April 24, 201115 yr Ok so basically I'm interested to know what stats you guys think are important for non-keying while dging. In my eyes, if I'm not keying then having maxed stats will slow a floor down because I'll have to keep gting to open doors for keyer. Therefore I'm interested to know what stats u guys think are important for dging but not for opening doors (if you see what I mean). So far I've come up with the following list (my levels in brackets): 84 (97)farm - lyco75 (75)con - altar77 (77)rc - bloods90 (83)mining - ragers90 (67)thieving - chests93 (90)herblore - any pot doable with only 2 pots required (no need to nat pot to strong nat pot to surv pot)99 (99)slayer - getting hexhunters :P Do you guys agree? Have I missed something important? Is a certain stat in the list not as important as I think it is?Also, since I have a hexhunter I'm wondering how useful it'd be to train my hunt/craft (70/83 respectively) to catch dinos faster and make better armour.All feedback is welcomed :D
April 24, 201115 yr I would add: Combats: Attack/Strength - 99 (defence not as important to be 99, monster levels scale down with defence)Summoning - 91 (ragers)Prayer - 95 (flashing and bossing with turmoil)Magic - 95+ (fire surge)Ranged - 90+ (Gravecreeper longbow, 98 for hexhunter) Important Noncombats: Fletching - 78 (empowered fire staff), 96 (Gravecreeper longbow)Herblore - 99 is ideal, conserve herbs. Less important noncombats:--You will only rarely have time to do the following Fishing - 90 (cave morays)Firemaking - 90 (light gravecreepers)Cooking - 90 (cook cave morays)Smithing - 91 (promethium boots and gloves **only if already collected 8 ore for ragers, or if boss is unragerable**) Hunter/Crafting if you bind hexhunter as third bind and need to make leather armour Agility is not used for anything other than doors/puzzles 2496 Completionist
April 24, 201115 yr To add to the ranged requirement, I would say 99 is more ideal since it gives you access to sagittarian arrows (p++), the best arrows to use with hexhunter bow and desp ring. Since it's so close to 98 I suggest going for 99 ranged anyway. Gives you access to a sagittarian body too if you want to use it, though 99 defense is also a requirement. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
April 24, 201115 yr 80 rc for emp fire staves.yeah, also 88 / 98 fletch since nobody ever cuts corpse branches
April 24, 201115 yr Maxed. It's fun. :thumbup: PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying.
April 24, 201115 yr Maxed. It's fun. :thumbup: Plus then you can get more exp from skilling in the dungeon while your team clears GD's. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword
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