RAHK Posted April 19, 2006 Share Posted April 19, 2006 True rares lessen the EFFECT of the inflation (NOT lessen inflation otherwise they would have to consume gp like a girlfriend (jk =p)) on the general economy ONLY because it takes the gp of the super rich from going to consumables (magic logs, sharks, d bones, etc.). They do NOT CREATE gp. They are a perfect example of what inflation does to items. If it were not for rares the super rich would be more than willing to spend more and more on the consumables that they wanted. Picture p pots at 50k a pop. Ugly, eh? :wink: EDIT: Ooh, I am quoted in a sig! First time lol go me! *jigs* :P consider this. the existence of tradeable rares in runescape create a very powerful demand for them. the demand is super high not only because a rare item is collectible, but more importantly because it is a 100% guaranteed profit investment. no matter how expensive a rare is, people will pay the price for it, because they are guaranteed to make a profit on it in the future. this is a form of passive income, and is a very attractive commodity in order to satisify this demand, people who want a rare for investment purposes are going to need LOTS of moolah. how? 2 ways, either print their own money (high alching) or get it from elsewhere in the economy (merchanting). lets say for argument sake that the money for the rare is half alched cash and half merchanted. now he can afford to buy the rare at above the price the previous seller bought it for. the next in line rare owner is also alching and merchanting his way up to the rare price, as is the next in line and the next in line. because of this, we have a people making money chasing after the very fast rising rare price. more money is being made by alching, so more money in the economy. more money is also being transferred, so prices of other items are also being affected now, lets take rares out of the economy completely. imagine that rares were never tradeable, and p hats were nothing more than primitive looking wooly hats. do you think that people would alch and merchant as much? would there be as much money in the economy? would there be anything in the ecomony increasing at 100-150% per year? think about it. there's no right or wrong answer, just what you think would be the state of the runescape economy if there was never anything such as atradeable rare Well you can think of it that way or you can realize that if there were no rares then there would be other items that people sought. If people were honestly comitted to making safe investments they would never buy frivolous items like cavs, berets, etc. and would instead invest it into items that can only go up (prayer pots, coal, d bones, etc.) The fascination with rares would be transfered to other items. Without rares the super rich would be willing to pay much higher prices for things such as d chains, guthans, whips, etc. Rares keep the EFFECT of inflation lower because it gives the super rich from putting their assets towards "useful" goods. No rares = Investments are now merchable consumables. They are stable and slowly rise (much faster now that there are no rares to absorb the impact of inflation). Psuedo-rares are now incredibly expensive because people have more gp available for high-end purchases. D chains would probably remain well above 100mil with whips above 20mil. With nothing else to spend their incredible reserves on the super rich would be willing to pay a TON more for the VERY NEXT d chain/whip that entered the market. Auctions would actually be AUCTIONS because people would have a lot of disposable income and would want to show their wealth. General consumables would raise at an incredibly fast rate because without any items to go for after attaining all of the psuedo-rares the super rich desire they would have no other goals than stats (and fun people come on it's a freaking game... falling on deaf ears? =p). When somebody went to sell 1k magic logs there would be a small bidding war because it is much harder to gather items for use at an affordable rate. Look at what is happening to p pots/ranarrs. You can get 7k ea EASILY and I have seen them go for 8k ea occasionally. People want them and are willing to pay the higher and higher resulting prices. WITH rares = Investments are nearly SOLELY rares. They are a fixed amount of items that can ONLY get more rare (bannings, lonely deaths, etc.) They act as a HUGE buffer to keep prices stabalized. Psuedo-rares enter the market at a much lower price due to the fact that it is common knowledge that there will always be more entering the market and there are MUCH better investments for your excess gp. They also fall at a faster rate because they are not the "best" show of wealth. General