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A Few Q


Gaffaz11

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I don't know about fish flingers, but for fast SC you should be making something stackable from clay and sticking it in your familiar, then when the resources are depleted you use a scroll to deposit all of your familiar's inventory. It saves the effort of running back to your base during the 1 minute countdown.

flere_imsaho.png

 

 

As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

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All classes of clay make the same kind of familiar scroll, it's just that better clay makes more of them (Class 2 = 2 scrolls etc.). You'll most likely need to use one in a game though.

 

However, better familiars have better storage capacity, so it's more efficient to try to land the best one you can make.

~ W ~

 

sigzi.png

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Personally I find that the 1 minute warning gives you plenty of time to deposit at base, so I make one c5 familiar for maximum storage and no scrolls. I use it to carry clay to the kiln, basically cutting travel time to kilns by half.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

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Thanks a ton guys, I've always thought it was a bit excessive to try & get a super high score when the amount of points really insignificantly increases over 20.

If your there for a long time (like the people who are going for 99's such as myself the last time I was there), the difference between aiming for 20 points per game, and going for 23 (the highest I normally get if memory serves) is actually several hours. Also, the games go faster when everyone keeps trying, which can boost everyones rate of gain considerably over a few hours of play, and lastly, it just gives you something to do. If your going to be playing many many games, then always trying to get better gives you something to entertain yourself.

 

CAn't help you with the medals though only having played that game a couple times, and not since it was updated.

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For Flingers Medals:

 

Just write down the tackle combinations for each fish as people call them out in the fc/public. Until someone finds a combo, don't guess to find it yourself. Once the heaviest fish is found, fish there until it depletes to 1. Make sure you have all 100% and then continue fishing the heaviest fish. You have to sacrifice some tokens to maintain your 80% heaviest fish medal though.

 

e.g. (Bass is heaviest)

-catch 1 of Herring, Pike, Trout, Cod, Salmon, at 100% after people call the combo

-rest of the time catch Bass at 100%

-if you can't do either of these, wait for a combo to be called, don't look for it yourself

 

Also, don't do big fish.

I've never seen Sixth Sense nor Inception nor many other popular movies and I intend to keep it that way.

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