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Combat exp

Featured Replies

Useing extremes, piety and whip/rapier (working on it atm) what would be a fair estimate of combat exp an hour slaying 35k-50k? or less...or more

Edit: only thing i cannon for is black demons and stats are in my sig

Thanks

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I would suggest that you use a cannon for all your tasks.

If you were only slaying for an hour straight, I think the exp may be around ~50-60k exp per hour. However, you have to factor the time needed to get to your slayer master, getting to your tasks, etc.

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Cannoning will speed up your slayer exp but replace hp/melee exp with range exp. Still totally worth it.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

You'll be earning much more exp than that even with just supers and a whip.

I'd say 75-85k melée exp an hour, though it varies from task to task of course. Use a cannon since you'll get pretty close to 99 range if you cannon to 99 slayer.

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  • Author

Cannoning is expensive and I dont want range exp I want melee exp (more specificly attack)

EDIT: I am not looking for 99 slayer just 90 for now.

 

So about 50k an hour is probably a good goal?

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Straight-up meleeing on task should be 80-100k/hr actually. Living rock creatures could be way higher, 120-140k/hr, and of course metal dragons would be a lot less. Provided you use all of Kuradal's tasks in her dungeon you will also get some nice increase in melee speed from the ring.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

  • Author

Straight-up meleeing on task should be 80-100k/hr actually. Living rock creatures could be way higher, 120-140k/hr, and of course metal dragons would be a lot less. Provided you use all of Kuradal's tasks in her dungeon you will also get some nice increase in melee speed from the ring.

 

80-100k an hour!

This is with rapier piety and extremes?

I honestly have not tryed slaying with piety yet

Well looks like 99 attack will be fast then i thought

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youry.png

Well, I'm pretty sure powertraining is in the range of 120-140k/hr with rapier, turmoil, extremes, void, salve (e) (or just Dharok's + salve (e)). We know that fsh + gear = ~void + salve in damage. Of course certain slayer monsters do have higher defence than powertraining monsters, but things like black demons, living rock creatures (bonus xp too), mutated bloodvelds, hellhounds/gargoyles/greater demons/abyssals in Kuradal's and other random low-defence tasks will be quite good for xp. So I think the 40k/hr reduction is plenty to compensate for the time you lose getting tasks.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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