vulturesrow Posted July 23, 2011 Share Posted July 23, 2011 So I'm a WoW refugee and for those of you that okay or have played that game know their is a fairly well defined gear progression. I was wondering if someone would be willing to lay out the rough path for gear progression in RS. Please minimize the abbreviations 'cause I'm still learning them. Link to comment Share on other sites More sharing options...
Allmonkey Posted July 23, 2011 Share Posted July 23, 2011 Assuming you started out at level-1 attack/strength/defenceweapons1 attack- red-topaz machete5 attack- steel scimitar10 attack- black scimitar20 attack- mithril scimitar30 attack- adamant scimitar40 attack- rune scimitar50 attack- some obsidian weapon (either dagger or sword w/ berserker necklace) or maybe leafblade sword (w/55 slayer)60 attack- brackish blade70 attack- abyssal whip80 attack- chaotic weapon (generally rapier, requires minimum 80 dungeoneering) Pretty much 1-40 highest level scimitar you can use, 50 attack is really an optional switch. Unless you become a pure in which case it depends what kind and how you want to level etc. For melee armour1 defence iron5- steel10- black20- mithril (or initiate w/ recruitment drive quest)30- adamant (or proslyte w/ slug menace quest)40- rune (or any rune varient)50- granite (or you can stick to rune, not much difference)60- dragon (usually not worth the cost)70- barrows armour (various different sets, generally worth the cost possible to mix match)80- torva (the current "end game" armour) If you haven't really picked it up, it really doesn't matter other then the iffy parts around 50-70. Just use the best gear you can. Ranged armour is pretty much leather, studded leather, snakeskin, green dragonhide, blue dragonhide, red dragonhide, black dragonhide/karils, armadyl, and then finally peronix (current range "end game" armour). Magic armour not really much of a choice other then different style robes at certain levels. If you need any more help just message me ingame or something. Link to comment Share on other sites More sharing options...
Aslan Posted July 23, 2011 Share Posted July 23, 2011 Forgot about bandos(should be between barrows and torva).For ranging armadyl is among the best.For maging (although you rarely use mage in offense) ahrim seems to be the best bet between costs/stats. Special note: Void armour has 4 parts(helm,body,legs,gloves).There are 3 sets(melee,range,mage although mage isn't worth it).You can switch inbetween the 3 by simply switching the helm( for example from melee void armour to range you just have to equip the range void helm). After doing the void quests (about 3 main ones) you get access to an enhanced version of the body/legs (only difference to the normal parts are the prayer bonus they give).http://runescape.wikia.com/wiki/Void_Knights_quest_series You can also obtain another void item by doing the Conquest minigame(similar to chess in a way). The part you can get is called deflector and it equips in the shield slot.It can substitute any other part of the void gear except for the helm(so you can have helm/legs/deflector/gloves and a different body(armadyl for ranging) or helm/body/deflector/legs and barrow gloves(best gloves you can get for melee , reward from the Culinaromancer quest series. http://runescape.wikia.com/wiki/Barrow_gloves ) ). If you need help with anything just continue posting in this thread. Link to comment Share on other sites More sharing options...
Quyneax Posted July 23, 2011 Share Posted July 23, 2011 There is no fixed gear progression in RS. At level 65 defence you get the best all-round armour for slayer (tied with torva at level 80 defence, strength and hp) which is Bandos. At 70 ranged and 40 defence you get the very decent black dragonhide armour which is both very cheap and performs decently when ranging. With 70 ranged and defence you can wear Karil's and Armadyl; Karil's only has more magic defence, Armadyl has a higher ranged bonus but significant melee penalties. Pernix at 80 ranged, defence and hp is much better but also costs around a billion for the set. For magic, the best gear is at 70 magic and defence for Ahrim's and 80 magic, defence and hp for Virtus. You also need 75 attack and 70 dungeoneering for magic to use a staff of light and arcane stream necklace respectively. Should be noted that the highest requirement for an overworld item, 85 attack for a vine whip, is only about 25% of the way to 99 attack. The best items (chaotic items, nex gear, spirit shields) have their highest requirements at 2/13th of the way to 99. When not slaying, the highest damage output is achieved with void armour as Aslan described, which requires a delightful 42 attack/defence/strength/magic/ranged/hp and 22 prayer. That's under .4% of the way to 99 in the highest stats required. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
vulturesrow Posted July 24, 2011 Author Share Posted July 24, 2011 There is no fixed gear progression in RS. At level 65 defence you get the best all-round armour for slayer (tied with torva at level 80 defence, strength and hp) which is Bandos. At 70 ranged and 40 defence you get the very decent black dragonhide armour which is both very cheap and performs decently when ranging. With 70 ranged and defence you can wear Karil's and Armadyl; Karil's only has more magic defence, Armadyl has a higher ranged bonus but significant melee penalties. Pernix at 80 ranged, defence and hp is much better but also costs around a billion for the set. For magic, the best gear is at 70 magic and defence for Ahrim's and 80 magic, defence and hp for Virtus. You also need 75 attack and 70 dungeoneering for magic to use a staff of light and arcane stream necklace respectively. Should be noted that the highest requirement for an overworld item, 85 attack for a vine whip, is only about 25% of the way to 99 attack. The best items (chaotic items, nex gear, spirit shields) have their highest requirements at 2/13th of the way to 99. When not slaying, the highest damage output is achieved with void armour as Aslan described, which requires a delightful 42 attack/defence/strength/magic/ranged/hp and 22 prayer. That's under .4% of the way to 99 in the highest stats required. Fantastic stuff guys, feel free to update if you think of anything else. And although the Void Knight armor doesnt take much in the way of stats to wear/use, the prereqs for the quest are somewhat more stringent ;) Link to comment Share on other sites More sharing options...
