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Bonfire


eliisgood

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*Edit* I know that I have posted this before, but since it has now sunk off of the forums, I think that now I will take the opportunity to post it again....here it is!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here are some ideas to add to firemaking for a bit of variety :) At lvl 40 firemaking you can build a bonfire. You would build a bonfire by using logs with fire, repeat. You can only use logs with fire once, at lvl 50 you can do it twice. This would look kind of cool, the fire would last longer, and it would be a slightly faster way to get exp. This would make cooking exp. go up by 1 point extra for everything you cooked. If you wanted, you could also chuck things on the fire that you didn't want anymore, as long as they were some-what burnable.

 

 

 

At lvl 80 firemaking, you could use tinderbox with dead tree or fallen tree. You character would go around (animation would take awhile) and light the tree on all of its sides. When you light a dead tree, it will give you the exp. of 20 logs, and when you light a fallen tree, it will give you the exp. of 40 logs. (since fallen trees are harder to find)

 

 

 

At lvl 90 firemaking, you can light normal and evergreen trees (not yews, willow, etc.) on fire. This would give you the exp. of 8 normal logs. You can not cook food on these fiery trees. (when trees are done burning, they drop 5 piles of ash, this applies to all burnt trees)

 

 

 

At lvl 99 firemaking, you can burn hollow trees if you have a torch (see below). This results in the exp. of 10 oak logs and gives you 5-8 ashes.

 

 

 

As a random event a lesser (or perhaps a "Fire Elemental?) would be summoned next to you when are firemaking. This lesser would not attack you unless you attacked it first. The lesser would have to the option to "talk" to it. When you talked to it, it would give you either magic logs (9-28+) or a torch (see below).

 

 

 

A torch would be a non-tradeable item that you could only get by a random event, or by using a 5 planks with a knife. This would give you an 'unlit torch', you would then have to get wheat and use it with 'unlit torch', creating 'dry torch'. Using 'dry torch' with a burning tree of any kind would result in a 'torch'. The torch would allow you to light a fire faster than normal (the animation time would be cut in half) and it would give you 1/2 or 1 more exp. per log lit. To keep the torch Burning, you would have to use certain types of alchohol with it. The alchohol scale would go like this:

 

 

 

Beer burns for one minute (three minutes if used with the distiller in the "regecide quest"); Karajma rum would burn for a minute and a half; Keg of beer would burn for 2 minutes. (Keg of beer would be a members-only)

 

 

 

Well, any constructive criticism or compliments would be appreciated :) My brother (eaf-spencer) and I (eliisgood) came up with this idea, and it has been edited by the member's of this forum :)

 

 

 

 

 

 

 

Another new idea by the people who have posted on this topic: flaming weapons!

 

 

 

Well, I just compiled this from all of the suggestions that I have heard, if you think it could be better, please suggest something better or new instead of just criticizing the idea Wink

 

 

 

How flaming weapons would work:

 

 

 

 

 

 

 

 

 

 

 

_____________________________

 

 

 

|Logs|woodcutting level|weapon|level to burn|

 

 

 

|____________________________|

 

 

 

|normal|1 |Bronze |15 |

 

 

 

| |1 |Iron |20 |

 

 

 

|oak |15 |steel |25 |

 

 

 

| |15 |black |30 |

 

 

 

|willow |30 |mithril |45 |

 

 

 

|maple |45 |adanamite |60 |

 

 

 

|yew |60 |rune |75 |

 

 

 

|magic |75 |dragon |99 |

 

 

 

 

 

 

 

You can "burn" weopans with the logs shown above or better.

 

 

 

(e.g. with maple logs you can burn anything except rune and dragon)

 

 

 

The weapons are indicated like (p), burnt: (e.g.Mithril longsword (B)).

 

 

 

Like Runecrafting, the higher your level the more efficient the burn,

 

 

 

the burn wears off after a certain number of hits. This would make it so that merchants could still sell "flaming" weapons without them going out over the period of a day or so. Burn damage would work much like poison; when you damage a monster, there is a %50 chance that the monster will become burned. Burning lasts for 6 seconds, and hits 1-5 damage every two seconds (depending on firemaking and attack level?).