consumables rise at a VERY slow rate because of the rares absorbing the EFFECT of inflation. This is why coal rates have ONLY doubled after years. fearspudgod, I know that alching does the same thing. MANY things in the game do the same thing. However, excess gp is really starting to cause economic problems now...and they decide to throw in ANOTHER gp spawn. However, this one is of MASSIVE scale with hundreds of people pulling in 50k-100k per hour...and they dont even have to spend any resources! At least with alching you need to use nature runes and yew long bows. In this game you just go in and fight...you dont even need food if youre high enough level. Well, actually a lot of people mine the Essence, craft the Natures, make their own bows. That bring pure GP in. So calm down. I don't even know why I bother posting on this forum anymore...I don't think I'll ever make a thread again. I can't tolerate responses from people who have no idea what is going on. - i agree with you that people really need to think before they just post nonsense on here... I mean seriously is natures, essence, or bows gp????? lets think here for a sec....... NO! 3. GP is INFLATING due to GP being "printed". (Alching, thieving, general stores, mini-games, etc. CREATE GP they do NOT bring it out of circulation. Picture having a job in real life where the boss prints your paycheck out in fresh $20 bills. Picture a store that bought your items in the same manner. See the problem?) - i will agree with everything except when u say general stores dont bring it out of circulation. Whenver you buy an item from there money is taken out of circulation. I can agree that purchasing items from shops is a great money sink but there are a TON of items that are sold directly to general stores as well. If you think of runes and arrows the stores in general are a money hole but GENERAL stores sell nothing more valuable than a few gp while paying for things such as many monster drops, coifs, hard leather bodies, willow longs (u), lower smithed items, lower smithed bows, and many more items. In summation, you are correct if you include all stores but not if you only point to general stores as I did in my example. NOTE TO AUTHOR: Look at these two guys! They have brains!!! Come back and post lol we aren't all idiots. They (and others) have shown a marked increase in intelligence over the initial posters. :wink: PM me in game to use some skills of mine (glories/potions) free or to ask a question.Fire Cape - 04/29/06 Lvl 104RAHK's Pro PC Gear and Guide(clickable) Tired of hack and slash? FPSers getting old? Give this game a try! Link to comment Share on other sites More sharing options...
psychodude98 Posted April 19, 2006 Share Posted April 19, 2006 I know the solution to this problem Marxism! With communism, we don't have to worry about inflation! Everyone is equal! :D :D :D :D :D Link to comment Share on other sites More sharing options...
Bloodveld Posted April 19, 2006 Share Posted April 19, 2006 now that they fixed it its fine; barrows definately stopped inflating, but its the whole problem that alot ov barrows owners ARENT the superrich; same with the new gloves, 130k extra every time you die in the wild jagex is basically moneysinking the peopel who drive the economy, the peopel who buy the nats to level and teleblock, the people who buy the deaths to ancient; without us so many skills would fall out, and jagex looks to us to lose even more ov our moneyA very good point. When I got my first barrows armor (full torag with a whip and rune kite) I wasn't someone who you could ever consider rich. But think about this: when I was "poor" (more or less), I only owned part of one set. Now, I've got plenty of cash, and I own 3 full sets, all of which I use often, and often randomly :P I think that the money sink really varies depending on how rich or poor the owner is. For example, a poor guy using guthans will train in rune, then switch to guthans to heal, while a rich guy might just train in guthans with a backup whip. :^_^: I drew that smilie, btw, along with a few more used by this site.Classic bloodveld for lyph3! Although I do like the new ones.Like a ninja, here I was, gone I am now.BUT! I may be back! Add my new account, Dr Bloodveld! Link to comment Share on other sites More sharing options...
MrSScope Posted April 19, 2006 Share Posted April 19, 2006 For example, a poor guy using guthans will train in rune, then switch to guthans to heal, while a rich guy might just train in guthans with a backup whip. Like me :oops: 99 cooking / 99 magic / 99 ranged / 99 hitpoints / 99 herblore / 99 defence Quoted for truth, wisest thing I've heard anyone say on Runescape. Link to comment Share on other sites More sharing options...
