hatebringer Posted January 7, 2012 Share Posted January 7, 2012 OK, so I was 100% active when dungeoneering first came out, but it never was my cup of tea. I recently reached 70 from ToG and other miscellaneous recourse dung xp and lamps but i really want to get into it more dedicated and get at least 85 and eventual 120, but I really have no clue where to even begin. So any real help is currently appreciated, and again, I am 70 dungeoneering. I know there is a world for the skill but when i go there it is like they are speaking another language because i know none of the slang they use or any of the tricks or anything at all. I am almost max combat and i really feel like 70 dungeon as my lowest skill is not cutting it. Some other info is :My 2 binds are a Promethium 2H and a Shodowsilk hood which i figured were good to keep and i have some promethium arrows bound as well. And most of the time since I don't ever have time to try and decipher what teams are what in the dungeon world i usually solo dungeons on c6 which is pretty much to the extent of my dungeon experience. So, if there is anyone who can really point me in a good direction or help me understand what to do to get better xp rates than 25-30k an hour it would be extremely appreciated. Thanks :) 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
Th e Doctor Posted January 7, 2012 Share Posted January 7, 2012 Join dgs, its a clan willing to teach anyone that's willing to work hard and learn quickly. You can find them on xp-waste.com Besides that if you have 70 rc you want a surgebox instead of prom arrows, and lacking 70 rc you should bind laws for teleports. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Bad911 Posted January 7, 2012 Share Posted January 7, 2012 F = Floor that I'm hosting (ex/ F12)H = Hosting a floor (Same as floor, but with H)N = Need this certain floor (ex/ N12)Denk = Dead End w/ KeyDend/de = Dead End meaning no addition rooms are possible to be opened.Keyer = Someone who carries the keys and runs through unlocking doors that aren't Guardian Doors.Gd = Guardian Doors, these require you to clear the room before you can open them.Gate = Your personal Gatestone teleport, requires 3 cosmics.Ggs = Group gatestone, requires 3 laws.Dg = DungeoneeringNk = Not keying, usually the host who won't be the keyer, and will give the Ggs to another person. This is used because a lot of people push the role of keyer on the host.c1,2,3,4,5,6 = Complexity settingl/m/s = Large/Medium/Small settingOcc/Abd/etc = Occult/Abandoned/See below for explanation The principle behind dungeoneering now is to open all the rooms and avoid killing monsters whenever possible. To do this, there is a keyer with the Ggs who runs around opening doors, and when he finds a Gd, he calls out, and the entire team comes to help. The keyer is named the keyer because he collects all the keys and leads the team. As for prestiging, people now rush the lower floors by theme. Each floor belongs and has a "theme" if you haven't noticed. You can see which ones they are by going to your ring, entering a party, and clicking on the "floors" button. This includes Frozen, Abandoned, Furnished, Abandoned (again), Occult, etc. By doing this, you can repeat a single higher-leveled floor, it will still count towards lower-leveled floors, and will still count towards your prestige. For instance, you would rush floors 1-29 at c1 and then do floor 35 six times, and this will fill in floors 29-25 with finished marks. Obviously this is the most popular strategy, using ordinary strategies like completing each floor regularly is your own choice and there are some like minded people. You only have to advertise as such. Oh yeah, and before I forget, there are higher leveled clans that do Dging together, their requirements usually expect a Dging level of 100 or more. There is a very relaxed clan called EoE that tipiters tend to join if you want some relaxed Dging. Hope this helps. OK, so I was 100% active when dungeoneering first came out, but it never was my cup of tea. I recently reached 70 from ToG and other miscellaneous recourse dung xp and lamps but i really want to get into it more dedicated and get at least 85 and eventual 120, but I really have no clue where to even begin. So any real help is currently appreciated, and again, I am 70 dungeoneering. I know there is a world for the skill but when i go there it is like they are speaking another language because i know none of the slang they use or any of the tricks or anything at all. I am almost max combat and i really feel like 70 dungeon as my lowest skill is not cutting it. Some other info is :My 2 binds are a Promethium 2H and a Shodowsilk hood which i figured were good to keep and i have some promethium arrows bound as well. And most of the time since I don't ever have time to try and decipher what teams are what in the dungeon world i usually solo dungeons on c6 which is pretty much to the extent of my dungeon experience. So, if there is anyone who can really point me in a good direction or help me understand what to do to get better xp rates than 25-30k an hour it would be extremely appreciated. Thanks :)Sorry, I only skimmed your post the first time around.Dungeoneering is fun. Your binds are perfect, except maybe you should get some Laws or Cosmic binds for Gatestones because you don't get much money to make them at the beginning and you need them early on. You will get a lot more than 25-30k an hour if everything goes well, but alas, this is not the case. Solo'ing dungeons is hard because you usually have to host and be the keyer if you really want to do floors as fast as possible. I suggest you alch at the bank or something while waiting for someone to host if you aren't particular. Occasionally spamming N#. Link to comment Share on other sites More sharing options...