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Wouldn't it be nice if you could put more than one log on top of each other to create a bonfire? You could get firemaking experience more quickly, and the fire would last longer.

 

 

 

 

 

 

 

 

 

 

 

and everything would be so easy, I like the way firemaking is....

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  • 1 year later...

here....I came up with a different idea quite awhile back; I will take the opportunity to edit my original post and replace it with this; it explains things much better.

 

 

 

Off Topic: Bubsa, how you doing? I haven't been posting in awhile....do you still remember me?

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Fire making in normally extremely boaring so it makes no diffrents.

 

 

 

My idea to put down a large number of logs and then have the fire leep over and light them making a huge fire, is better than you use extra logs with it.

 

 

 

 

 

 

 

Off topic: I dont think he can forget

Well I knew you wouldn't agree. I know how you hate facing facts.

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We can think about some stuff to make firemaking cooler, for instance that you can use those burnt weapons...

 

 

 

 

 

 

 

I think it should be better cuz every1 who uses it says *as explained here* that firemaking is boring, lets heat it up!

 

 

 

 

 

 

 

How about adding some new herblore potions which need heating, I dont understand why potions are not needed to be cooked or heated anyhow, if you have chemics you will see that without fire (or heat) a lot less things can happen.

 

 

 

 

 

 

 

My suggestions:

 

 

 

 

 

 

 

Invincibilty potion

 

 

 

level 45 herblore required

 

 

 

This potion can get you invincible (unbeatable) for some time, you need an ALFALFA herb (not just made up, its an excisting herb which contains calcium) and dragontoes (can be cut off a death dragon, they will drop down and lay death for some seconds so you can cut it off)

 

 

 

You need 2 dragontoes for 1 potion (every dragon has 4 toes, but depending on your crafting level -minimum of 50 needed- you can cut off enough toes in the time it lays death)

 

 

 

 

 

 

 

You have to mix the ingredients and use it on a fire (not a range or something like that)

 

 

 

 

 

 

 

A regular fire is less hot than the other fires, so the potion gets less strong.. (goes up every kind of fire)

 

 

 

 

 

 

 

Regular: 5 seconds of invincibility

 

 

 

Oak: 7 seconds ""

 

 

 

Willow: 10 seconds ""

 

 

 

Maple: 12 seconds ""

 

 

 

Yew: 15 seconds ""

 

 

 

Magic: lasts until some1 hits a 10+ on you

 

 

 

 

 

 

 

If used on bonfire the time is increased by 2 seconds!

 

 

 

 

 

 

 

When you are invincible your skin shined a little lightblue so other people can see that you are invincible.

 

 

 

 

 

 

 

For every potion you need to let it burn during the whole time that the fire burns, you can take it off earlier, if you do the potion will explode which results in a 10 hit on yourself and the people who stand too close to the explosion!

 

 

 

 

 

 

 

Skin protection potion

 

 

 

Level 60 herblore required

 

 

 

This potion can be made by mixing ALOE VERA (again not just made up, aloe vera is used for skin products in RL too) up with 3 tree ashes (gained by burning a tree)

 

 

 

 

 

 

 

Again you use the unfired potion on a fire/bonfire

 

 

 

 

 

 

 

This potion is really strong so "cold" fires are way too weak to get this potion mixing up, you need at least a yew bonfire to get it working

 

 

 

 

 

 

 

Yew bonfire: You are protected against poison until you die!

 

 

 

Magic fire: You are protected against poison until you die!

 

 

 

Magic bonfire: You are protected against burn and poison until you die!

 

 

 

 

 

 

 

Burn can be caused by dragons and by burnt weapons, so this potion will be very usefull when fighting dragons or going into the wilderness where burnt weapons will be popular. Burn works like poison.

 

 

 

 

 

 

 

The potion is called Skin protectionpotion (YB) when used on yew bonfire, Skin protectionpotion(M) when used on magic fire and skinprotectionpoiton (MB) when used on magic bonfire.

 

 

 

 

 

 

 

Your skin shines a little red when u use this potion

 

 

 

 

 

 

 

Recover-Potion

 

 

 

level 75 herblore required

 

 

 

This potion can be made by using CAPSIUM herbs (also not made up, this herb seems to contain a lot of vitamines and cleanses the blood) with some Kalphite blood.