shade_bandyt Posted April 19, 2006 Share Posted April 19, 2006 Well you can think of it that way or you can realize that if there were no rares then there would be other items that people sought. If people were honestly comitted to making safe investments they would never buy frivolous items like cavs, berets, etc. and would instead invest it into items that can only go up (prayer pots, coal, d bones, etc.) The fascination with rares would be transfered to other items. Without rares the super rich would be willing to pay much higher prices for things such as d chains, guthans, whips, etc. Rares keep the EFFECT of inflation lower because it gives the super rich from putting their assets towards "useful" goods. well, not really. i think its safe to say that jagex NEVER INTENDED for money making in runescape to involve investing it items that are predicted to rise continually. i think jagex had every intention of rewarding people with skill-based and risk-based WORK, not investments. not only that, but there would be no way to predict that dragon bones and prayer pots would be the items rising. the beauty of an open economy (no monopolies) is that if dragon bones rise suddenly, youll find LOTS of players killing dragons to benefit from the price [bleep]e, and what happens? the market is flooded with bone sellers and the prices go back down in fact, investments would be scarier than ever. if cavs and berets were the primary items merchants invested in, then there would be sudden crashes when jagex release things like infinity hats and wizard hats (g). the problem would be that the "most valuable" item could flip at a moment's notice with the new update and new fad, and it would make this type of investing too risky for too many people No rares = Investments are now merchable consumables. They are stable and slowly rise (much faster now that there are no rares to absorb the impact of inflation). Psuedo-rares are now incredibly expensive because people have more gp available for high-end purchases. D chains would probably remain well above 100mil with whips above 20mil. With nothing else to spend their incredible reserves on the super rich would be willing to pay a TON more for the VERY NEXT d chain/whip that entered the market. Auctions would actually be AUCTIONS because people would have a lot of disposable income and would want to show their wealth. General consumables would raise at an incredibly fast rate because without any items to go for after attaining all of the psuedo-rares the super rich desire they would have no other goals than stats (and fun people come on it's a freaking game... falling on deaf ears? =p). When somebody went to sell 1k magic logs there would be a small bidding war because it is much harder to gather items for use at an affordable rate. Look at what is happening to p pots/ranarrs. You can get 7k ea EASILY and I have seen them go for 8k ea occasionally. People want them and are willing to pay the higher and higher resulting prices. my point is that the rate of inflation itself would not be so high. if the most expensive item was under 10 mil, then lots of people would not be as motivated to hi alch 2k magic longs. once somebody made 10 mil and bought the best item there is, they would work on other aspects of the game, because there is no real influence to produce billions of dollars. of course there would be some multimillionaires, but i can bet you that money creation would not be half the rate it is if there were no rares at all WITH rares = Investments are nearly SOLELY rares. They are a fixed amount of items that can ONLY get more rare (bannings, lonely deaths, etc.) They act as a HUGE buffer to keep prices stabalized. Psuedo-rares enter the market at a much lower price due to the fact that it is common knowledge that there will always be more entering the market and there are MUCH better investments for your excess gp. They also fall at a faster rate because they are not the "best" show of wealth. General consumables rise at a VERY slow rate because of the rares absorbing the EFFECT of inflation. This is why coal rates have ONLY doubled after years. yes, i am aware that the rising cost of rares absorbs the rising amount of gp being circulated. this has already spiraled out of control as the prices will continue to rise, and more gp will be created AS A RESULT, and the prices will rise AS A RESULT and so on. the rise of the price of rares is directly linked to the urge of players to hi alch at ridiculous rates, and the amount of gp in the economy is directly linked to the rare price increases, so each feeds the other with no break in sight. my take is that there would be less gp being created, because there would be no escalating price commodity to chase, and no powerful demand. there would be no real cash investments, and there would be significantly less gp in the ecomony overall. wealth would be based on assets rather than cash. people would spend their resources on skills rather than gp profits. inflation would be at a much more "natural" 3-4% per year. thats the way i see it if rares were never in the game in the first place Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
RAHK Posted April 19, 2006 Share Posted April 19, 2006 Barrows has three important factors which I will list in ascending importance: 1. The gp printed from the chest is yet another way for gp to enter the runescape community. Is this a problem? Yes. A big one? Hardly. The time needed per run and the amount of gp generated keeps this low as does the final point in a HUGE way. If jagex wants to create gp printers this is DEFINATELY the way to do so but I still think it is unnecessary. 2. The barrows entering the economy had the same initial effect as any good psuedo-rare (whips and chains no pun intended). It has the same EFFECT on inflation as rares do but a much smaller and TEMPORARY one. If I remember correctly prices on certain things were a little more stable then as a result. 3. The need to repair barrows is basically a TAX. Taxes of this nature are a HUGE hole for gp to fall into which WAY MORE than compensates for the gp spawned from the chest. This is probably the second best gp hole that I can think of other than rune shops. GREAT JOB Jagex! PM me in game to use some skills of mine (glories/potions) free or to ask a question.Fire Cape - 04/29/06 Lvl 104RAHK's Pro PC Gear and Guide(clickable) Tired of hack and slash? FPSers getting old? Give this game a try! Link to comment Share on other sites More sharing options...
