in full stealth mode, before jumping. Early 2202:The Terran Fleet appear, their stealth systems fried by the jump, but with total surprise. The Andian defence gunners hesitated for just an instant too long and the vast Terran Fleet overwhelmed the weak shields of the turrets, destroying them, scanning them, and locating central command. While searching a worrying word is discovered...Regional... But the Terran Fleet was committed, they could hardly back down now. Bursting towards the enemy the data gathered from the turrets was analysed and showed the weak shields were not actually weak, they could withstand a direct hit from a weapon of massively greater power, and not let any energy get to the armour of the ship, but would fail directly afterwards...Their downside was that they would also fail after a regular hit, which could then be followed up by some high power weapons to cause massive damage to the hull. The Terran and Andian Fleets hit each other about half an AU from the Command Center. The Andian Fleets firing scores of high powered weapons, pummelling the high power shields of the Terran vessels...designed more for attritional combat than an all out onslaught. The Terran Fleet launched co-ordinated assaults, unaware that their codes were woefully inadequate and had been broken between the time they launched their assault against the defences, and the time they struck the fleet. The Andian electronic warfare programs easily circumventing the Terran firewalls, causing critical power failures across much of the fleet.However the Terran vessels, designed for this kind of co-ordinated strike, not to mention redundant shield generators galore...and not to mention the SI through QED links that was called in as reinforcement against the Electronic Warfare... were capable of keeping up the pressure for the better part of twenty minutes, at which point the Andian Vessels began a disorganised retreat towards the command centre.The Terran fleet carried on hammering the fleet for the AU, before the Command Centres Batteries opened up, and shields extended. The Terran Fleet was not spent, but it was losing cohesion, with perhaps 30% casualties. The Batteries slagged another 30% before the shields were penetrated and fire was focused on the Command Centres weapons and shield cores. Only for the Andian Fleet to let loose another assault, causing another 10% of the fleet to be reduced to metallic husks with glittery spirals unfurling behind them as they lazily somersault through space.But finally, with barrels hot and emitters pulsing, everything Andian was neutralised. The Terrans began organising boarding parties and began the long slog to take command of the command centre...and as the teams worked their way through the centre a deep sense or foreboding hit as maps on tables, memos, prisoner's threats...they all indicated this was not the primary base of operations...but was merely a regional command centre, protected by a small fleet...like the one the Terrans had protecting Rossini. Now came the moment of truth, Admiral Dusty, the Seventh...did he fortify the system, or attempt to flee back home. Neither. Admiral Dusty, the Seventh, chose what can only be described as insanity, he chose to issue demands, with co-ordinates of Terra. Mid 2202:Within four months a fleet some five times what had been present at Dussel had torn through the defensive lines hastily established after the demands for surrender had been rejected. The Terran Fleet had been stripped down, its shields plugged into the command centre, its weapons lying uselessly abandoned...their generators using every scrap of power to keep the shields up around the command centreShot after shot hammered against the shield, the giant fleet, a fleet designed for hit and run wars, was tied into an attritional battle...This was a fight Humans could win...And so, for the next five years the Dussel Command Center sat cowering behind an impenetrable shield, while ever more ships amassed outside their fortress, adding their own fire to the torrent. Elsewhere Andians analysed the co-ordinates, trying to work out how it could be that a system within the Drell Rift could possibly have a Jump Gate...and more importantly, how they got into the Andian Jump Gate Network undetected.But the more they analysed the data the more they disbelieved that Jump Gates were involved. Their transmitters didn't use any protocols that would be relayed by a jump gate, their engines were too large...everything pointed towards ships that flew through Truespace, rather than Jumpspace. But what race would commit itself to a 70-80 year journey, only to be let down by faulty intelligence and bad planning?Ultimately the Andians were stalemated. Mid 2202:British Spacers arrive on Quarrus, Khan, Ikana and Astare and begin colonisation. They also begin dialogue with the Kalinka...and by dialogue, it means a five week game of hide and seek before eventually communicating a truce. Late 2204:After reviewing all of the captured data on Jump Gates the SI provides the blueprints for one to the Emperor Kirk, who commissions two to be built  linking Terra and Rossini, as a test. Early 2208:Finally the Andians hit upon the same idea as the