 

 

 

 

 

 

 

Kaplhite blood can be gained by killing a kalphite, like dragons they will drop down death and lay for some seconds during there seconds use a knife on the death body and fill a vial with kalphiteblood. A Kaplhite worker has 1/3 vials of blood, a Kaplhite guard has 1/2 vials of blood and of course the queen has 1/1 vial of blood. You need 1 full vial of blood to mix the potion.

 

 

 

 

 

 

 

The effect of this potion is really useful, you regenerate health WAY faster than normal when the effects of the potion are working, its like some really good food!

 

 

 

 

 

 

 

You can cook it on any kind of fire.

 

 

 

 

 

 

 

Regular --> You regain 1 HP every 3 seconds

 

 

 

Oak --> You regain 1 HP every 2 seconds

 

 

 

Willow --> You regain 1 HP every 1 seconds

 

 

 

Maple --> You regain 2 HP every 3 seconds

 

 

 

Yew --> You regain 2 HP every 2 seconds

 

 

 

Magic --> You regain 2 HP every 1 seconds

 

 

 

 

 

 

 

When used on bonfire the time is reduced by 1 second, in case of the willow and magic bonfires you gain +1 HP every second.

 

 

 

 

 

 

 

This potion lasts until you have 10 HP less than your max, which makes it really useful to train on low level creatures!

 

 

 

 

 

 

 

Your skin will flash blue and yellow as long as the potion is working. And like the other heated potions there will be ®, (O), (W), (ME), (Y), (MA) or the bonfire-version after the name of the potion so people see what they buy when you sell the potion.

 

 

 

 

 

 

 

These are just some examples to combinate herblore with firemaking, if you like these ideas I will try to come up with some combinations with other skills too!

 

 

 

 

 

 

 

Cyah

 

 

 

 

 

 

 

King 2004

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Ummm I'd use a furnace but anyway...Not great ideas the magic invisablity poition is like have a little sheild with a big 10hp maxwritten across it.

 

 

 

The last one does not work at all, if it was 3hp per second you could be under heavy melee attack then run off heal a bit come back and repeat. This could be done to infinatey, it would have to be carfully done but its like a shield that absorbs damage turns it in to hp and stores it until after the fight. You walk off you suddenly have full health, or find something that does 7-12 damage cositantly then stay there, and its near impossible for you to die, arm yourself with a bronze dagger so you do damage but it can heal(or you can get a friend and they do the same in a dual) so you gain exp with out losing hp

Well I knew you wouldn't agree. I know how you hate facing facts.

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Thanx for your addition

 

 

 

 

 

 

 

I disagree with you on the first potion, you should realize that that only is the case when you use a magic potion, the other ones just last X-seconds, and if you use a magic heated potion you will be able to be invincible UNTIL some1 hits a 10+ on you, so its not like having a shiled with 10+ on it because the effect will be over once a 10 hits you and then the battle will be regular again.

 

 

 

 

 

 

 

Maybe you are right about the last potion, it will be better to add a time limit to the effect than to add a hit-limit to the effects of the potions. Lets say like the potion works 10 seconds and then the effects are gone.

 

 

 

 

 

 

 

Cyah

 

 

 

 

 

 

 

King 2004

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hmmmm...I like some of the things that you are saying, but I do agree that the last potion is way unrealistic....30 hp? That is way too much....I know that it may not seem like much, but if you are eating food with it and have other potions working at once and maybe combined with a protect prayer.....that makes you way too powerful (especially if you used the invincibility potion with the health restore potions).

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you know? this firemaking idea litterlay BURNS!! is up, in other words: I LOVE THE IDEA! (PLZ LET IT BE f2p ALSO!!!! LOL)

Known in-game as Mister evil9(lvl 93)(P2P).

Modding gta2(making maps, scripts,editing it).

On world 54 mostly.

Made a nice GTA2 site!

A little in-active...

