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a new cape, range cape!


laurens

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well

 

mabye you think this is a strange suggestion

 

but lets look at the capes

 

 

 

mage capes

 

fire cape, zamorak cape, saradomin cape, guthix cape

 

 

 

melee capes

 

fire cape, obby cape, legends cape,

 

 

 

range

 

------

 

 

 

well the firecape does give +1 bonus for ranged

 

but is that good? no way

 

 

 

fire cape gives for melee + 4 strenght and some other

 

 

 

zamorak/saradomin/guthix cape gives + 10 for mage

 

 

 

well

 

i think there should be a kind of range cape

 

with like + 8 range att/def or something

 

that would be fair for the rangers

 

(im myself a ranger to)

 

 

 

is this a good idea :-k

 

answer, and tell why u think its a good idea or a bad idea

 

not just some answers that doesnt tell anything interesting

 

 

 

(dont blame me plz for bad english, because it isnt my first language :-w )

Apparently none of you can multiply correctly....

300cats x 100deaths= 3,000deaths

 

3,000deaths=900,000gp

^^WTF?^^

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good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range.

 

ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus...

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^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range.

 

ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus...

 

 

 

but still

 

when the meleer whould wear full torag + drag sq shield etc

 

he/she would have a defence bonus of like 350+ against range

 

when the rangers do have an attack bnous of 200+ thats just more than half of the defence for meleers

 

so a cape would be fair

 

 

 

i know mages are getting 'owned' by rangers most of the time

 

but still melee is to hard at high lvls

 

 

 

i mean

 

highest range hit?

 

crystal bow+ 99 range + range pot is 24 i think

 

(im self 90 range and i can hit 23)

 

 

 

highest melee hit?

 

well ive seen people hit about 100, but that doesnt count because no1 will use 1 hp full dharoks at wildy

 

 

 

but a whip hit can be like 40+

 

 

 

i suggest a range cape, that rangers could hit like 1 mabye 2 more on very high range lvl

 

 

 

in my opinion its fair

 

 

 

 

 

 

 

and thanks for the replys guys

 

 

 

(and plz do not blame me for my noob english O:) )

 

 

 

 

 

edit again jwrm22

 

 

 

mages dont get that much att bonus

 

i know u are right

 

 

 

but with the ahrims + god cape + ancient staff + mage book + seers ring + mage book

 

its still huge mage bonus

 

 

 

i know this is very expensive to wear in wildy

 

but that could be with a ranger cape to

 

 

 

why not make a special range quest

 

mabye this would solve the problems

 

and have good requirements

 

like 80 range +?

 

and ahrims does give huge def bonus to, so very underpowered are mages not really in my opinion

Apparently none of you can multiply correctly....

300cats x 100deaths= 3,000deaths

 

3,000deaths=900,000gp

^^WTF?^^

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We need to keep in mind that Range is probaily the most underpowered, not because Ranger's can't own, just to become successful wih Range in the Wildy you must have a very high level.

 

 

 

Using the Tip.It Calculators the Max possible Ranged Hit with 99 Ranged, Rune Arrows and a Ranged Pot is 24, lets say 25 with a Crystal Bow. With melee you can hit 40+, and with mage you can hit at least 30, maybe more. These skills all have Ammys and Capes and they can both hit higher, so why not give Rangers like myself a nice new cape?

I_Xpk3r_I: Future Mayhem Maker

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well

 

mabye you think this is a strange suggestion

 

but lets look at the capes

 

 

 

mage capes

 

fire cape, zamorak cape, saradomin cape, guthix cape

 

 

 

melee capes

 

fire cape, obby cape, legends cape,

 

 

 

range

 

------

 

 

 

well the firecape does give +1 bonus for ranged

 

but is that good? no way

 

 

 

fire cape gives for melee + 4 strenght and some other

 

 

 

zamorak/saradomin/guthix cape gives + 10 for mage

 

 

 

well

 

i think there should be a kind of range cape

 

with like + 8 range att/def or something

 

that would be fair for the rangers

 

(im myself a ranger to)

 

 

 

is this a good idea :-k

 

answer, and tell why u think its a good idea or a bad idea

 

not just some answers that doesnt tell anything interesting

 

 

 

(dont blame me plz for bad english, because it isnt my first language :-w )

 

 

 

You're being biased and either untruthful or unaccurate in your analysis.

 

 

 

Here is how your list SHOULD look:

 

 

 

Magic Capes:

 

Fire Cape (Att/Def), God Capes (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Melee Capes:

 

Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Range Capes:

 

Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Note that ALL the capes that give melee defense and attack ALSO give magic AND range defense and attack. Technically, the only type of attack style that gets more capes than the other two is magic.

 

 

 

So if you want to complain about range having an unfair disadvantage of capes, lets make sure you at least get your FACTS straight first, eh? :shame:

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good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range.

 

ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus...

 

 

 

but still

 

when the meleer whould wear full torag + drag sq shield etc

 

he/she would have a defence bonus of like 350+ against range

 

when the rangers do have an attack bnous of 200+ thats just more than half of the defence for meleers

 

so a cape would be fair

 

 

 

i know mages are getting 'owned' by rangers most of the time

 

but still melee is to hard at high lvls

 

 

 

i mean

 

highest range hit?

 

crystal bow+ 99 range + range pot is 24 i think

 

(im self 90 range and i can hit 23)

 

 

 

highest melee hit?

