Powerfrog Posted December 2, 2011 Share Posted December 2, 2011 Tip.it's max hit calc seems to be down so i can't use that. I'm just wondering what has the better max hit/accuracy when combined with salve ammy (e) at armoured zombies. Defense is meaningless as SS can heal any excess damage. Elite void has a +3 prayer over bandos + nez, but again that's nothing extremely important. So basically... +15 strength +25 stab, or void? All other gear is max strength equipment, with a rapier. (firecape, zerk (i), etc..) Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 2, 2011 Share Posted December 2, 2011 void Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
The_Fray Posted December 2, 2011 Share Posted December 2, 2011 I believe void's bonus outstrips bandos. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 2, 2011 Share Posted December 2, 2011 Tip.it's max hit calc seems to be down so i can't use that. I'm just wondering what has the better max hit/accuracy when combined with salve ammy (e) at armoured zombies. Defense is meaningless as SS can heal any excess damage. Elite void has a +3 prayer over bandos + nez, but again that's nothing extremely important. So basically... +15 strength +12 stab, or void? All other gear is max strength equipment. (firecape, zerk (i), etc..)tip.it calculator is down, powerfrog is helpless! void probably.your equipment bonus needs to be less than 86 strength and 56 stab for +15 strength and +12 stab to be better than +10% atk and damage rolls. Link to comment Share on other sites More sharing options...
Powerfrog Posted December 2, 2011 Author Share Posted December 2, 2011 Tip.it's max hit calc seems to be down so i can't use that. I'm just wondering what has the better max hit/accuracy when combined with salve ammy (e) at armoured zombies. Defense is meaningless as SS can heal any excess damage. Elite void has a +3 prayer over bandos + nez, but again that's nothing extremely important. So basically... +15 strength +12 stab, or void? All other gear is max strength equipment. (firecape, zerk (i), etc..)tip.it calculator is down, powerfrog is helpless! void probably.your equipment bonus needs to be less than 86 strength and 56 stab for +15 strength and +12 stab to be better than +10% atk and damage rolls.Thanks. (The 2nd choice i went to was xp-waste, but their calc doesn't seem to include void or salve ammy (e)) And i initially got it wrong, it's +25 stab as i'm using deflector. But i doubt that changes anything due to zombies low defense. Edit: Also part of my question was if salve ammy (e) and void stack, and how they stack (multiply or addition) but they seem to be addition from everyones feedback, so problem solved :) Link to comment Share on other sites More sharing options...
Hedgehog Posted December 2, 2011 Share Posted December 2, 2011 Because I don't think you have any idea how dps is calculated: Three dice are rolled every attack: the attack die, the strength die, and the opponent's defense die. If the attack die is greater than the defense die, the hit lands and the strength die is rolled. The strength die determines how much is damage is done. The max rolls of each die can be determined using the following formulae: Max attack roll (MAR): Max defense roll (MDR): These are then multiplied by 10 and floored. The style variable can be filled with 3 for accurate or defensive styles, or 1 for controlled styles. The void variable can be filled with 1.1 for melee and range and 1.3 for magic. The prayer variable can be filled with the bonus listed in-game. The turmoil variable can be filled with the total bonus (as listed in-game) minus 1.15. Example: If the bonus is listed as 1.35 in-game, the prayer variable would be equal to 1.15 and the turmoil variable would be 20. Paleas also found that max attack roll can be multiplied by the following, when applicable: Melee: Abyssal whip: multiply by 1.1 Abyssal vine whip: multiply by 1.25 Barrelchest anchor: multiply by 2 Brackish blade: multiply by 2 Dragon dagger: multiply by 1.1 Dragon longsword: multiply by 1.1 Dragon slayer gloves: multiply by 1.1 (Full) slayer helmet, Black mask: multiply by 7/6 Salve amulet: multiply by 7/6 Salve amulet (e): multiply by 1.2 Ranged: Full slayer helmet, Focus sight: multiply by 7/6 Magic longbow: always 100% accuracy Magic shortbow: multiply by 1.1 Sharpshooter aura: multiply by 1.03 Greater sharpshooter aura: multiply by 1.05 Magic: Full slayer helmet, Hexcrest: multiply by 7/6 Runic accuracy aura: multiply by 1.03 Greater runic accuracy aura: multiply by 1.05 Thus, we can assume the following, where A is the max attack roll, and D is the max defense roll: If the attack hits, the damage dealt must be determined. This is equal to the strength roll. The max strength roll can be determined with the following formulae: Max Strength Roll (MSR): The style variable can be filled with 3 for aggressive styles, or 1 for controlled styles. The void variable can be filled with 1.1 for melee and range. Round down one extra time if using void range. The prayer variable can be filled with the bonus listed in-game. The turmoil variable can be filled with 9 if turmoil is active. Next, multiply by bonus damage, as determined by Obliv:~MELEE SPECIAL ATTACKS AND BONUSES~ Armadyl Godsword: Multiply by 1.375 (1.25*1.10). Balmung: Multiply by 1.45. Bandos Godsword: Multiply by 1.21 (1.10*1.10). Berserker Necklace + Obsidian Weapon: Multiply by 1.20. *Black Mask: Multiply by 7/6. Castle Wars Bracelet: Multiply by 1.20. Dharok Set Effect: Increase the damage by an equal proportion to the proportion of Life Points