muckytears Posted November 4, 2011 Share Posted November 4, 2011 So the other day I was looking into mouse/sticky keys and their use in runescape, and whilst I liked the idea, I didn't like the layout of the buttons (dont ask why, I just don't :P) Anyways, it got me thinking about using the keys in a different way, so I set up a script on a program that will move the move when I press the specified key.I know mousekeys aren't against the rules, but could this be seen as a sort of macro? Just to be clear, I would still have to press a key to move the mouse and then click, the only bit the program does for me is move the mouse the designated distance Link to comment Share on other sites More sharing options...
JohnTheCop Posted November 4, 2011 Share Posted November 4, 2011 its called autohotkeys and it is not against the rules unless the key is doing more tthen one movement e.g. press button x and the mouse moves to and clicks the rocktail from only touching that button. but if instead you pressed zxcvb and the mouse moved to right clicked clicked use then clicked the fire and clicked cook that would be fine (5 buttons 5 movements). TLD:DR, 1 input=1 output and your fine. I hope this cleared it up for you "Happiness depends more on the inward disposition of mind than on outward circumstances."Benjamin Franklin "Insanity: doing the same thing over and over again and expecting different results."Albert Einstein Link to comment Share on other sites More sharing options...
Quyneax Posted November 4, 2011 Share Posted November 4, 2011 Moving the mouse a preset distance and direction is perfectly legal, but making the movement depend on the game is not, and neither is clicking in the same key press. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Sinkhan Posted November 4, 2011 Share Posted November 4, 2011 I think the main reason why mousekeys are allowed is because it is built-in functionality for Windows in addition to the fact that it is 1 input = 1 output. Although what you've written basically mimics mousekeys, it is an auxiliary program and thus is technically against the rules. But honestly, they probably won't care. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
muckytears Posted November 4, 2011 Author Share Posted November 4, 2011 Moving the mouse a preset distance and direction is perfectly legal, but making the movement depend on the game is not, and neither is clicking in the same key press. so if I program it so that they move the same distance the mousekeys would move thats fine? but like for example if i programmed it to go to a more specific coordinate that wouldnt be allowed? (ie if i press a key it should just jump a bit to the side, not jump to a location within the inventory?) Link to comment Share on other sites More sharing options...
Sinkhan Posted November 4, 2011 Share Posted November 4, 2011 its called autohotkeys and it is not against the rules unless the key is doing more tthen one movement e.g. press button x and the mouse moves to and clicks the rocktail from only touching that button. but if instead you pressed zxcvb and the mouse moved to right clicked clicked use then clicked the fire and clicked cook that would be fine (5 buttons 5 movements). I hope this cleared it up for you If I wrote a script that took as input a number of key presses and was able to queue them up and then proceed to run based on those key presses, would it be considered cheating when compared to your second example? ie. Your program has a buffer that stores inputs. You spam zxcvbzxcvbzxcvbzxcvbzxcvbzxcvb into it and then run it. Is it legal? I technically made 1 input for each output, it's just delayed. (ie if i press a key it should just jump a bit to the side, not jump to a location within the inventory?) That should be fine by most standards. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
muckytears Posted November 4, 2011 Author Share Posted November 4, 2011 its called autohotkeys and it is not against the rules unless the key is doing more tthen one movement e.g. press button x and the mouse moves to and clicks the rocktail from only touching that button. but if instead you pressed zxcvb and the mouse moved to right clicked clicked use then clicked the fire and clicked cook that would be fine (5 buttons 5 movements). I hope this cleared it up for you If I wrote a script that took as input a number of key presses and was able to queue them up and then proceed to run based on those key presses, would it be considered cheating when compared to your second example? ie. Your program has a buffer that stores inputs. You spam zxcvbzxcvbzxcvbzxcvbzxcvbzxcvb into it and then run it. Is it legal? I technically made 1 input for each output, it's just delayed. (ie if i press a key it should just jump a bit to the side, not jump to a location within the inventory?) That should be fine by most standards. So what about setting it to move to a specific location? or is that too far? ive not done it yet, but I could quite easily if i wanted to xD Link to comment Share on other sites More sharing options...
