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Jagex gets rich from MACROERS?


RAHK

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....long thread is making my eyes hurt...

 

I have to say that autoers are slowly taking over the game, and Jagex, from a company's standpoint, is all about the money They should hire more people/more mods.

 

 

 

When the macroers rear their ugly head in the face of a large portion of mid-high leveled players (such as the yew autoers are doing now) Jagex is forced to do something about it before their profits start to suffer. Regardless of how many macroers there are on both f2p and p2p there will never be more than HONEST players so Jagex cannot allow the balance to be shifted too much. When the autoers are making a significant impact that is very OBVIOUS and close to home (such as an honest lvl 80 f2p yew logger or any of his/her friends in f2p or p2p) Jagex must make a change and quickly. They cannot afford to let it go for years at a time like they did in RSC. If f2p dies from autoers a lot of future members will never join as well as the ads that will never get seen.

 

 

 

More employees is one option but that costs money. If there is a way to get the same result without spending cash then any intelligent company owner will do so. The answer is to get a bunch of people who will do the work for free just for the priviledge of a shiny crown next to their name. Don't get me wrong I would GLADLY accept pmod for one simple reason: my reports are prioritized. I don't give a rats hiney about the "rank" etc. and would prefer the powers of pmod without the crown so that I can chat while I ban botters (since they usually are programmed to change worlds when a mod speaks). Anywho, these pmods can be Jagex's slave labor (slave as in no pay and they own your account not a rascist thing) to hunt down these autoers. If people see bannings happening they will be a LOT less critical of the amount of botters even if it remains the same. The fact that SOMETHING is being done is enough for most consumers.

 

The problem, though, is not the amount of people working on banning cheaters. The problem is the fact that it is too easy to cheat. There are MANY simple fixes that would go a LONG way in reducing the appeal of macroing.

 

 

 

They could have tiny aggresive lvl 10 spiders around every tree above maple.

 

They could make oak trees and above fight back in a manner that would wipe out a lvl 3 but a lvl 25 character wouldn't be phased.

 

They could make the areas in and around banks have pixels of the color that autoers target for banking strewn about.

 

They could make combat requirements for passing certain levels in skills (20 combat for 50 in any skill, 30 for 70, etc.)

 

They could make quest requirements for skilling past certain levels.

 

They could completely seperate f2p from p2p.

 

They could track autoers to ban the original main on a larger scale.

 

They could make slight changes to randoms DAILY so that the programs must be continually revamped or babysat.

 

They could make it a requirement that to get a skill past 50 you need at least one other over 30.

 

And many, MANY more. This is just a list of the top of my head. Some of these are OBVIOUS last resorts and others are far from perfect but the point is that they would lessen the amount of autoers. From this list alone you could choose one or two that would make a significant impact on the autoing community while not affecting gameplay in a very negative way. I mean how many people would not raise their combat to 21 to prevent the spiders from bugging you while you chop wood? Who would care if you had to chomp a trout every fourth or fifth load to stay at max? Some of these changes are minor and would greatly impair autoers.

 

There is no way to destroy them 100%. The point is to make it as hard and as time consuming as possible to auto. If you had to train combat, do a semi-difficult quest, deal with monsters while cutting, AND have another skill above 30 to cut yews would you bother making another charcter to auto on when this one got banned after sucessfully cutting for only 1 day? Honest gamers do all of that and more so they deserve the right to profit from the yews. If it takes a lot of manal time to prepare it for harvesting each time they make a new character they will be less and less likely to make another after it gets banned. Once it becomes more work than it is worth to auto only the stubbornly lazy will remain to be weeded out.

 

 

 

If Jagex thought the same way as I do they would put a lot more effort into ending macroing on a large scale. The difference though, of course, is that I value integrity over money anyday. We (Jagex the Company and myself) are playing in different leagues, though, so our values are obviously going to be different.

 

 

 

P.S. I am much too tired to spell/grammar check this as people seem fond of doing lately so deal with it. :wink:

 

 

 

Aussy its about time you read something more than the comics. :P jk

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PM me in game to use some skills of mine (glories/potions) free or to ask a question.

Fire Cape - 04/29/06 Lvl 104

RAHK's Pro PC Gear and Guide(clickable)

splash02tm6.jpg Tired of hack and slash? FPSers getting old? Give this game a try!

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Or a great thing to do would be to have randomly changing ids. The mass ban was because of negative ids. Anyone with a -uid was banned. Lots of mains were banned.

 

 

 

The bank coloured surroundings would be cool, but a java bot wouldn't give a [cabbage]. It'd just go right by.

 

 

 

Check out the stats of some of the current bots before submitting your lamer plans to rid the world of macroers.

I'd like to see you solo all three dag kings at once.

Easily done with just 2 people.

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Or a great thing to do would be to have randomly changing ids. The mass ban was because of negative ids. Anyone with a -uid was banned. Lots of mains were banned.

 

 

 

The bank coloured surroundings would be cool, but a java bot wouldn't give a cabbage. It'd just go right by.

 

 

 

Check out the stats of some of the current bots before submitting your lamer plans to rid the world of macroers.

 

 

 

Don't know anything about negative ids... feel free to elaborate.

 

 

 

My understanding of most autoing programs is that they search for a pixel of a certain color (say brown 319) then click on it to bank. If there were more of these same colors scattered about then it would take them longer to bank thereby reducing their profits.

 

 

 

The point of skill/quest requirements is to make it take longer and more difficult to make a macro character viable for use. Once the current macroers get banned and they have to remake another character it will take longer and be more difficult.

 

There is no way to stop people's desire to cheat each other. There is no way to design a game that is autoer-proof. The only thing that can be done is to make autoing as unappealing as possible. If it takes a few days to train a new bot character and it gets banned in less than a day it won't be worth it to auto. Nobody but the extremely lazy and stupid will continue to auto if the "reward" for autoing is so low. This will work until the price of 1mil gp goes up high enough for it to be profitable to macro again... but thanks for calling them lame without reading the rest of the post. :wink: This post is just the same thing regurgitated so it is easier to digest.

RahkUrWrld.png

PM me in game to use some skills of mine (glories/potions) free or to ask a question.

Fire Cape - 04/29/06 Lvl 104

RAHK's Pro PC Gear and Guide(clickable)

splash02tm6.jpg Tired of hack and slash? FPSers getting old? Give this game a try!

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