Captivates Posted May 24, 2011 Share Posted May 24, 2011 (edited) Okay so my level 74 just hit 85 dungeoneering and now has around 220k tokensI havnt completely decided on which stat/skill setup i'd like to aim for which needs to be established before purchasing a chaoticthe current stat setup is 45 att 86 str 35 defence 76 hp and 38 pray I was wondering your opinions on which is better? A turm zerker with chaotic maul? A 'range/str tank' with 50 attack 99 str and 74 pray with cxb A 99 att/str pure with chaotic maul and 35 def I have enough for 99 mage/range and 95 pray regardless of which set up i choose thoughts? :unsure: Edited May 24, 2011 by Quyneax Improved readability :P Link to comment Share on other sites More sharing options...
Quyneax Posted May 24, 2011 Share Posted May 24, 2011 Well, you're going to make a major change to your pure if you get a chaotic melee weapon. You could stick to your lower attack level (though you should get 60 for dds/claws) and get a chaotic staff to barrage. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
K4ylan Posted May 24, 2011 Share Posted May 24, 2011 I don't think CxB is worth it for PK'ing. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
rangers5000 Posted May 25, 2011 Share Posted May 25, 2011 I think rapier for training melee Link to comment Share on other sites More sharing options...
n64jive Posted May 25, 2011 Share Posted May 25, 2011 I'd say Maul. Cxb really offers little advantage in pking. Staff is a horrible idea. Rapier wouldn't be bad. I'd say go with maul or rapier. Link to comment Share on other sites More sharing options...
Quyneax Posted May 25, 2011 Share Posted May 25, 2011 ^Why is a staff a horrible idea? It increases your magic damage significantly (from 110% to 120%) and it can be used at 60 attack, unlike chaotic melee weapons. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Johndevl Posted May 25, 2011 Share Posted May 25, 2011 It is generally accepted that the best chaotic weapon is the Chaotic Rapier. Some will argue that the Chaotic Longsword can be better, but this is a rare opinion. I'd suggest the rapier, but it isn't a big difference. Link to comment Share on other sites More sharing options...
DatSik Posted May 26, 2011 Share Posted May 26, 2011 If your looking to PK then turmoil with the maul would probably be pretty good, but for pretty much everything else (except a few bosses) rapier is altogether better. I bought rapier and I love it for slayer/training/a little pking. Link to comment Share on other sites More sharing options...
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