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OMG! Stop the GP inflation!


Myweponsg00d

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Wikipedia is evil and should never be used as a sole source of information.

 

Omg you sound just like my school librarian :?

 

 

 

This will not have a great impact on the game; after all, it will become less popular with time and 100k here or there will not change that much.

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, unlike you filthy merchants :x

 

Damn you *shakes fist*

 

 

 

Dude, calm down. The mini-game will be empty have a week or so :roll:

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BlackFalcon...you're not getting it...this brings in GP...not nature runes....

 

 

 

And yes, now it has fortunately been changed so that it can only bring in like 40k at the max per hour.

 

 

 

However, if 1000 people total get that much per hour, thats 40m GP per hour. Still, not really a huge impact on the economy, but thats 40m per hour that we didn't have a week ago...and we certainly dont need it.

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Yes it does. Kind of like the dollar would if the U.S. decided to mint another million dollars without having the gold (which is the back bone of all currency) to back it up. Thing with a "virtual world" is that there's nothing like that to back up the value of 1 gp like a dollar. An extremly excessive amount of gp can be pumped into the game at any time since there is nothing to keep it in check. ***I got pulled away from the computer and have lost my train of thought, will finish post later ***

 

 

 

US was taken off the gold currency back in the 1930's i beleive, right before ww2

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fearspudgod, I know that alching does the same thing. MANY things in the game do the same thing. However, excess gp is really starting to cause economic problems now...and they decide to throw in ANOTHER gp spawn. However, this one is of MASSIVE scale with hundreds of people pulling in 50k-100k per hour...and they dont even have to spend any resources!

 

 

 

At least with alching you need to use nature runes and yew long bows.

 

 

 

In this game you just go in and fight...you dont even need food if youre high enough level.

 

 

 

Well, actually a lot of people mine the Essence, craft the Natures, make their own bows. That bring pure GP in. So calm down.

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fearspudgod, I know that alching does the same thing. MANY things in the game do the same thing. However, excess gp is really starting to cause economic problems now...and they decide to throw in ANOTHER gp spawn. However, this one is of MASSIVE scale with hundreds of people pulling in 50k-100k per hour...and they dont even have to spend any resources!

 

 

 

At least with alching you need to use nature runes and yew long bows.

 

 

 

In this game you just go in and fight...you dont even need food if youre high enough level.

 

 

 

Well, actually a lot of people mine the Essence, craft the Natures, make their own bows. That bring pure GP in. So calm down.

 

 

 

 

 

I don't even know why I bother posting on this forum anymore...I don't think I'll ever make a thread again. I can't tolerate responses from people who have no idea what is going on.

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Yes it does. Kind of like the dollar would if the U.S. decided to mint another million dollars without having the gold (which is the back bone of all currency) to back it up. Thing with a "virtual world" is that there's nothing like that to back up the value of 1 gp like a dollar. An extremly excessive amount of gp can be pumped into the game at any time since there is nothing to keep it in check. ***I got pulled away from the computer and have lost my train of thought, will finish post later ***

 

 

 

The U.S. has been off the gold standard for years. The dollar is backed by faith in the government.

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WOW. I feel the author's pain. This is embarassing, Tip.iters! If you have no grasp on the concepts at hand please do not post! Seriously, it's ridiculous. A few well thought-out responses and the rest is idiocy.

 

 

 

Let me write it out crayola-style so your childish minds can comprehend:

 

 

 

RED = Concepts you need to know

 

GREEN = Explanations that hopefully make it easier to understand.

 

 

 

1. The MORE gp brought into the game the less it's value.

 

(If you have 10mil you will pay full price or higher for something you need as opposed to having 1gp.)

 

 

 

2. GP is the only factor that it is important.

 

(Any ITEM brought into the game has NO effect on the amount of total gp. Only in certain circumstances can those items be directly converted to gold and ONLY THEN do they effect the total. Rares do not turn into gold or delete gold so they have no impact on the TRUE value of the gp. See Final Note.)

 

 

 

3. GP is INFLATING due to GP being "printed".

 

(Alching, thieving, general stores, mini-games, etc. CREATE GP they do NOT bring it out of circulation. Picture having a job in real life where the boss prints your paycheck out in fresh $20 bills. Picture a store that bought your items in the same manner. See the problem?)

 

 

 

Please do not flame unless you know what you are talking about! I hope this is clear enough because I am rather tired but it should suffice.

 

 

 

Final Note:

 

True rares lessen the EFFECT of the inflation (NOT lessen inflation otherwise they would have to consume gp like a girlfriend (jk =p)) on the general economy ONLY because it takes the gp of the super rich from going to consumables (magic logs, sharks, d bones, etc.). They do NOT CREATE gp. They are a perfect example of what inflation does to items. If it were not for rares the super rich would be more than willing to spend more and more on the consumables that they wanted. Picture p pots at 50k a pop. Ugly, eh? :wink:

 

 

 

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True rares lessen the EFFECT of the inflation (NOT lessen inflation otherwise they would have to consume gp like a girlfriend (jk =p)) on the general economy ONLY because it takes the gp of the super rich from going to consumables (magic logs, sharks, d bones, etc.). They do NOT CREATE gp. They are a perfect example of what inflation does to items. If it were not for rares the super rich would be more than willing to spend more and more on the consumables that they wanted. Picture p pots at 50k a pop. Ugly, eh? :wink:

 

 

 

