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9th November 2015 - Raptor's Challenge | Ripper Demons

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#1
Arceus
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Raptor's Challenge | Ripper Demons

 

Today, the most sinister of November's four slayer monsters are unleashed upon the world: ripper demons.

 

These lethal melee-using monstrosities lurk in an abandoned mine east of Al Kharid, and can drop the deadly level-85 ripper claws.

 

They're a hard target for high-level slayers, and can crop up in the ongoing Raptor's Challenge. Remember to take your daily assignments from Raptor – who's now outside Citharede Abbey - making the most of that double XP.

 

Read on for further details, or play now!

 
Where to find Ripper Demons
 
Enter the abandoned mine outside the Al Kharid east gate
 
Requirements
 
You must be a RuneScape member
 
96 Slayer is required to harm the ripper demons
100 Combat is required to be assigned ripper demons by a slayer master
 
Other Information

 

Very high combat stats and your best gear are strongly recommended

 

Ripper demons come to you courtesy of Omnis's cracking RuneLabs pitch.

 

Until now, ripper demons have been the stuff of nightmarish legend – referenced in the One Piercing Note quest, in historical accounts, in tales from the Eastern Lands, and in the Song from Before the War short story.

 

Now they're a terrifying reality. Jump down the steps alongside the path to Citharede Abbey and make your way down into the mine entrance. The rippers lurk deep beneath the abbey – be sure you're prepared when you enter their lair.

 

We don't want to give too much away, but watch your health – once a ripper demon has a taste of blood, it becomes all the deadlier. They're tricky devils, too, and you'll need to stay focused to avoid their attacks.

 

You'll soon find that that they're dangerous right up to the point of death. Positioning is key.

 

Survive, and you may pick up some ripper claws. These are level 85 weapons that – when wielded as a pair - deal more damage the further the target's health is below 50%. Note that these are tradeable until they are first used.

 

Ripper demons can be assigned by Kuradal, Morvran and – during November – the Raptor. Note that once the month is up, the rippers will remain – they're a permanent addition to the game.

 

Finally, while you're on a ripper demons assignment, watch out for the next part of the key to open Raptor's chest. Hold onto it, and look out for the remaining parts in the coming weeks!

 

Enjoy!

 

Get stuck in and slay some rippers this week, and keep impressing the Raptor. Let us know what you think over on the forums.

 

The RuneScape Team

 

Solomon's General Store | Clan Citadel Boosters

 

Solomon's now stocking clan citadel boosters – handy consumables which double the user's XP and resource gain on Clan Citadel plots until the next build tick.

 

They're a great way to help out your clan if you're short on time, as it's twice as quick to reach your cap. They're tradeable, too, so you can give them to your clanmates if you wish.

 

Please note that boosters do not increase your XP/resource cap – only the rate at which the cap can be reached.

 

Head to Solomon's Store to pick up clan citadel boosters today. These cheap and cheery consumables are a great way to use up any spare Loyalty Points or RuneCoins jangling around in your pocket. Why not give them a go?

 

Short on RuneCoins? You can redeem Bonds in-game, click ‘Earn' in Solomon's Store, or purchase RuneCoins on the website.

 

Live Streams this Week

 

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

Check our YouTube channel, too, for recap videos of streams you may have missed, including last week's Invention Special!

 

This week we'll be finding out more about November's high-level mobs, and seeing the loot from 1,000 Kalphite King kills!

 

Developer Q&A: High Level Slayer Mobs, Part 2 | 17:00 UTC, Tuesday 10th November

 

Mammoths and Camel Warriors are the focus of this week's stream as we take another look at high level slayer mobs. Are you ready for some more awesome Slayer beasts?

 

Ask your questions on the forums, on Reddit, or on Twitter using the hashtag#RSDevQA.

 

Loot from 1,000 Kalphite King Kills | 18:00 UTC, Tuesday 10th November

 

Straight after our Developer Q&A, Mod JD and Mod Jon will be going on a rampage and killing and looting the Kalphite King 1,000 times for your viewing pleasure!

