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Necessary/recommended quests for slayer


Robert_R

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I'm considering making an account and doing combat entirely with slayer. But I'm trying to work out which quests I need to do and which quests I should do for slayer. Obviously I'm not going to be able to do most of these for a long time. I know I should at least do:

 


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  • Nature spirit for Mazchna (Priest in Peril and Restless Ghost required to start)
     
  • Lost City for Chaeldar
     
  • Smoking Kills for slayer helmet Sumona (restless ghost and Icthlarin's Little Helper are required to start)
     
  • Priest in Peril for Duradel
     
  • King's Ransom for piety/chivalry (Black Knights' Fortress, Merlin's Crystal, Holy Grail, Murder Mystery, One Small Favour required to start)
     
  • Wolf Whistle for Summoning
     
  • Monkey Madness for dragon scimitar (debating whether it's really necessary because I'm going to train on controlled)
     
  • The first two (or is it just the first one?) Fairy quests for Fairy Rings

 

I'm just trying to make a list of all quests that I need/should do for slayer. I'm sure I've left out a few so I'm looking for all recommendations or quests I left out that I should do.

 

Also, is it worth doing dungeoneering to get gravite weapons until I can use a rapier? I'm going to train on controlled.

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Zarfot's Mega Slayer Guide 5 on the RSOF has a comprehensive list, you should check it out for slayer in general:

 

Smoking Kills (This quest is basically required because it unlocks the slayer point system and the ability to make combined slayer items such as the slayer helm and slayer rings. It also is needed to access the Desert Slayer Dungeon, which I use for Aberrant Spectres. Smoking Kills also unlocks Sumona, but it's better to use Duradel or Kuradal.)

 

Dwarf Cannon (easy quest that unlocks the Cannon)

 

The Temple at Senntisten (unlocks Ancient Curses)

 

Recipe for Disaster (for Barrows gloves; strongly recommended)

 

Lunar Diplomacy (helpful for NPC contact and Suqahs tasks)

 

Dream Mentor (not very important but nice to have done, for Spellbook Swap)

 

Waterfall Quest (to access the Fire Giants there, if you are going to kill them there)

 

Love Story (to make chipped house teleport tablets; not required, but nice to have done)

 

Roving Elves (for crystal bows, if you are going to use them)

 

Mourning's Ends Part 2 (to access Dark Beasts; you only need to start the quest. However, if you keep going and finish this quest, plus Within the Light, you can add a Temple of Light teleport onto your elf crystal, which allows you to access Dark Beasts quicker. Its also worth noting that there are also Dark Beasts in Kuradals Dungeon, which I think you can access without any quests. However, Dark Beasts are slower to kill there because a cannon cannot be used.)

 

Fairytale 2- Cure a Queen (up until the part where you use the fairy ring; however, if you keep going and do the next quest, part 3, you will be able to use fairy rings without a dramen/lunar staff, which is helpful)

 

Rum Deal (for the Holy wrench; this doesnt matter a whole lot though)

 

Animal Magnetism (for Ava's accumulator; this doesnt matter if you arent ranging at all, or are ranging with a crystal bow)

 

The Slug Menace (for Proselyte armor)

 

Nomads Requiem (for Soul Wars cape, which gives +12 prayer. This can be useful even if you use a fire cape. Not required, of course)

 

Edgar's Ruse (for Trollheim teleport, if you can use Spellbook Swap; this doesnt matter if you arent going to do Spiritual Mages tasks)

 

King's Ransom (if you want to use Piety, but you dont need this if you are going to use Turmoil)

 

The following two quests you may want to NOT do, depending on which tasks you plan to skip:

 

Path of Glouphrie (unlocks Warped Tortoises and Warped Terrorbirds if you want to be assigned them; see their sections in the Task List. Some may see these as a bad task, while some may see these as a very good task. Personally I find Terrorbirds the better of the two, but Terrorbirds are assigned by Duradel, NOT Kuradal. Kuradal assigns Tortoises, but Duradel does not.)

 

Cabin Fever (unlocks Cave Horrors, which Sumona assigns. Doesn't matter if you are using Duradel or Kuradal)

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I couldn't see on the Zarfot quote 'Do no Evil' which unlocks a area of Kalphites where you can cannon them turning them from quite a bad task to a really good one. I would highly recommend doing Monkey Madness as you will want to unlock barrows gloves for efficient slaying which requires monkey madness and a fair amount of quest points. Also until you have 70 attack for a whip you are in my opinion better off training to 70 attack and strength with the dragon scimitar then hitting defence up to 70 with the whip before training on controlled.

Pedicabo ego vos et irrumabo
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Minigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.

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Now that is a question! I can barely remember what I did tot train before 60 attack I was such a noob I just got the levels in stupid inefficient ways. I suppose the rune scimitar is still a good weapon to use so I'd just stick with that.

Pedicabo ego vos et irrumabo
2mqj8rr.png
Minigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.

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If you can, get the rapier after Cabin Fever. It's a stabbing rune scimitar, nice if you get a dragon task before 60 attack :P. It's also way more fun that a rune scimitar.

 

The brine sabre is better however, and it doesn't require a quest. It should be your primary weapon on non-dragons.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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