RAHK Posted April 19, 2006 Share Posted April 19, 2006 First thing: if you are taking this personal please tell me because I don't want this to turn into a flame war. It's nice having an intelligent dabate with somebody who can look past the end of their nose to see problems that effect others as well as themselves. Thank you. =] Well you can think of it that way or you can realize that if there were no rares then there would be other items that people sought. If people were honestly comitted to making safe investments they would never buy frivolous items like cavs, berets, etc. and would instead invest it into items that can only go up (prayer pots, coal, d bones, etc.) The fascination with rares would be transfered to other items. Without rares the super rich would be willing to pay much higher prices for things such as d chains, guthans, whips, etc. Rares keep the EFFECT of inflation lower because it gives the super rich from putting their assets towards "useful" goods. well, not really. i think its safe to say that jagex NEVER INTENDED for money making in runescape to involve investing it items that are predicted to rise continually. i think jagex had every intention of rewarding people with skill-based and risk-based WORK, not investments. I agree wholeheartedly but I don't see where you can get that I said something that would imply I wasn't of like mind. They would have created a game that had markets, stocks, etc. if that was their desire. Regardless of their intentions though they DID allow an investible item group to enter the game. not only that, but there would be no way to predict that dragon bones and prayer pots would be the items rising. the beauty of an open economy (no monopolies) is that if dragon bones rise suddenly, youll find LOTS of players killing dragons to benefit from the price [bleep]e, and what happens? the market is flooded with bone sellers and the prices go back down Firstly, those were only examples of higher-end consumables not meant to be without rebuff. Secondly, what you say is true in a limited sense. Limited as in temporary not lacking. Every single time there is a huge [bleep]e that would happen. The problem is the [bleep]es would level off AND the prices would ONLY rise (short of some game altering change by jagex like a super p pot that refills 50% or something.) To prove my point look at coal prices. Long ago you could easily purchase coal for 100 ea... then 150 ea... now you can't find many sellers unless you pay 200 and for LARGE amounts you can pay upwards of 225 ea (check forums off and on). Without rares absorbing a lot of the EFFECT of inflation these prices would be forced to rise faster and faster due to the nature of inflation itself. in fact, investments would be scarier than ever. if cavs and berets were the primary items merchants invested in, then there would be sudden crashes when jagex release things like infinity hats and wizard hats (g). the problem would be that the "most valuable" item could flip at a moment's notice with the new update and new fad, and it would make this type of investing too risky for too many people All of that is EXACTLY correct. The problem is: psuedo-rares would not be "investments". To invest in something you would need to put your gp in something that would RISE in value not FALL. I pointed several examples of those things of which all are "consumables". Think if you had bought 200mil worth of coal in the beginnings of rs2 (you would have had to buy every coal mined lol but you get the idea) at 100 ea. BAM! You just doubled your money today. Only the first 99 runesmiths and merchants could have done this but you get what I am getting at. No rares = Investments are now merchable consumables. They are stable and slowly rise (much faster now that there are no rares to absorb the impact of inflation). Psuedo-rares are now incredibly expensive because people have more gp available for high-end purchases. D chains would probably remain well above 100mil with whips above 20mil. With nothing else to spend their incredible reserves on the super rich would be willing to pay a TON more for the VERY NEXT d chain/whip that entered the market. Auctions would actually be AUCTIONS because people would have a lot of disposable income and would want to show their wealth. General consumables would raise at an incredibly fast rate because without any items to go for after attaining all of the psuedo-rares the super rich desire they would have no other goals than stats (and fun people come on it's a freaking game... falling on deaf ears? =p). When somebody went to sell 1k magic logs there would be a small bidding war because it is much harder to gather items for use at an affordable rate. Look at what is happening to p pots/ranarrs. You can get 7k ea EASILY and I have seen them go for 8k ea occasionally. People want them and are willing to pay the higher and higher resulting prices. my point is that the rate of inflation itself would not be so high. if the most expensive item was under 10 mil, then lots of people would not be as motivated to hi alch 2k magic longs. once somebody made 10 mil and bought the best item there is, they would work on other aspects of the game, because there is no real influence to produce billions of dollars. of course there would be some multimillionaires, but i can bet you that