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Should Jagex be consistant with Multicombat?

Featured Replies

Redacted

  • Author

eh...good point, but u know...they could always TRY it lol :P

But why? i'm sure you have some reason to post this, other than being killed in multi. right?

Whoever appeals to the law against his fellow man is either

a fool or a coward.

 

Whoever cannot take care of himself without that law

is both.

 

For a wounded man shall say to his assailant:

"If I live, I will kill you, If I Die, you are forgiven."

 

Such is the Rule of Honor.

  • Author

my reason is that most (if not all) places would be better off multicombat and multicombat only. im pro multicombat :D

-Because then nobody on f2p could have a dm with out the chance of being jumped.

 

 

 

 

 

 

 

-It also eliminates the fun of pking alone say at the castle because any team could just come and whipe you out.

 

 

 

 

 

 

 

-ALSO, noone would get all the XP from a kill as lots of people would try and kill it. Ever tried killing those moss giants in the varrock sewer? That's NOT fun, imagine if everywhere was like that, no one would get half the XP they do now :idea:

  • Author

Redacted

No, it wouldn't work... Kill stealing would be SCARY :o.

 

 

 

 

 

 

 

Also, this would overpower cannons a fair bit in p2p, as cannons are currently only really usefull in a multi-zone.

 

 

 

 

 

 

 

However, I do find it amusing that our characters "know" when they can get in on a good fight. I know how WE know, we see the crossed swords. But what tells our little man/woman that he can run over there and help that guy smackdown that imp, yet we can't help that poor guy getting smashed by a dragon?

 

 

 

 

 

 

 

Hmm, that reminds me - don't roleplay runescape, it doesn't work :).

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

No, it wouldn't work... Kill stealing would be SCARY :o.

 

 

 

 

 

 

 

Also, this would overpower cannons a fair bit in p2p, as cannons are currently only really usefull in a multi-zone.

 

 

 

 

 

 

 

However, I do find it amusing that our characters "know" when they can get in on a good fight. I know how WE know, we see the crossed swords. But what tells our little man/woman that he can run over there and help that guy smackdown that imp, yet we can't help that poor guy getting smashed by a dragon?

 

 

 

 

 

 

 

Hmm, that reminds me - don't roleplay runescape, it doesn't work :).

 

 

 

 

 

 

 

Ugh dont get me started on cannons, would be useless if it didnt hit 30s. Keep trying to blast through dusties with mine and it decays in 200-300 balls..

yea, we could make everything multi-combat. then we could turn the whole world into the wildy and make the population of rs fight for it's life!

Live and Learn.

 

No, it wouldn't work... Kill stealing would be SCARY :o.

 

 

 

 

 

 

 

Also, this would overpower cannons a fair bit in p2p, as cannons are currently only really usefull in a multi-zone.

 

 

 

 

 

 

 

However, I do find it amusing that our characters "know" when they can get in on a good fight. I know how WE know, we see the crossed swords. But what tells our little man/woman that he can run over there and help that guy smackdown that imp, yet we can't help that poor guy getting smashed by a dragon?

 

 

 

 

 

 

 

Hmm, that reminds me - don't roleplay runescape, it doesn't work :).

 

 

 

 

 

 

 

Ugh dont get me started on cannons, would be useless if it didnt hit 30s. Keep trying to blast through dusties with mine and it decays in 200-300 balls..

 

 

 

 

 

 

 

I think that picking up the cannon and setting it back down removes dacay, as someone told me. Correct me if I'm wrong.

 

 

 

 

 

 

 

JaGeX chose certain areas of the game to be multicombat and others to be single combat all for very good reasons. Some areas, like the slayer dungeuns, are way better off not being multicombat. Nobody can setup cannons in them already, and higher leveled players would get owned by multiple abbysal demons, or down in taverly dungeun, those who kill black dragons would get owned by like 2-3 of them at a time :shock:

 

 

 

 

 

 

 

Other areas, though, are good being multicombat, like rock crabs and other very good training hotspots. Yes, other little noobies can be immature and annoying and steal your crabs as they call you the ever famous word 'noob', but they don't have very good drops anyway so I don't think it really matters. Granted, there are a few places that I would like to see meade multicombat and a few multicombat areas made single combat, but I can live with not getting what I want.

Dude this wud spoil rs, how can you post that and expect not to be flamed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thats all I am saying cause it will be flame lol.

yea, we could make everything multi-combat. then we could turn the whole world into the wildy and make the population of rs fight for it's life!

 

 

 

 

 

 

 

Ahh, the good ole days....

Look, if your mom still drops you off at school, you ain't gangsta, pull up your damn pants!

142qvyv.jpg

3 down, 7 to go

This would ruin clan wars.

my reason is that most (if not all) places would be better off multicombat and multicombat only. im pro multicombat :D

 

 

 

When you meet my team you wouldn't be pro :wink:

things are fine the way they are right now. i dont see any problems anywhere. and yes the cannon being pickup up does remove decay

Dragon Drops: 5 medium helmet, 3 left shield half

Obby: Maul 1, Cape 1, Shield 1

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