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att and def combat stats question...


normalkills

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the attack and defense skills... are they simply for being able to use better weapons and armor, or do they effect your actual fighting ability. like does the attack skill make it easier for you to hit someone the higher it is, and does the defense skill make it harder for someone to hit you. im not talking about the amount of damage you deal or take, just the chance to not hit a zero or the chance to be hit by a zero. do i make sense? #-o

turn my headphones up! you herd! `( ;])

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yes. Attack, the higher it is the more you will hit above 0 (according to your strength level). Defence, unlike popular belief, does not lower the amount of damage that someone can hit you. It just lowers the amount of time they actually hit you. Hope that helps.

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yall understood my jumble of words perfectly, and thats what i was thinkin, and what i wanted to here `( ;]), thx for the facts and quick responce both of yahs, peace out. :!:

turn my headphones up! you herd! `( ;])

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oh one more question actualy... besides the xp distribution, does using an att, arg, or def style attack effect ur fight? #-o

 

Yes it does. Basically:

 

Controlled adds 1 level to your attack, strength, and defence levels while fighting.

 

Accurate adds 3 levels to your natural attack level while fighting.

 

Aggressive adds 3 levels to your natural attack level while fighting.

 

Defensive adds 3 levels to your natural defence level while fighting.

 

 

 

In RSClassic they used to spell that out and wrote that each of them did that next to the styles. This also explains how aggressive style can actually add one to your max hit.

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oh one more question actualy... besides the xp distribution, does using an att, arg, or def style attack effect ur fight? #-o

 

Yes it does. Basically:

 

Controlled adds 1 level to your attack, strength, and defence levels while fighting.

 

Accurate adds 3 levels to your natural attack level while fighting.

 

Aggressive adds 3 levels to your natural attack level while fighting.

 

Defensive adds 3 levels to your natural defence level while fighting.

 

 

 

In RSClassic they used to spell that out and wrote that each of them did that next to the styles. This also explains how aggressive style can actually add one to your max hit.

 

 

 

I never knew that...

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Raising the levels has a small effect, but the bonuses for the weapon and armour are typically larger than the level required to use them.

 

 

 

eg. A defence level 20 in full Mithril has a higher melee defence than a level 40 in character clothing only, though the the defen level 40 unassisted is better against mage.

 

 

 

All levels count, yours and the bonus/penalty for any equipment you wear/wield.

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