Isha, and wheel out the Polaron Cannons. Within a week the station is a listing space hulk, with Admiral Dusty, the Seventh, trembling in a cell, along with hundreds of other Terrans captured when the centre fell.But even in this catastrophic failure...there was victory. All of the ships, the ships capable of travelling between stars, had been destroyed. All of the engineers capable of building them had been killed...Even though the Andians had won the war, now they were denied final victory.A QED was found by the Andians and used to contact the SI, and discussions were held, at great length, with an eventual ceasefire being agreed. Late 2208:After much trial and error, the pair of Jump Gates are finally completed and deployed. With some protest the gates open Jump Space and a ship enters, and three months later, exits in Rossini.A number Jump Gates are commissioned, linking Terra to Quarrus, Berlin and Khan, a further jump gate linking Terra to Grissom is also commissioned, but, for some reason, refuses to open. Mid 2209:The SI opens dialogue with the Kalinka, offering to buy their collected star maps in exchange for its collected star maps. The Kalinka agree to an exchange and the SI asks what this jagged edged zone is, to which the Kalinka replies that it is impassable to Jump Gates. Late 2211:After much consideration the Terran Federation offers to open a Jump Gate to Tocys, a system controlled by the Kalinka. The Kalinka, reject it out of hand, having been told of the Terran Federation's wickedness by the British Spacers. However, after intervention by Rossini the Kalinka relent, and a gate is established.Survey teams from both sides enter and are doggedly watched was they go about their scans.The Kalinka remark that this should not be possible, for Terra is within [the Drell Rift], but nothing further comes of that. Late 2213:After two years of exploring and analysing, the SI proposes that one may enter a rift, at a delayed rate, and move within the rift at a delayed rate, but one may not pass directly though the rift...there must be a way station between. Mid 2220:The Descar open unilateral negotiations with the Andians to open a Jump Gate, and share the accumulated data, given to them by Rossini. The Terrans hit the roof, but it is too late. Arch, along with millions of Humans, throws off the protection of the Terran Federation and embraces the protection of the Andians. Within just a month the Andians have acquired all of the research and information necessary to build a hyper drive. Terra has no choice but to open negotiations with them. Late 2224:With extended negotiations over a new treaty is reached.The Andians will return the Arch System, in exchange for it becoming a Free System, which does not have to follow Terra's orders. The Council will accept Terran Sovereignty over: Terra, Rossini, Quarrus, Ikana, Khan, Berlin and Grissom.In exchangeThe Terrans must accept the Council's Rules and Regulations for Space fight, as well as all current treaties pertaining to the Sovereignty of systems.Terra must not impede relations between any Council and/or non-Council race.Terra must provide free and unhindered access to the SI by the Andians. Late 2225:Emperor Kirk dies in his bed, a new election is called and a successor is chosen...a known hard-nosed Imperialist, Emperor Toutatis. Early 2226:Having noticed that previous have inevitably lead to singular generations, overloading the education system and generally damaging society, Toutatis declares a system of National Service for reproduction. Calling up all Terran males, regardless of religious, moral or sexual preference and requiring them to attend a camp every 5 years, unless they have produced a child in the last 5 years or are infertile. Britons and Drakes are exempted from this requirement. Terran Females may volunteer, but are not required to attend. Mid 2226:The Council rules against the Terran Empire's use of, effectively, slave labour, both of Terran Males, and Cloned Terran Females. The Terran Empire retorts that the council has accepted Terran Sovereignty within the Empire. The Council drops a requirement to change the law, but blocks the Terran Empire from gain further systems until the practice is outlawed. Late 2229:A Russian Escort is encountered in Plagas, the shuttle flees into Jump Space. The Drake Tug does not pursue, but marks down the location, directionality and trail, reporting it a year later when it arrives in Ikana. Early 2231:Five British Destroyers, along with one Terran Cruiser, are dispatched to the predicted star system, with a deployable Jump Gate in tow. Mid 2238:The fleet arrives in the Dirth System, encountering what appears to be an abandoned Russian facility. In keeping Council regulations, the find is reported and the team wait four months for a Jump Gate to be opened to Plagas, the nearest system.However, a strange discovery is made. The Dirth System should be within the Drenkla Verge, but the Jump Space Journey only requires two months. Late 2238:After additional scanners are brought in, it is confirmed that a hole is being bored through the Drenkla Verge. The facility provides no real clue as to how it was being done. Late 2241:The Kalinka apply for