lost. For example, if you have 99/990 LP (90% life lost), multiply by 1.90. Dragon Claws: Set M equal to your max hit. Where [[x]] means to round x down, your hits are: [[M]] + [[M/2]] + [[M/4]] + [[M/4 + 1]]. The maximum damage will be 2M±1.Dragon Dagger: Multiply by 1.15. Dragon Halberd: Multiply by 1.10. Dragon Longsword: Multiply by 1.25. Dragon Mace: Multiply by 1.45. *Full Slayer Helmet: Multiply by 7/6. Keris: Multiply by 3. When you do not puncture a hole in your opponent's chitin with the special, the damage increase is still approximately 25% (ONLY versus appropriate enemies). Korasi's Sword: Multiply by 1.50. Rune Claws: Multiply by 1.10. *Salve Amulet: Multiply by 7/6. *Salve Amulet(e): Multiply by 1.20. Saradomin Sword: Add 150. Saradomin Godsword: Multiply by 1.10. *Slayer Helmet: Multiply by 7/6. Statius's Warhammer: Multiply by 1.25. Vesta's Longsword: Multiply by 1.20. Zamorak Godsword: Multiply by 1.10. ~RANGED SPECIAL ATTACKS AND BONUSES~ Dark Bow, with Dragon Arrows: Multiply by 1.50. Dark Bow, without Dragon Arrows: Multiply by 1.30. Diamond Bolts: Multiply by 1.15. Dragon Bolts: Multiply by 1.45. Focus Sight: Multiply by 7/6. Full Slayer Helmet: Multiply by 7/6. Guthix Bow: Multiply by 1.50. Kayle's Sling: Multiply by 0.90. Morrigan's Throwing Axe: Multiply by 1.20. Onyx Bolts: Multiply by 1.20. Opal Bolts: Multiply by 1.25. Sling: Multiply by 0.90. Zanik's Crossbow: Add 150 to the damage, +10 more per god item your opponent wields. Zamorak Bow: Multiply by 2.00. ~OTHER SPECIAL ATTACKS AND BONUSES~ Ferocious Ring: Add 40. (Kuradal's Dungeon only) Fire Cape: Add 40. (Ice Strykewyrms only) * The black mask and salve amulet do not stack. Use only the black mask if both are available. Denotes modifiers that are neither rigorously tested nor stated in the manual. All of this information is nice, but we need a way put all of it together. The best way is using a unit called damage per second (DPS), which can be derived using the following formula: The AD (Average Damage) variable can be filled with MSR/2 or (MSR+1)/2. There is no way for us to know whether or not it is possible to roll a 0 on the strength die, due to the inability to achieve a -64 strength bonus. The CD (Cool Down) variable can be filled with the time (in seconds) between attacks. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 2, 2011 Share Posted December 2, 2011 Tip.it's max hit calc seems to be down so i can't use that. I'm just wondering what has the better max hit/accuracy when combined with salve ammy (e) at armoured zombies. Defense is meaningless as SS can heal any excess damage. Elite void has a +3 prayer over bandos + nez, but again that's nothing extremely important. So basically... +15 strength +12 stab, or void? All other gear is max strength equipment. (firecape, zerk (i), etc..)tip.it calculator is down, powerfrog is helpless! void probably.your equipment bonus needs to be less than 86 strength and 56 stab for +15 strength and +12 stab to be better than +10% atk and damage rolls.Thanks. (The 2nd choice i went to was xp-waste, but their calc doesn't seem to include void or salve ammy (e)) And i initially got it wrong, it's +25 stab as i'm using deflector. But i doubt that changes anything due to zombies low defense.salve (e) doesn't matter in equipment choice decisions such as these.You'd get the same result whether wearing salve (e) or not. Link to comment Share on other sites More sharing options...
Powerfrog Posted December 2, 2011 Author Share Posted December 2, 2011 Tip.it's max hit calc seems to be down so i can't use that. I'm just wondering what has the better max hit/accuracy when combined with salve ammy (e) at armoured zombies. Defense is meaningless as SS can heal any excess damage. Elite void has a +3 prayer over bandos + nez, but again that's nothing extremely important. So basically... +15 strength +12 stab, or void? All other gear is max strength equipment. (firecape, zerk (i), etc..)tip.it calculator is down, powerfrog is helpless! void probably.your equipment bonus needs to be less than 86 strength and 56 stab for +15 strength and +12 stab to be better than +10% atk and damage rolls.Thanks. (The 2nd choice i went to was xp-waste, but their calc doesn't seem to include void or salve ammy (e)) And i initially got it wrong, it's +25 stab as i'm using deflector. But i doubt that changes anything due to zombies low defense.salve (e) doesn't matter in equipment choice decisions such as these.You'd get the same result whether wearing salve (e) or not.I just assumed because it's based on %'s, it would effect the strength and accuracy of the armour, and wasn't sure how it worked with void. And thanks for the big wall of text above this by the way, interesting read i've got ahead of me while i afk zombies. :) I don't understand why people on this forum seem to treat me as a self proclaimed expert and take pleasure in correcting me... I just visit help and advice and try to help when i can, i don't know the numbers like you guys obviously do, and i'm not afraid to ask for help when i'm unsure. Link to comment Share on other sites More sharing options...
Hedgehog Posted December 2, 2011 Share Posted December 2, 2011 Being a metagamer is stressful, and sometimes we like to take out our stress on others You're just Grimy's favorite :P Link to comment Share on other sites More sharing options...
Kimberly Posted December 2, 2011 Share Posted December 2, 2011 Max hit calc seems to be working for me. Link to comment Share on other sites More sharing options...
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