money creation would not be half the rate it is if there were no rares at all Again I have to agree and disagree with you (I do that alot I know lol). YES, if what you said was true (max item 10mil) then that would be the case. BUT the problem is items that are at that price NOW would not be if inflation had it's true reign. When a new psuedo-rare debued they would enter the market at a MUCH MUCH higher price because there would be a ton of excess gp that would be worth less now than ever before. Example: 1mil bought the first rune 2handers. Because of the nature of the game at the time they were invaluable for pking. They were ancient magic... They were whips... and they ONLY cost 1mil. Nowadays 1mil is obtainable in a day EASILY. Back then 1mil was MUCH harder to come by. Therefore it was worth more. Ask an old RSC veteran what they would pay nowadays for a weapon as potent and rare as a rune 2hander was back then. It would be a TON. The point I am making is a mil bought a LOT more then than it does now. WITH rares = Investments are nearly SOLELY rares. They are a fixed amount of items that can ONLY get more rare (bannings, lonely deaths, etc.) They act as a HUGE buffer to keep prices stabalized. Psuedo-rares enter the market at a much lower price due to the fact that it is common knowledge that there will always be more entering the market and there are MUCH better investments for your excess gp. They also fall at a faster rate because they are not the "best" show of wealth. General consumables rise at a VERY slow rate because of the rares absorbing the EFFECT of inflation. This is why coal rates have ONLY doubled after years. yes, i am aware that the rising cost of rares absorbs the rising amount of gp being circulated. this has already spiraled out of control as the prices will continue to rise, and more gp will be created AS A RESULT, and the prices will rise AS A RESULT and so on. the rise of the price of rares is directly linked to the urge of players to hi alch at ridiculous rates, and the amount of gp in the economy is directly linked to the rare price increases, so each feeds the other with no break in sight. So you are telling me that people would not desire and therefor work their tails off for expensive things if they were not investable? All of the psuedo-rares beg to differ my take is that there would be less gp being created, because there would be no escalating price commodity to chase, and no powerful demand. there would be no real cash investments, and there would be significantly less gp in the ecomony overall. wealth would be based on assets rather than cash. people would spend their resources on skills rather than gp profits. inflation would be at a much more "natural" 3-4% per year. thats the way i see it if rares were never in the game in the first place When rares become absolutely unobtainable for new players (in a year or two when they are worth billions each) does that mean that all of the new players will stop working? No matter how fast they alch they will never be able to alch faster than the prices inflate. For every mil they alch the rares will rise five. It will come to a point where they will NEVER have a chance at a rare when they join. Now, does all this mean the won't play? Of course not. It means they will do what they do know. Work at smaller goals and hope against hope. I have maybe 50mil in total assets and to catch a phat set I would have to sacrifice all the things in the game that I enjoy to reach them... which I, and I would like to think MOST, won't do. I go after the goals that I enjoy and that are obtainable. Picture all the rares being made untradeable. After the massive amount of people who quit because that was 90% of their net worth prices would start to rise... and quickly. If you were super rich with 500mil+ gp sitting in your bank how much would you be willing to pay for the next useful psuedo rare? A ton. If you decided you wanted 99 prayer and you had that kind of cash with nothing to put it into you would camp out on forums outbidding every bone buyer that came along because you could afford it EASILY. Right now it costs ONLY 113mil to ecto 99 prayer from 1. To a portion of players this is chump change. Ask r2 pleasant. By paying only 22mil more they could buy all the bones they wanted at 3k each. Now think if there were *shock* TWO people on forums at the same time with the same goal. How much higher would they bid over each other? What about 3 people? 4? 100? Without someplace to spend their cash the super rich would make gp almost worthless in short order. Look at Diablo 2. You can't buy ANYTHING from another player with gp it has nearly zero value for this same reason. The past is the best indicator of the future. :? Now let me go play this game we mention because I adore this new minigame. I wish they made only 3 of the portals killable though so it would last the full 20. Less rewards for me but a TON more fun. :o I'll check this thread later see ya. :) I hope somebody replied in the half hour or so that it took me to type this lol. PM me in game to use some skills of mine (glories/potions) free or to ask a question.Fire Cape - 04/29/06 Lvl 104RAHK's Pro PC Gear and Guide(clickable) Tired of hack and slash? FPSers getting old? Give this game a try! Link to comment Share on other sites More sharing options...