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yes, the other two potions would be ok if they were tweaked a bit.....part of this firemaking idea would be f2p, some would be p2p because of the items involved (I think that I said which, but maybe not :/

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you know? this firemaking idea litterlay BURNS!! is up, in other words: I LOVE THE IDEA! (PLZ LET IT BE f2p ALSO!!!! LOL)

 

 

 

 

 

 

 

Theyre hot :P

 

 

 

 

 

 

 

I made the example potions mainly to illustrate the idea of heatening potions, they were a little quickly made up so maybe I was a little too easy with the last potion.

 

 

 

 

 

 

 

Now shall we look forward to combaine the firemaking skill with some other skills again?

 

 

 

 

 

 

 

King 2004

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Sure, the only negative thing was my third potion :D

 

 

 

 

 

 

 

Let's move on:

 

 

 

 

 

 

 

Ive already announced a possible combination with prayer in my topic pray to be like , where it gets a new option to burn ashes, bones and robes of "bad" gods. That will do in combination with prayer I think.

 

 

 

 

 

 

 

Maybe magic can be enpowered with some fire too, if you can control a fire with magic you will have to be really good! We already see the fire blast, fire strike, fire wave and fire bolt but what do they have to do with fire?

 

 

 

 

 

 

 

Maybe it will be cool to keep the fire attacks the way they are and add a new option to use "Gather energy" (level 5 magic required) from a fire. When you have gathered energy with a fire staff/mystic fire or lava staff the staff will glow a little red which means the fire attacks are powered.

 

 

 

 

 

 

 

The energy bonus will get the magic spell more effective of course and it will cause burn (explained before) the way it looks you see a long red line of energy followed by the bolt, wave, strike or blast image.

 

 

 

 

 

 

 

Gathering energy can only be done on maple or better BONfires, so the powered staffs will be less regular. When used on a maple fire 5 fire spells are powered. On a Yew fire 10 spells are powered and at a magic fire 15 spells are powered.

 

 

 

 

 

 

 

Nice 1?

 

 

 

 

 

 

 

Cyah

 

 

 

 

 

 

 

King 2004

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Well for magic I thought the formula for experience was + 2*

 

 

 

 

 

 

 

You could say that the experience will be higher automatically since will always be higher due to the powerbonus, so I dont think it will be nesecary to change the value

 

 

 

 

 

 

 

Cyah

 

 

 

 

 

 

 

King 2004

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When you light a dead tree, it will give you the exp. of 20 logs, and when you light a fallen tree, it will give you the exp. of 40 logs. (since fallen trees are harder to find)

 

 

 

At lvl 90 firemaking, you can light normal and evergreen trees (not yews, willow, etc.) on fire. This would give you the exp. of 8 normal logs. You can not cook food on these fiery trees. (when trees are done burning, they drop 5 piles of ash, this applies to all burnt trees)

 

 

 

At lvl 99 firemaking, you can burn hollow trees if you have a torch (see below). This results in the exp. of 10 oak logs and gives you 5-8 ashes.

 

 

 

 

 

 

 

_____________________________

 

 

 

|Logs|woodcutting level|weapon|level to burn|

 

 

 

|____________________________|

 

 

 

|normal|1 |Bronze |15 |

 

 

 

| |1 |Iron |20 |

 

 

 

|oak |15 |steel |25 |

 

 

 

| |15 |black |30 |

 

 

 

|willow |30 |mithril |45 |

 

 

 

|maple |45 |adanamite |60 |

 

 

 

|yew |60 |rune |75 |

 

 

 

|magic |75 |dragon |99 |

 

 

 

 

 

 

 

 

 

 

 

 

 

 

i think it will b to mutch exp (death trees for 500 exp etc)

 

 

 

 

 

 

 

and mage logs are already burn able at lvl 75 why sould someone need lvl 99 for them?

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^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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The firemaking level to burn logs is still equal, its just the level to het the weapons lighted which is 99. That should be high since a glowing dragonaxe should be kept really rare!

 

 

 

 

 

 

 

Cyah

 

 

 

 

 

 

 

King 2004

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Well, I was thinking that to counter the huge exp for burning a fallen tree, the respawn time would be perhaps four to five minutes? Or I guess you could lower the exp to 30 normal logs and make the respawn time two minutes and thirty seconds.

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