z0diark Posted April 24, 2011 Share Posted April 24, 2011 Ok so basically I'm interested to know what stats you guys think are important for non-keying while dging. In my eyes, if I'm not keying then having maxed stats will slow a floor down because I'll have to keep gting to open doors for keyer. Therefore I'm interested to know what stats u guys think are important for dging but not for opening doors (if you see what I mean). So far I've come up with the following list (my levels in brackets): 84 (97)farm - lyco75 (75)con - altar77 (77)rc - bloods90 (83)mining - ragers90 (67)thieving - chests93 (90)herblore - any pot doable with only 2 pots required (no need to nat pot to strong nat pot to surv pot)99 (99)slayer - getting hexhunters :P Do you guys agree? Have I missed something important? Is a certain stat in the list not as important as I think it is?Also, since I have a hexhunter I'm wondering how useful it'd be to train my hunt/craft (70/83 respectively) to catch dinos faster and make better armour.All feedback is welcomed :D Link to comment Share on other sites More sharing options...
jettrider Posted April 24, 2011 Share Posted April 24, 2011 I would add: Combats: Attack/Strength - 99 (defence not as important to be 99, monster levels scale down with defence)Summoning - 91 (ragers)Prayer - 95 (flashing and bossing with turmoil)Magic - 95+ (fire surge)Ranged - 90+ (Gravecreeper longbow, 98 for hexhunter) Important Noncombats: Fletching - 78 (empowered fire staff), 96 (Gravecreeper longbow)Herblore - 99 is ideal, conserve herbs. Less important noncombats:--You will only rarely have time to do the following Fishing - 90 (cave morays)Firemaking - 90 (light gravecreepers)Cooking - 90 (cook cave morays)Smithing - 91 (promethium boots and gloves **only if already collected 8 ore for ragers, or if boss is unragerable**) Hunter/Crafting if you bind hexhunter as third bind and need to make leather armour Agility is not used for anything other than doors/puzzles 2496 Completionist Link to comment Share on other sites More sharing options...
Youmu Posted April 24, 2011 Share Posted April 24, 2011 To add to the ranged requirement, I would say 99 is more ideal since it gives you access to sagittarian arrows (p++), the best arrows to use with hexhunter bow and desp ring. Since it's so close to 98 I suggest going for 99 ranged anyway. Gives you access to a sagittarian body too if you want to use it, though 99 defense is also a requirement. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
homer205 Posted April 24, 2011 Share Posted April 24, 2011 80 rc for emp fire staves. Link to comment Share on other sites More sharing options...
notasoupbowl Posted April 24, 2011 Share Posted April 24, 2011 80 rc for emp fire staves.yeah, also 88 / 98 fletch since nobody ever cuts corpse branches Link to comment Share on other sites More sharing options...
Nifflin Posted April 24, 2011 Share Posted April 24, 2011 Maxed. It's fun. :thumbup: PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
Th e Doctor Posted April 24, 2011 Share Posted April 24, 2011 Maxed. It's fun. :thumbup: Plus then you can get more exp from skilling in the dungeon while your team clears GD's. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
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