Quyneax Posted November 4, 2011 Share Posted November 4, 2011 Specific locations are not OK as far as I know. Neither mouse nor mousekeys can do that. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
muckytears Posted November 4, 2011 Author Share Posted November 4, 2011 okay I'll stick with what I've got now then =] I could never get the normal mousekeys to land directly on items in my invent before so thats another good thing about setting up my own :P Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 4, 2011 Share Posted November 4, 2011 its called autohotkeys and it is not against the rules unless the key is doing more tthen one movement e.g. press button x and the mouse moves to and clicks the rocktail from only touching that button. but if instead you pressed zxcvb and the mouse moved to right clicked clicked use then clicked the fire and clicked cook that would be fine (5 buttons 5 movements). I hope this cleared it up for you If I wrote a script that took as input a number of key presses and was able to queue them up and then proceed to run based on those key presses, would it be considered cheating when compared to your second example? ie. Your program has a buffer that stores inputs. You spam zxcvbzxcvbzxcvbzxcvbzxcvbzxcvb into it and then run it. Is it legal? I technically made 1 input for each output, it's just delayed. That'd break the rules.While you may of spammed the inputs, each of which correspond to an output you are not giving 1 input:1 output to the game.You are giving inputs to a buffer that then its making several outputs; it'd be a very primitive form of bot with a finite run time, but that stored buffer is a script of many outputs than are trigged by 1 input (start the buffer output) 1 input = 1 output means instantaneously you press button a action b happens, otherwise you could just type up a "buffer" of inputs that are output later; which in essence is what bots do they have a repeated "buffer" of outputs that are not output until told to do so. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Nash Posted November 4, 2011 Share Posted November 4, 2011 Except you can actually spam click a teleport and itll lag and keep teleporting for several minutes after you stopped clicking. Is that against the rules now too? :S Pixel Signature Made By Me.Pixel Art Tutorial * Pixel Gallery * My Free Pixel Sigs Shop Link to comment Share on other sites More sharing options...
muckytears Posted November 4, 2011 Author Share Posted November 4, 2011 Just one final question I just thought aswell, do all my hotkeys need to jump the same distance? For example with mosuekeys you jump the same direction based on the speed of it, but could I for instance have one key that jumps (0,5), one that jumps (8,9) and one that jumps (18,2). Complete random examples but I hope it gets my point across Link to comment Share on other sites More sharing options...
Quyneax Posted November 4, 2011 Share Posted November 4, 2011 No, they do not need to jump the same distance (that I know of). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Nash Posted November 4, 2011 Share Posted November 4, 2011 To be honest Mucky, most of the maxed players in FSC used ahk and had them move to specific parts of the screen and stuff like that; theyre not banned. Im not sure if that means that its legal, or if its just hard for Jagex to justify banning somebody for it (I would have a hard time banning somebody for using ahk since theyre actually playing manually and not afk botting). My best suggestion to you would be to just make sure your hot keys are simple enough that they would be perceived as hot keys by Jagex, and not macros/bots. Pixel Signature Made By Me.Pixel Art Tutorial * Pixel Gallery * My Free Pixel Sigs Shop Link to comment Share on other sites More sharing options...
Kaida23 Posted November 4, 2011 Share Posted November 4, 2011 Except you can actually spam click a teleport and itll lag and keep teleporting for several minutes after you stopped clicking. Is that against the rules now too? :SIf you keep getting magic xp for it then that strikes me as bug/glitch abuse, so I'd say yes. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 4, 2011 Share Posted November 4, 2011 Except you can actually spam click a teleport and itll lag and keep teleporting for several minutes after you stopped clicking. Is that against the rules now too? :S But that is lag not a seperate buffer. All the individual inputs have been sent and each output responds in turn, just lag on your end means you don;t seem them happen at the correct time, you're screen just jumps to catch up; like when your running and u lag then everyone moves really quickly as things catch themselves up on your display. But as said above "several minutes" sounds like bug abuse, lag should only be causing u to stack up 2 or 3 actions and you shouldn't be able to create lag on demand either. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Sinkhan Posted November 4, 2011 Share Posted November 4, 2011 That'd break the rules.While you may of spammed the inputs, each of which correspond to an output you are not giving 1 input:1 output to the game.You are giving inputs to a buffer that then its making several outputs; it'd be a very primitive form of bot with a finite run time, but that stored buffer is a script of many outputs than are trigged by 1 input (start the buffer output) 1 input = 1 output means instantaneously you press button a action b happens, otherwise you could just type up a "buffer" of inputs that are output later; which in essence is what bots do they have a repeated "buffer" of outputs that are not output until told to do so. My script now has no buffer, but a delay on all actions. I click on a key and 1 second later it will do something. There is no buffer, but there is a delay. Is it illegal now? Or maybe I had a custom build mouse in that it delays all your clicks by 1 second before it sends it off to the computer. I'm not trying to necessarily prove or suggest that you are wrong, but I'm ultimately trying to highlight just how incredibly vague Jagex's rules on "bots and automation" really are. Obviously all of the examples I have listed so far are not really practical, but they do expose the fact that no matter how you try to define legal "scripting", there are ways of looking at it that may circumvent the definition. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 4, 2011 Share Posted November 4, 2011 Yeah it is a very vague and iffy rule, but the basis of it is simple enough 1 input is given and produces 1 output before any other input is given. Whether you want to stray into grey areas is a personal choices but if you want to use ahk safely its simple enough: 1 button = 1 action so move OR clickAnd you shouldn't really have precise screen co-ordinates as an action eg no z=jump to (45,92) rather you should have z=move 30 right Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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