 

What will the loot be? Watch and find out!

 

In Other News

  • Gauntlet of Souls ends at 23:59 UTC on the 10th of November. Be sure to hand in any lost spirits from the surface, as they'll be cleared up when the event is over

Patch Notes

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

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#2
Miss Lioness
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#3
strilmus
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#4
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Out of all the mobs set to be released this month, I feel like these are likely the most substantially lore-grounded, considering One Piercing Note.

That, and the fact that they drop their claws - which I find quite awesome looking - make them the monster I was most looking forward to.

We'll have to see how I fare at reset, if I manage to get a task. :P


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#5
Sy_Accursed
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Out of all the mobs set to be released this month, I feel like these are likely the most substantially lore-grounded, considering One Piercing Note.

That, and the fact that they drop their claws - which I find quite awesome looking - make them the monster I was most looking forward to.

We'll have to see how I fare at reset, if I manage to get a task. :P

 

Personally I'd say Ripper Demons are one of the least grounded in terms of the game content so far, beaten out only by Camel Warriors.

 

Wyverns - We have the skele ones perfectly sensible that they had a living counterpart.

 

Mammoths - We've had a lot of talk about the mammoths of Archeron for quite a while in-game. We were fully expecting their arrival.

 

Ripper Demons - Sure we have a quest and a couple of stories that touch of them but a big part of that lore is that they are a forgotten demon race that vanished ages ago. It doesn't really make sense for them to be chilling out in an old mine right beneath the Abbey that is the one modern source of knowledge on them. One of those secret tunnel making, sneaking out, wandering nuns would've noticed SOMETHING.

 

I mean by all means they are a cool mob and deserved to arrive in-game, but them being on Gielinor (without some prerequisite to explain their return ie TWG or FOTG or something) is in itself a bit iffy with the lore, let alone right under the darn Abbey!

 

Camel Warriors - these are the true outsiders though as nothing in-game to date gives any context or meaning to them.


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#6
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True, Ripper Demons really should have a bit more reason to be there or a better place to be. Hell, they could at least tie in the Abbey having been built to keep a breeding pit of Rippers on lockdown through Saradomin's power or something. Then the death at the Abbey tainted the magic and they've successfully broken it and you have to keep them in check.

... Or something.
Back after a 5 year TIF hiatus. Please don't mind me too much.

#7
Blutters
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Out of all the mobs set to be released this month, I feel like these are likely the most substantially lore-grounded, considering One Piercing Note.

That, and the fact that they drop their claws - which I find quite awesome looking - make them the monster I was most looking forward to.

We'll have to see how I fare at reset, if I manage to get a task. :P

 

Personally I'd say Ripper Demons are one of the least grounded in terms of the game content so far, beaten out only by Camel Warriors.

 

Wyverns - We have the skele ones perfectly sensible that they had a living counterpart.

 

Mammoths - We've had a lot of talk about the mammoths of Archeron for quite a while in-game. We were fully expecting their arrival.

 

Ripper Demons - Sure we have a quest and a couple of stories that touch of them but a big part of that lore is that they are a forgotten demon race that vanished ages ago. It doesn't really make sense for them to be chilling out in an old mine right beneath the Abbey that is the one modern source of knowledge on them. One of those secret tunnel making, sneaking out, wandering nuns would've noticed SOMETHING.

 

I mean by all means they are a cool mob and deserved to arrive in-game, but them being on Gielinor (without some prerequisite to explain their return ie TWG or FOTG or something) is in itself a bit iffy with the lore, let alone right under the darn Abbey!

 

Camel Warriors - these are the true outsiders though as nothing in-game to date gives any context or meaning to them.

 

I agreed with your reasoning until I read transcriptions of the lorebooks dropped by the Rippers themselves. ;)


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#8
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The following keybinds have been added to the Bank interface:

  • 'N' to toggle noting items.
  • 'S' to toggle search.
  • '3' to deposit inventory items.
  • '4' to deposit worn items.
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Love it! I've been wanting a keybind to deposit my inventory without having to use a blank preset.

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