Vezon Dash Posted January 6, 2012 Share Posted January 6, 2012 EDIT: >Lagged out once>Forgot to load one beacon>Used maple logs>Didn't use keepers >Got Adze Link to comment Share on other sites More sharing options...
The_Fray Posted January 6, 2012 Share Posted January 6, 2012 http://www.tip.it/runescape/?page=beacon_network.htm I used this guide, only paid the first 3-4 guys. I used yew logs. I didn't quite time myself but I think you should easily make it. Link to comment Share on other sites More sharing options...
Vezon Dash Posted January 6, 2012 Author Share Posted January 6, 2012 Ok, so I don't need to pay any of the western keepers? Link to comment Share on other sites More sharing options...
Frede173 Posted January 6, 2012 Share Posted January 6, 2012 You should be able to light all the beacons without paying any of the keepers if you fill all of them with logs and do the necessary repairs beforehand. Owner of a comp cape since February 11th 2012. Link to comment Share on other sites More sharing options...
Vezon Dash Posted January 6, 2012 Author Share Posted January 6, 2012 There is only one repair which I haven't done yet, but I will do it when I go to load that particular beacon. Link to comment Share on other sites More sharing options...
Swiller2 Posted January 6, 2012 Share Posted January 6, 2012 I used the tip.it guide, did all the repairs, paid all the guards, used yews and got it on first try. Link to comment Share on other sites More sharing options...
Troacctid Posted January 6, 2012 Share Posted January 6, 2012 Be wary that the Wildy graphics update changed the fence around, so the gate by the Ice Plateau has now disappeared, making the two northernmost beacons significantly slower to light. I think the best way now is to get the northern one with the Lunar teleport (which lands you on the north side of the fence), run into the Ghorrock fortress to get away from the Wildy's teleport restriction, use Spellbook Swap, and then use the Ancient teleport (which lands you on the south side of the fence) to get the southern one. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Vezon Dash Posted January 6, 2012 Author Share Posted January 6, 2012 Yeah.... 84 magic. Link to comment Share on other sites More sharing options...
Estonian dude Posted January 6, 2012 Share Posted January 6, 2012 Well, there is a great guide on RSwiki that I used. And really only teleports really worth it are the games necklace and goblin village ones, since you can run to all other ones. Specially with the boost from Oo'glog. I did it on my first try without any keepers with magic logs. So I've noticed this thread's regulars all follow similar trends. RPG is constantly dealing with psycho exes.Muggi reminds us of the joys of polygamy.Saq is totally oblivious to how much chicks dig him.I strike out every other week.Kalphite wages a war against the friend zone.Randox pretty much stays rational.Etc, etc Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now