Mini_Spawn Posted July 24, 2011 Share Posted July 24, 2011 There is no fixed gear progression in RS. At level 65 defence you get the best all-round armour for slayer (tied with torva at level 80 defence, strength and hp) which is Bandos. At 70 ranged and 40 defence you get the very decent black dragonhide armour which is both very cheap and performs decently when ranging. With 70 ranged and defence you can wear Karil's and Armadyl; Karil's only has more magic defence, Armadyl has a higher ranged bonus but significant melee penalties. Pernix at 80 ranged, defence and hp is much better but also costs around a billion for the set. For magic, the best gear is at 70 magic and defence for Ahrim's and 80 magic, defence and hp for Virtus. You also need 75 attack and 70 dungeoneering for magic to use a staff of light and arcane stream necklace respectively. Should be noted that the highest requirement for an overworld item, 85 attack for a vine whip, is only about 25% of the way to 99 attack. The best items (chaotic items, nex gear, spirit shields) have their highest requirements at 2/13th of the way to 99. When not slaying, the highest damage output is achieved with void armour as Aslan described, which requires a delightful 42 attack/defence/strength/magic/ranged/hp and 22 prayer. That's under .4% of the way to 99 in the highest stats required. Fantastic stuff guys, feel free to update if you think of anything else. And although the Void Knight armor doesnt take much in the way of stats to wear/use, the prereqs for the quest are somewhat more stringent ;) To the extent of my knowledge you don't need to do a quest to get void knight armor. you do need to do a quest to get the deflector. Really it won't make much of a difference at a low level not having the deflector. The most common use for it is to equip a platebody along with it. I'd go for the void armor ASAP. Link to comment Share on other sites More sharing options...
Quyneax Posted July 24, 2011 Share Posted July 24, 2011 Not a platebody, barrows gloves or a (range/mage) top. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Aslan Posted July 24, 2011 Share Posted July 24, 2011 Forgot about defenders. ( dragon one is the one you should aim for and use it in the shield slot http://runescape.wikia.com/wiki/Dragon_defender except when you're fighting dragons when you should either use an anti-dragon shield http://runescape.wikia.com/wiki/Antidragon_shield or get the required herblore level for superantifire potion ,85 herb, which allows you to fight dragons without a shield.Each dose lasts 5 minutes. http://runescape.wikia.com/wiki/Super_antifire ) Link to comment Share on other sites More sharing options...
vulturesrow Posted July 25, 2011 Author Share Posted July 25, 2011 There is no fixed gear progression in RS. At level 65 defence you get the best all-round armour for slayer (tied with torva at level 80 defence, strength and hp) which is Bandos. At 70 ranged and 40 defence you get the very decent black dragonhide armour which is both very cheap and performs decently when ranging. With 70 ranged and defence you can wear Karil's and Armadyl; Karil's only has more magic defence, Armadyl has a higher ranged bonus but significant melee penalties. Pernix at 80 ranged, defence and hp is much better but also costs around a billion for the set. For magic, the best gear is at 70 magic and defence for Ahrim's and 80 magic, defence and hp for Virtus. You also need 75 attack and 70 dungeoneering for magic to use a staff of light and arcane stream necklace respectively. Should be noted that the highest requirement for an overworld item, 85 attack for a vine whip, is only about 25% of the way to 99 attack. The best items (chaotic items, nex gear, spirit shields) have their highest requirements at 2/13th of the way to 99. When not slaying, the highest damage output is achieved with void armour as Aslan described, which requires a delightful 42 attack/defence/strength/magic/ranged/hp and 22 prayer. That's under .4% of the way to 99 in the highest stats required. Fantastic stuff guys, feel free to update if you think of anything else. And although the Void Knight armor doesnt take much in the way of stats to wear/use, the prereqs for the quest are somewhat more stringent ;) To the extent of my knowledge you don't need to do a quest to get void knight armor. you do need to do a quest to get the deflector. Really it won't make much of a difference at a low level not having the deflector. The most common use for it is to equip a platebody along with it. I'd go for the void armor ASAP. You dont. I was reading the wiki article on upgrading the void knight armor when I wrote that. Derp. Link to comment Share on other sites More sharing options...
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