@TheFloatingPen, "Fantasy vs. Reality, Part II"
I did enjoy this series. I especially appreciated some hope that Jagex's plans would encourage more community imagination. I agree it's a tricky balance, however: if things get overdone, or Jagex's efforts get heavy-handed, the community seems to retreat more than embrace.
Thank you also for integrating the feedback we had on Part I.
Hmmm. When I played the game, I took great pleasure in discovering every means of travel I could unlock. But I remember distinctly some attitudes with the idea that once the lodestones came along, there was little need for anything for anything else.
Stretching the map is an interesting idea, but personally, I'd like to see more underwater content beyond Port Khazard, Harmony Island, Braindeath Island, and Dragontooth Island. It came to mind when V O R K said the following:
: i'd rather have different realms we can travel to. I disagree completely unless we are able to run 5x times as fast
No, we don't have anything that can let us run even 2X, but we do have one thing and that's the Karamja monkey greegree that multiplies speed 1.5X. Now, that's only on Ape Atoll, really but I wondered a long while back why that was the only thing that increased speed: why don't mudskipper flippers (from Mogre drops) increase your speed underwater?
I realized at the time that underwater adventures were still an afterthought, and it seems more so post-EOC. Jagex would need something more impressive than the diving gear, the brine sabre, and the brackish blade (more so since the special attack structure was abandoned). I really do think this would be the way to go-- to take content off land and back into the sea. If they did it right, it could generate some real interest with players, I think. I would imagine it could go right along with new Pirate-themed content as it did before.