Sovereignty over the Astare System. The Terrans counter-claim, stating that they are in the process of colonising the system.The Council counters that the Terrans cannot claim a new system while they are banned from claiming systems.The Terrans state that under the laws for system colonisation: A system can be granted to no party, except those which have a majority share of the population of the system consenting.The Council calls for a referendum.The Terrans demand that an elected official from both parties be there, fully aware that the Kalinka have not yet opened a Jump Gate due to Terrance Rift, which isolates Astare from all systems except those within the Terrance Rift, or those within the Drell Rift.The Council accepts the deal, and ironically requires the Terran Empire to open a Jump Gate to Astare so that the Kalinka Representative can travel via Grissom, Khan, Terra, Astare...giving 8 months. Early 2242:The colony mission leaves, having been rapidly prepared, with 6 months remaining.The colony mission arrives, with 4 months remaining.[/hide]Also here:http://dl.dropbox.com/u/12603519/Space2/Road%20to%202242.pdf  Let me know if there are any glaring mistakes...and yes, I know, it is massively long and not nearly as fun as the last one...Kinda hard to make fun when humanity is fighting for its survival, and the script says Terrans have to conquer everyone else. Also, a map exists, however I need to make some modifications, due to me noticing continuality errors, so it will be made tommorrow/today (its 5:20am) Enjoy, and hope this answers some of the questions about the glorious world of tommorrow! :thumbdown: http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Icuownage Posted May 5, 2011 Share Posted May 5, 2011 That's our mission!?  Also recent testing has found Albert to release an unimaginable amount of Sexurons. This baffling discovery has made scientists truely question their belief in science. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Nexaduro Posted May 5, 2011 Share Posted May 5, 2011 The Warpon? Lol, does that mean the teensy electrical field I released against Nero's combat drones? :D 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted May 5, 2011 Author Share Posted May 5, 2011 Map is finished:[hide][/hide]Â Â Would like to remind everyone that the next session is tommrow, and the one after that is on Monday.Would also like to remind people that the Terran Fleet will arrive on Monday and begin an inquistion inspection of the system. Anyone will illegal items is advised to give yourself up and accept perma death (No seriously, get rid of the items or you will be perma killed). Other crimes will also be processed. The Terran fleet will leave on Friday. Â Â Finally, Next Monday, 3 sessions time, there will be a referendum on joining the Kalinka Empire, or remaining in Neutral Space, subject to colonial laws by the Terran Empire. (choice to join the Terran Empire is not present since the Terran Federation is banned from expanding)At present the overwhelming majority (450,000 out of 460,000ish) vote to stay neutral with a view to joining the Terran Empire in the future.It is unlikely this view will change much over the next three sessions, but will, hopefully, be annual. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Leiana Posted May 5, 2011 Share Posted May 5, 2011 Wow, the map seems huge! [hide= Irrelivant Sentence #1] And it looks sorta like the system map in Spore[/hide] I read the "very long" timeline in about five minutes, and I really feel like I missed a lot. [hide= Irrelivant Sentence #2-4] Speed reading seems to be necessary when people are shooting messages back and fourth really fast in the chat room. :D I learned speed reading way before I was introduced to the website. I blame the MCAS (A really long and boring test that I need to pass so I can graduate) for making me learn speed reading.[/hide] Archi, weapons made in game are legal, right? I'd rather not give up the ones I have, but if I must I will <_<. [hide= Irrelivent Sentence #5] Archi, I think you meant "Anyone will illegal items is advised to give yourself up or accept perma death" not "Anyone will illegal items is advised to give yourself up and accept perma death" [/hide] Link to comment Share on other sites More sharing options...
archimage_a Posted May 5, 2011 Author Share Posted May 5, 2011 Not it an AND not an OR. Speed reading is sooooo necessary for life.  Weapons made ingame are usually fine. At present there is not much illegal, just some psi items. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 5, 2011 Share Posted May 5, 2011 Read: Knightmare. GL Ross. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted May 5, 2011 Share Posted May 5, 2011 And that's why I prefer to have my mind-controlled stuff controlled directly by my brain rather than some bastardized telekinesis. Ahh, speed reading, the only thing I can do faster than I can think... well, that and dodging. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Leiana Posted May 5, 2011 Share Posted May 5, 2011 Dodging? As in Dodgeball? [hide=RANDOM] :/ Wow, girly anime tv shows are funny and weird [/hide] Link to comment Share on other sites More sharing options...