EDIT: Ooh, I am quoted in a sig! First time lol go me! *jigs* :P

 

consider this. the existence of tradeable rares in runescape create a very powerful demand for them. the demand is super high not only because a rare item is collectible, but more importantly because it is a 100% guaranteed profit investment. no matter how expensive a rare is, people will pay the price for it, because they are guaranteed to make a profit on it in the future. this is a form of passive income, and is a very attractive commodity

 

 

 

in order to satisify this demand, people who want a rare for investment purposes are going to need LOTS of moolah. how? 2 ways, either print their own money (high alching) or get it from elsewhere in the economy (merchanting). lets say for argument sake that the money for the rare is half alched cash and half merchanted. now he can afford to buy the rare at above the price the previous seller bought it for. the next in line rare owner is also alching and merchanting his way up to the rare price, as is the next in line and the next in line. because of this, we have a people making money chasing after the very fast rising rare price. more money is being made by alching, so more money in the economy. more money is also being transferred, so prices of other items are also being affected

 

 

 

now, lets take rares out of the economy completely. imagine that rares were never tradeable, and p hats were nothing more than primitive looking wooly hats. do you think that people would alch and merchant as much? would there be as much money in the economy? would there be anything in the ecomony increasing at 100-150% per year? think about it. there's no right or wrong answer, just what you think would be the state of the runescape economy if there was never anything such as atradeable rare

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Wow, I only had a simple grasp on the problem about GP inflation before, this really is starting to worry me. They need more ways to drain it out of the game, like the barrows armour... I don't want the economy to crash, all the merchants would riot o.O

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Inflation is a problem, but in some ways it is good, merchanters enjoy it (like my santa hat has doubled since i bought it), but it does mean that too much money is in the game, i agree, there should be more ways of leaching money out of the game, just not sure how it could be done :S

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This is one of the most accurate points im about to make jagex has made this mini game beacuse of gp in runescape gp in runescape is getting lower and lower every day they are afraid gp will get very low at one point and not know what to do i mean they cant give every player 100m

 

 

 

cause then every one will be rich thats why they have things called hi alcing to put money into the game but even though that is still very good the game is still low on money from all the permmanent accounts banned with 500m+ can take alot of cash out so then jagex made magic traning arena down by duel areana they were hopping hi alcers with not wnough cash for yey longs would go down there and waist there nats bringing cash into the game

 

 

 

But that didint happen for a month alot of people were there for the new mage armor and wepons but once those started coming in afther that month i never see any one there any more i was hi alcing on my pure there in w 9 and there were 2 people there this was meant for alot of people to come here so more money enters the game so for my conclusion

 

 

 

They made this mini game "PEST CONTRO" so people come for the very well rewarded exp and cash and this should be a very good way for gp to come into the game i made 50k so far

 

 

 

 

 

btw srry for the long post anybody correct me if im wrong this is pretty accurate :)

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fearspudgod, I know that alching does the same thing. MANY things in the game do the same thing. However, excess gp is really starting to cause economic problems now...and they decide to throw in ANOTHER gp spawn. However, this one is of MASSIVE scale with hundreds of people pulling in 50k-100k per hour...and they dont even have to spend any resources!

 

 

 

At least with alching you need to use nature runes and yew long bows.

 

 

 

In this game you just go in and fight...you dont even need food if youre high enough level.

 

 

 

Well, actually a lot of people mine the Essence, craft the Natures, make their own bows. That bring pure GP in. So calm down.

 

 

 

 

 

I don't even know why I bother posting on this forum anymore...I don't think I'll ever make a thread again. I can't tolerate responses from people who have no idea what is going on.

 

 

 

- i agree with you that people really need to think before they just post nonsense on here... I mean seriously is natures, essence, or bows gp????? lets think here for a sec....... NO!

 

 

 

3. GP is INFLATING due to GP being "printed".

 

(Alching, thieving, general stores, mini-games, etc. CREATE GP they do NOT bring it out of circulation. Picture having a job in real life where the boss prints your paycheck out in fresh $20 bills. Picture a store that bought your items in the same manner. See the problem?)

 

 

 

- i will agree with everything except when u say general stores dont bring it out of circulation. Whenver you buy an item from there money is taken out of circulation.

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because there are no real money sinks (like taxes and expenses) that affects everybody, then regardless of how you play, you'll accumulate wealth rather than lose it or remain even. in real life, we work for income, and have to pay bills as expenditure, so you cant really accumulate wealth unless your income is really really high. in runescape there is no expenditure that is compulsory for everybody, so you just keep getting richer the longer you play.

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I'm sure they're trying to ward off merchanters and such. I'm glad they finally have a GP feed that isnt completely stupid.

 

 

 

I mean, barrows was awesome, and you could argue that its still ruining the economy to this day.

 

 

 

I don't see how getting people to play normally for adequate gp is bad...

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IMO barrows are actually helping the rs economy, as the millions spent on barrows armor could go instead to phats or raw materials, and the recharge fee on barrows armor just drains more cash from the game.

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exactly bloodveld. and the price of barrows is justified because its the best combat armor in the game. i mean, youd expect that rune is more expensive than iron for the same reason. so if barrows is way better than rune armor, then its reasonable to pay way more.

 

 

 

but barrows expenses dont affect everybody, and neither does the other big money sinks. all these costs are optional and only applies to a few people, and they dont have to pay if they dont want to

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now that they fixed it its fine; barrows definately stopped inflating, but its the whole problem that alot ov barrows owners ARENT the superrich; same with the new gloves, 130k extra every time you die in the wild

 

 

 

jagex is basically moneysinking the peopel who drive the economy, the peopel who buy the nats to level and teleblock, the people who buy the deaths to ancient; without us so many skills would fall out, and jagex looks to us to lose even more ov our money

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