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Mining and slayer questions


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Where should I be training at 76 mining, and what sort of xp rates will I see (using dpick). Not looking for any profit

 

For pure exp/hr what tasks are best to block, which slayer master should I use, I will be using cannon + turmoil + overloads constantly and currently 80 slayer.

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For mining, Granite if you want to grind, Lava Flow Mine if you don't mind lower exp rates, then Living Rock Cavern as soon as you can mine Concentrated Gold (Not sure on Coal)

 

For slayer, block the slow/ non cannon tasks, I'm not exactly an expert though, so wait for Q, and all will be revealed. :P

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Copied Quyneax's response from another thread.

Useful semi-off topic info is hidden

 

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The base slayer gear is as follows (alternatives in brackets):

[For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip)

Bandos body + legs (Verac's skirt with either fighter torso or proselyte top)

[Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3

Barrows gloves (your best rfd gloves, at least rune)

Steadfast/Dragon boots (rune boots)

Amulet of fury (glory)

Dragon defender (rune defender)

Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring)

[Most important] Full slayer helmet.

[For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps)

[Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear)

[stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword)

Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes

Cannon (optional, up to personal preference)

 

Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +10 prayer bonus or above is good, but don't overdo it (anything above +20 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, black dragon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit).

 

Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better.

 

Some levels to get for slayer (in approximate order but I'm not sure on the summoning):

70 prayer and King's Ransom - piety

68 summoning - bunyip

81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier

89 herblore (85 with a +4 stew boost) - extreme potions, superantifires

95 prayer - turmoil and soul split

88 summoning - unicorn

96 herblore (91 with a +5 stew boost) - overload

99 summoning - steel titan

 

I'm sure I missed something but this is most of it.

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Block desert/jungle strykes, gargoyles, spiritual mages. Pre-effigy nuke you would also block fire giants and abyssal demons but I'm not sure that's worth it now. Once you hit 99 mage, the blanket ban on polypore dungeon could be worth it too (I'm not sure on the ratio ganodermic/grifalopine).

 

Best summary of how to slay :thumbsup:

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For blocking task

Polypores(need to mage)

waterfiends(need crush, but rather slow)

, warped tortoises( annoying and bad)

, aquanties(far from bank and bad xp)

, ppl also dislike stryewyverns, spiritual mages

 

in terms of pure xp, mith drags are prolly one of the slower xp but they are assigned in such low numbers so that its prolly fine to keep.

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Pure slayer xp/hr you block desert strykes, jungle strykes, gargoyles, vyrewatch, warped torts probably. Depending on how common they are, you can also block grifalopines, idk how common they are.

 

My 93-97 slayer (with desert/jungle strykes blocked, gargs, abyss, fire giants, polypore once they came out, aquanites not unlocked):

2x suqah

2x kalphites

3x mithril dragon

4x dagannoth

5x waterfiends

5x spirit mages

5x tzhaar

5x steel dragon

5x black dragon

5x terror dogs

6x greaters

6x dust devil

7x spectres

7x vyrewatch (introduced halfway! quite common)

7x nechryael

7x black demon

8x iron dragon

8x mutated jads

9x wyvern

9x ice stryke

11x blue dragon

12x hellhound

13x lrc

13x velds

16x dark beast

 

Of course my blocks/skips depended on effigy rates mainly, I wouldn't block fire giants or abyssals with the current rates.

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99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

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