Rebdragon Posted April 19, 2006 Share Posted April 19, 2006 Ah, the good ol' Rs economy discussion. Thanks to a few people it looks like all the idiots babbling incoherently about information of which they have no natural grasp are gone, and good discussions have ensued. But rather then add another repitituous post , I'd just like to inform everyone of an extremely brilliant idea thought up by my good friend Mr Gandalf. A few months ago on the RSB he posted an idea in the Suggestions Forum (don't know if its still there with the Forum update, but last I heard it was on its 5th thread) titled 'Solution to Discontinued Items' that was created in order to counteract the massive inflation in the game, and solve the problem with the rares market. Basically, a shop would be set up that sold rares at current market value. 2 weeks before the shop was built Rares merchants would be informed that the items would become non-tradable, so they would have a chance to sell any rares they don't want. The shop itself would sell all the rares when it came out, but it would not buy them from players. With rares being sold for 100s of millions at the shop billions upon billions of gp would be flowing out of the economy every day, thus counteracting much of the inflation within the game from alching, the new game, etc. Jagex has tried to counteract inflation in the past (Barrows repairs, Crystal weaponry), but now we feel that a larger step must be taken to solve the problem of inflation. Now, before everyone goes crazy, this is only a basic summary of his idea (if I wanted to say everything he said I'd need 3 whole RSB pages). Also, this would be considered a last resort incase inflation severly damages the economy, because an update like this could make or break the game. Feel free to post your opinions about this idea. n_n (and try to read the whole post before posting your ludicrous idiocy) [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series. Link to comment Share on other sites More sharing options...
Myweponsg00d Posted April 19, 2006 Author Share Posted April 19, 2006 :shock: *scratches eyes* Wow...people have actually posted reasonable conversations. Anyway...it looks like the GP rewards are much more reasonable now. However, this is what makes me angry: Why did they put it in? It definitely wasn't needed. It would've been much cooler if the GP were replaced with something like Tokkul so you could buy special items on that island. Sure it's not terrible anymore..but its still completely unneccesary(sp?). Here is another example of lower levels spawning tons of GP, and the higher levels having to pay for it. (as Oergg kinda said) Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
Tenpowers Posted April 20, 2006 Share Posted April 20, 2006 For example, a poor guy using guthans will train in rune, then switch to guthans to heal, while a rich guy might just train in guthans with a backup whip. Like me :oops: I feel incredibly insulted conisdering i cant even afford the guthan to do that :P Link to comment Share on other sites More sharing options...
RAHK Posted April 20, 2006 Share Posted April 20, 2006 :shock: *scratches eyes* Wow...people have actually posted reasonable conversations. Anyway...it looks like the GP rewards are much more reasonable now. However, this is what makes me angry: Why did they put it in? It definitely wasn't needed. It would've been much cooler if the GP were replaced with something like Tokkul so you could buy special items on that island. Sure it's not terrible anymore..but its still completely unneccesary(sp?). Here is another example of lower levels spawning tons of GP, and the higher levels having to pay for it. (as Oergg kinda said) I agree. It is both unnecessary and detrimental to the minigame's longevity. The gp isn't a goal for any people playing since it is now so low and without a "goal" like cw armor there will be no real reason to play after the novelty dies down. I really enjoy the game but I surely won't go play it when it is just me and 6 or 7 lvl 40's after the easy xp/gp. It will still be great fun at tip.it events though *hint* *hint* *HINT*... like once a month please? :D Oh, and welcome back to your topic. PM me in game to use some skills of mine (glories/potions) free or to ask a question.Fire Cape - 04/29/06 Lvl 104RAHK's Pro PC Gear and Guide(clickable) Tired of hack and slash? FPSers getting old? Give this game a try! Link to comment Share on other sites More sharing options...
