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Quick question.


dr_eggman789

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I heard somewhere that if you kill a certain number of aggressive NPC's then they won't attack you anymore. Is this true?

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that person probably just stayed around the npc's for a while

 

 

 

im not sure how long you have to stay for them to stop being aggressive, but it think its 10-15 mins...

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you have to be in there area for a certine length of time

 

 

 

I'v timed it and its 15 mins approx.

 

 

 

i only care about it in brimhaven though, those dogs are annoying

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I was only asking cause I was mith mining in wild and those hobgoblins are annoying as hell.

 

 

 

Hell is the right word. Wilderness IS like hell.

 

 

 

I think there is no exception of when they stop attacking in wilderness, but I could be wrong.

 

 

 

There is no level limit on when they will stop attacking in wilderness. That's because it's meant to be dangerous.

 

 

 

And somehow I feel like black knights hits me more often in Lava Maze than in Dark Wizard Tower Dungeon. (AKA Members' Dungeon)

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nope 15 min (approx. ) limit applies everywhere including in the wildy.

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Yeah, i dont tend to hang around the wildy long enough to find out if it applies there or not..

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nope 15 min (approx. ) limit applies everywhere including in the wildy.

 

 

 

Not neccessery, unless Tip.It is lying, the Desert Bandits will go on attacking you after the minutes they are meant to stop. So it isn't everywhere.

 

 

 

Nobody can confirm about Pest Control as it finishes within 6 minutes.

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Good old autoattack :D

 

 

 

When you leave the area to next loadingscreen the mosnters "reset" and start attacking you again.

 

 

 

The time is around 10mins and u can stay logged in for 6 mins (if you don't do anything to rs client). Good old and boring afk training.

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nope 15 min (approx. ) limit applies everywhere including in the wildy.

 

 

 

Not neccessery, unless Tip.It is lying, the Desert Bandits will go on attacking you after the minutes they are meant to stop. So it isn't everywhere.

 

 

 

Nobody can confirm about Pest Control as it finishes within 6 minutes.

 

 

 

these are exceptions cause by the fact that bandits dont auto-atk, so they never start this 15 min. limit at all, the fact that you can wear armour to make them attack affects this so makes them a void candidate for this rule.

 

 

 

and as with pest control and the fight caves these monsters are always aggressive as they are in mini games.

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Once you've been around certain NPCs for awhile, they stop auto-attacking you. Say you're in the Taverley Blue Dragon area. The babies will attack you but then stop. But, if you go through the tube then come back in, the auto-attack will reset itself.

Rcty

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Another point to note about this is that the "ceasefire" (of sorts) actually transends worlds.

 

 

 

For example: You could be at the Blue Dragons in Taverley Dungeon in World 2. If you manage to stay long enough for them to stop auto-attacking you, you could switch to World 9 and they still won't auto-attack. (Yes, I've actually done this, just not those exact worlds or locations.)

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Another point to note about this is that the "ceasefire" (of sorts) actually transends worlds.

 

 

 

For example: You could be at the Blue Dragons in Taverley Dungeon in World 2. If you manage to stay long enough for them to stop auto-attacking you, you could switch to World 9 and they still won't auto-attack. (Yes, I've actually done this, just not those exact worlds or locations.)

 

 

 

That's true, I've done that. But also getting a random event that takes you somewhere (prison pete, evil bob, etc.) will reset it and the monsters will be aggressive again.

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nope 15 min (approx. ) limit applies everywhere including in the wildy.

 

Strange i timed 10 min. But i'm F2P, dunno.

 

Anyway the last monster will keep attacking you afther the 10min until you kill him.

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nope 15 min (approx. ) limit applies everywhere including in the wildy.

 

Strange i timed 10 min. But i'm F2P, dunno.

 

Anyway the last monster will keep attacking you afther the 10min until you kill him.

 

yes, it's exactly 10 minutes just confirmed with skeletons in world 50.

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Another point to note about this is that the "ceasefire" (of sorts) actually transends worlds.

 

 

 

For example: You could be at the Blue Dragons in Taverley Dungeon in World 2. If you manage to stay long enough for them to stop auto-attacking you, you could switch to World 9 and they still won't auto-attack. (Yes, I've actually done this, just not those exact worlds or locations.)

 

 

 

That's because all the world are exactly the same. The only diffrence is number of players in the worlds. Nothing else.

 

 

 

Yes it won't autostart when you log out. This is probably to prevent death for people with bad connection.

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What if you log out for an hour or longer, and then you go back to the same or different world? Is it still in effect?

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It's not the size, but what you do with it. Oh but for your southern appendage, it's size fellas! ;)

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What if you log out for an hour or longer, and then you go back to the same or different world? Is it still in effect?

 

 

 

Yep, I logged out when I was past bedtime. In the morning before work they didn't attack me. So yes it works. :lol:

 

 

 

But like I said, it is very limited. It could even change if the music doesn't.

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