Vendettas Posted April 11, 2011 Share Posted April 11, 2011 How long does each last? I heard 5 minutes/dose somewhere, not sure if that's true or not. Thanks! Link to comment Share on other sites More sharing options...
Lose No Hope Posted April 11, 2011 Share Posted April 11, 2011 That sounds right. [hide]unbinding green's kidneys for ltk's heartdo you farm guam like me sir ltk[/hide] Link to comment Share on other sites More sharing options...
HexiledRazz Posted April 11, 2011 Share Posted April 11, 2011 Mhm, i believe 5 minutes. And i think they last 7 with Berserk activated... Though i might be confusing that with overloads. Hexiled Razz. Player since March 8th, 2005. Link to comment Share on other sites More sharing options...
Lose No Hope Posted April 11, 2011 Share Posted April 11, 2011 Mhm, i believe 5 minutes. And i think they last 7 with Berserk activated... Though i might be confusing that with overloads.Think you are confusing it. Zerker prayer only works on combat stat boosting. So antifires wouldn't work under it. [hide]unbinding green's kidneys for ltk's heartdo you farm guam like me sir ltk[/hide] Link to comment Share on other sites More sharing options...
Codguy Posted April 11, 2011 Share Posted April 11, 2011 I know it's a little over five minutes, as they last just a bit longer than my overloads. Between 5-6 minutes. I've been meaning to time it, but always forget lol. Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 11, 2011 Share Posted April 11, 2011 Quick question, does opening house options pause the timer, like it does for Overloads? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Nifflin Posted April 11, 2011 Share Posted April 11, 2011 Quick question, does opening house options pause the timer, like it does for Overloads?Will test this. Edit:Timed it. You get the first warning at six minutesYou get the second warning at six minutes, twenty seconds. Now time to test the house options... Edit2:House options do appear to pause the antifire countdown timer. I'm at seven minutes now and no notifications about my antifire decaying. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
JPMC Mate Posted April 11, 2011 Share Posted April 11, 2011 It is 6 minutes per dose. And I think so. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Lose No Hope Posted April 11, 2011 Share Posted April 11, 2011 Timer does not run out while in house options. Just confirmed. Got the about to run out warning at 5:50, opened house options a few seconds later, waited until 6:24, then closed and antifire ran out. [hide]unbinding green's kidneys for ltk's heartdo you farm guam like me sir ltk[/hide] Link to comment Share on other sites More sharing options...
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