noriad Posted April 20, 2006 Share Posted April 20, 2006 Some people here still don`t understand that players selling party hats and barrows armour to each other does NOT "stabilize the economy". Each time a player sells something to another player, money does nothing more than simply change their owner. No money is created or destroyed. The one who just sold the partyhat now has a big bunch of money to spend. You need to separate the MONEY part of the economy from the ITEM part of the economy, and look only at the MONEY part of the economy. Actions that bring cash money in the game: -hi alch -monster drops (including a tiny amount in Barrows chest) -shops buying things -new minigame. Actions that take money out of the game: -buying from stores, esp. runes and arrows since this is done in high volume. -barrows repair -crystal equipment restore -player with money in bank being banned or quitting -boat and cart trip costs (small amount) -people dying with cash on them, nobody picking up. As long as these two are of equal size, the amount of money in the game won`t change. The amount of inflation depends on the speed in which money is spent. total buying power = total money x speed of spending total sales = number of items people want to sell if the total money increases, total buying power increases (unless people keep it in bank, in which case speed of spending goes down) If the speed at which people want to sell items stays the same, price will increase. As people get more money, more money will go to stores to buy runes etc, until the cash in/ cash out balance is restored at higher overall amount of money. Link to comment Share on other sites More sharing options...
shade_bandyt Posted April 20, 2006 Share Posted April 20, 2006 dont forget that one of the biggest ways money comes into the game is by monster kills. from goblins to black dragons, the vast majority of monsters drop some gp that players stash in their packs and bank there is a big difference between REMOVING rares from the current economy, and NEVER HAVING rares in the economy in the first place. first of all, i think we agree that without rares in the economy, there would be no such thing as "real investments". of course, gradually the prices of psuedo rares, like barrows or infinity, would rise as merchants continue to buy low and sell high. but investing in these kinds of rares could also backfire on you if a new update comes out and overshadows the demand for the previous items. so you would not have a reliable investment item at all if no rares existed. second, my view is that players "working their tails off for expensive things" would be much less prevelant if there were no rares with escalating prices to work towards. we'd have the pseudo-rares at high prices, like guthans and whips, but these items would be valued based on their in-game functionality, not just because they "look cool". of course the cool look is a factor, but you would find a lot more demand for functional items than fancy ones, and i believe that there would need be much less money per player in circulation, causing a more stable level of inflation. i believe there would be a lot less alching just for cash, and merchanting would be more a case of negotiating low to buy, and selling and market value, so less inflation on prices in general its just my opinion, but i think the fact that rares exist is the very reason why players hi alch as much as they do and "print" so much money to cause the very inflation that th rares themselves absorb. yes, the rares protect the economy from the effect of inflation, but to me rares are also the very cause of the inflation in the first place Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
noriad Posted April 20, 2006 Share Posted April 20, 2006 > yes, the rares protect the economy from the effect of inflation NO THEY DONT Every time somebody buys a rare, the money only changes hands. The money is NOT destroyed. The seller can now use the money to buy other stuff. Link to comment Share on other sites More sharing options...
shade_bandyt Posted April 20, 2006 Share Posted April 20, 2006 if the cost of rares increase at the same rate as the increase in gp, then the rares absorb the effect of inflation, and prices of all other items wont be affected. thats what we mean by rares protect the economy from the EFFECT of inflation. as it is, all money of the super-rich players go into rare purchases. say in 1 week 200 million gp are brought into the ecomony, buy alching, monster drops etc, and in that week 100 blue p hats go up by 2 million each, the rise in the cost of rares absorb the rise in the amount of gp being circulated, and prevent the other items in runescape from going up in price because of the extra gp. i hope it makes sense Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now