Lose No Hope Posted January 7, 2012 Share Posted January 7, 2012 Besides that if you have 70 rc you want a surgebox instead of prom arrows, and lacking 70 rc you should bind laws for teleports.This. Get rid of the prom arrows and get a csb/laws. [hide]unbinding green's kidneys for ltk's heartdo you farm guam like me sir ltk[/hide] Link to comment Share on other sites More sharing options...
hatebringer Posted January 7, 2012 Author Share Posted January 7, 2012 Besides that if you have 70 rc you want a surgebox instead of prom arrows, and lacking 70 rc you should bind laws for teleports.This. Get rid of the prom arrows and get a csb/laws.Okay I can definitely do that, but which (if any) floors are best to obtain a csb ? 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
Lose No Hope Posted January 7, 2012 Share Posted January 7, 2012 I personally wouldn't bother hunting for one. Just bind laws for now and search the remains of mages that hold csbs while you dg. [hide]unbinding green's kidneys for ltk's heartdo you farm guam like me sir ltk[/hide] Link to comment Share on other sites More sharing options...
hatebringer Posted January 7, 2012 Author Share Posted January 7, 2012 So basically swap out for laws and then just follow what bad911 said? Rush c1 floors 1-29are and then do large c6 f35? 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
The_Fray Posted January 7, 2012 Share Posted January 7, 2012 CSBs are fairly common drops, so dont worry too much about getting one. Link to comment Share on other sites More sharing options...
Quyneax Posted January 7, 2012 Share Posted January 7, 2012 F = Floor that I'm hosting (ex/ F12)H = Hosting a floor (Same as floor, but with H)N = Need this certain floor (ex/ N12)Denk = Dead End w/ KeyDend/de = Dead End meaning no addition rooms are possible to be opened.Keyer = Someone who carries the keys and runs through unlocking doors that aren't Guardian Doors.Gd = Guardian Doors, these require you to clear the room before you can open them.Gate = Your personal Gatestone teleport, requires 3 cosmics.Ggs = Group gatestone, requires 3 laws.Dg = DungeoneeringNk = Not keying, usually the host who won't be the keyer, and will give the Ggs to another person. This is used because a lot of people push the role of keyer on the host.c1,2,3,4,5,6 = Complexity settingl/m/s = Large/Medium/Small settingOcc/Abd/etc = Occult/Abandoned/See below for explanationThis post is a bit inaccurate, maybe these are the words used in 117 but I'd use:Advertising wise, you only host when you key, and you don't beg for floors. This means 'N' and 'NK' are not used amongst more experienced dgers.If you do host a floor, you advertise the kind of floor you want and the number of people you need to get the full five. There are:Floors 1-29: c1s or rushes, all floors c1 small 5:1 done in a row. Advertised with 'c1s+4'.f30-32: Forger floors, not recommended if you can do 33+. Advertised with 'A+4'.f33-35: Bal'Lak floors, good boss if you know what to do. If your entire team can do this, don't choose f30-32. Advertised with 'A+4'. f36-38: Low occults (locc), not recommended if you can do flesh. Advertised 'locc+4'f39-41: Necro floors, fast boss if you have lots of hexes, otherwise avoid this like the plague. Advertised 'Necro+4'.f43-44: Flesh floors, easy and reasonably fast boss, advertised 'Flesh+4'.f45-47: Thunderous (tf) floors, easy and fast boss but very easy to screw up with door lag or bad teammates. Advertised 'tf+4'.f48-50: Low warped (lw) floors, some annoying bosses. Advertised 'lw+4'.f51-53: Hope devourer (hope) floors, good boss. Advertised 'hope+4'.f54-56: World-gorger (gorger/george) floors. Advertised 'gorger+4' or 'hwarp+4' sometimes.f57-60: Kal'ger floors, slow boss. Advertised either 'kalger+4' or 'hwarp+4'.Floors 30+ are always large unless otherwise noted, floors before that always small. Normally you would do flesh for occult, ballak for abandoned, hope/gorger for your warps. If you want any floor, you can use 'F+4'. If you want any abandoned, 'A+4'. Any occult is 'O+4', any warped is 'W+4'. Denk = Dead End No KeyDewk = Dead End With KeyThere is no need to use these two: De = Dead EndIf you see a dead end WITH a key, you should call out the key as quickly as possible. Keys are referred to by colour, then shape:gr = greengo = goldb = blues = silvery = yellowo = orangep = purplec = crimson w = wedger = rectanglep = pentagoncr = crescents = shieldt = triangleco = cornerd = diamond So for a dead end you call out 'de'. If it has a gold shield key, you call out 'de gosh k' (k to indicate it's a key, not a door that requires that key). This is because any of your teammates might be close to the gosh door, so they would be able to quickly collect the key and move on. You should pick up the key regardless of course. Just hold it until someone needs it. When someone calls 'gt [...]' with [...] being a reason why, you should use the gatestone teleport if that reason means you should go. Reasons can be skills ('gt 95 con' means someone with 95 construction should use the group gatestone teleport to do a challenge room/door), guardian doors ('gtgd'), keys ('gt gosh' or 'gto gosh', the latter indicates the gt is actually at the door in question), boss ('gtb') or specific challenges ('gt mime', 'gt lever', 'gt portal'). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now