Seraphi Posted May 5, 2011 Share Posted May 5, 2011 Read: Knightmare. GL Ross.Implying anybody can stop me. Also implying I'm not helping the TFed. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 5, 2011 Share Posted May 5, 2011 I think the assumption is pretty much going to be 'He's mad with power, cut the power' at this point. Even if I get persecuted as a Psion, I haven't tried to use my powers in any particularly unnatural way... Say, attempting to destroy time? I'm sure with a fine or two and some court proceedings I could end up a registered - if monitored - Psion. I'm pretty sure you didn't get express permission from the Terran Federation officials to create that abomination, they might not even recognize you before they open fire. Of course, this is assuming less than stellar proceedings, for all I know you could recieve a medal. Also, I'll need what you know about the Knightmare for future reference if I attempt to construct a - safer of course - Psi Empower. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Seraphi Posted May 5, 2011 Share Posted May 5, 2011 Again - Implying they would ever even see me. I'm staying hidden until TFed leaves. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 5, 2011 Share Posted May 5, 2011 Won't that be... suspicious? You're a register Psion, there will probably be scheduled check-ups on your status. They'll be looking for you, wondering where you are, and any number of things could betray your location and the nature of the liberties you've taken. Better safe than sorry, I suggest a purge of the Psionic drugs and hiding the Knightmare under the surface of a planet or asteroid somewhere. Not Astare 3, they might try to glass it, and the asteroids aren't within our jurisdiction so they will likely be being mined by a separate faction. This actually might be a good chance for me to register as a Psion. I don't like going against the laws. There are only two objects in existance that could incriminate me, one being tucked away in 4D space and the other safely residing where no one would think to look. I even have physical evidence against my 'murder' of the Sarlane guards. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted May 6, 2011 Share Posted May 6, 2011 Lynx, as in dodging anything; balls, punches, pokes... Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Leiana Posted May 6, 2011 Share Posted May 6, 2011 But not glomping :D You never know when you'll be glomped.............Oooooo, I should set up a list of people to be glomped :D I love GLOMPING! Link to comment Share on other sites More sharing options...
Nexaduro Posted May 6, 2011 Share Posted May 6, 2011 <_<  I'm going to kill you again if you start tackle-hugging people. Nah, not really, but keep it to a minimum... especially during combat situations. :P 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Leiana Posted May 6, 2011 Share Posted May 6, 2011 Aw come ON! I know way better than that. Why in Sam hell would I tackle hug someone in the middle of a combat situation?! I'd have to be really drunk to be able to do that! Now SMART tackle hugging is done by a non-drunk who is somewhat aware of the possible consequences. Example would be me tackle hugging Peri, thus ending up with me being electrocuted and possibly dead. ALSO, I am kinda limited on choices because it depends on who is in the session and if that person is on the same ship as I am. And I'm likely to develop a pattern of victems victums victims glomped people, so eventualy they'll be able to read my pattern and evade the next glomp. As far as I'm aware of, those who are on the Pegasus would be me, Peri, and Albert (as far as I can remember). I'm no longer sure about Vasily being there or not. Who else is on the Pegasus again? Link to comment Share on other sites More sharing options...
archimage_a Posted May 6, 2011 Author Share Posted May 6, 2011 /join #space-4 tavern http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Jehosaphat Posted May 6, 2011 Share Posted May 6, 2011 I probably won't be capable of showing up due to IRL stuff. Link to comment Share on other sites More sharing options...
The_Mather1 Posted May 8, 2011 Share Posted May 8, 2011 Just as a notice, the combat medic version of my suit is going to be very expensive, around 2.5 times as expensive as the military version, apparently the stimulators and tranquilizers cost at least the same as the civilian version each and the defibrilator costs 2.5 times as much as it by its own. Nanites however are cheap, a supply of medical nanites costing 50 kT at max.Wait, that's EC not kT. Civilian(unarmed):200 kT Military(armed):390 kT Combat Medic:405.95 kT Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
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