 

well ive seen people hit about 100, but that doesnt count because no1 will use 1 hp full dharoks at wildy

 

 

 

but a whip hit can be like 40+

 

 

 

i suggest a range cape, that rangers could hit like 1 mabye 2 more on very high range lvl

 

 

 

in my opinion its fair

 

 

 

 

 

 

 

and thanks for the replys guys

 

 

 

(and plz do not blame me for my noob english O:) )

 

 

 

 

 

edit again jwrm22

 

 

 

mages dont get that much att bonus

 

i know u are right

 

 

 

but with the ahrims + god cape + ancient staff + mage book + seers ring + mage book

 

its still huge mage bonus

 

 

 

i know this is very expensive to wear in wildy

 

but that could be with a ranger cape to

 

 

 

why not make a special range quest

 

mabye this would solve the problems

 

and have good requirements

 

like 80 range +?

 

and ahrims does give huge def bonus to, so very underpowered are mages not really in my opinion

 

 

 

most of the mellee use full blk d in the wildy and they might loos whip and sq if using torack...

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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well

 

mabye you think this is a strange suggestion

 

but lets look at the capes

 

 

 

mage capes

 

fire cape, zamorak cape, saradomin cape, guthix cape

 

 

 

melee capes

 

fire cape, obby cape, legends cape,

 

 

 

range

 

------

 

 

 

well the firecape does give +1 bonus for ranged

 

but is that good? no way

 

 

 

fire cape gives for melee + 4 strenght and some other

 

 

 

zamorak/saradomin/guthix cape gives + 10 for mage

 

 

 

well

 

i think there should be a kind of range cape

 

with like + 8 range att/def or something

 

that would be fair for the rangers

 

(im myself a ranger to)

 

 

 

is this a good idea :-k

 

answer, and tell why u think its a good idea or a bad idea

 

not just some answers that doesnt tell anything interesting

 

 

 

(dont blame me plz for bad english, because it isnt my first language :-w )

 

 

 

You're being biased and either untruthful or unaccurate in your analysis.

 

 

 

Here is how your list SHOULD look:

 

 

 

Magic Capes:

 

Fire Cape (Att/Def), God Capes (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Melee Capes:

 

Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Range Capes:

 

Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def)

 

 

 

Note that ALL the capes that give melee defense and attack ALSO give magic AND range defense and attack. Technically, the only type of attack style that gets more capes than the other two is magic.

 

 

 

So if you want to complain about range having an unfair disadvantage of capes, lets make sure you at least get your FACTS straight first, eh? :shame:

 

 

 

ur totally right

 

when i took a better look i see i made some mistakes

 

 

 

but still

 

where is the cape that gives range att bonus?

 

fire cape you say

 

but it does just give 1 attack bonus!

 

magic capes gives + 10 attack bonus

 

and the meleers just got a new good thingy

 

the rune defender

 

it gives + 20 attack bonus or atleast something like that

 

(not totally sure because i dont have 1 , but my mate told me the bonusses are great)

 

 

 

those are huge attack bonus

 

i dont complain at def bonus, rangers can also wear torag helms etc

 

but i do complain about the attack bonus

 

 

 

there are also good gloves for mage and melee attack bonus

 

barrow gloves and mystic gloves etc

 

there arent any range gloves

 

but just to make my point clear

 

 

 

its almost impossible to hit trough torag or any else good armour with the range bonus

 

a new range cape with 8 attack/defence bonus wouldnt be much difference, but it would be cool and it would make a ranger outfit complete

 

(in my opinion of course, and my bad english :anxious: )

Apparently none of you can multiply correctly....

300cats x 100deaths= 3,000deaths

 

3,000deaths=900,000gp

^^WTF?^^

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I totally agree that there should be a range cape to complete ranger's outfits

 

 

 

The game is way too melee based, Jagex needs to focus more on rangers

 

 

 

Max hit for a ranger = 28 (fire rune arrows, magic shortbow, potted)

 

 

 

Max hit for mage = 34 (ancient magicks, potted)

 

 

 

Max hit for a warrior = 44 or so (prayer, whip, dragon baxe special, strength ammy, fire cape, berserker ring, berserker helm, climbing boots, and so many others) - which is insane

 

 

 

Rangers are of course very accurate, and a 75+ ranger can beat a 90 melee, but with torags rangers don't stand a chance.. I am not agreeing that rangers are too weak, just saying they should have more items

Protect the Light...

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i agree completely, although i'm not a ranger i once range pked. I find that only the lower lvl'ed rangers are able to compete\beat the meleers\mages (talking about pure rangers here 1 def, not range tanks with 80+def) i know of people with 99 range 80+def and are unable to even compete with people 10 levels lower.

 

 

 

i think the range cape should continue with the whole "robin hood" theme considering these are the only really range specific items in the game. Perhaps something like +10 range attack (same as mage cape) and available from all leveled treasure trails (so they aren't too expensive) or a quest where they are freely available after completing a task.

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I totally agree that there should be a range cape to complete ranger's outfits

 

 

 

The game is way too melee based, Jagex needs to focus more on rangers

 

 

 

Max hit for a ranger = 28 (fire rune arrows, magic shortbow, potted)

 

 

 

Max hit for mage = 34 (ancient magicks, potted)

 

 

 

Max hit for a warrior = 44 or so (prayer, whip, dragon baxe special, strength ammy, fire cape, berserker ring, berserker helm, climbing boots, and so many others) - which is insane

 

 

 

Rangers are of course very accurate, and a 75+ ranger can beat a 90 melee, but with torags rangers don't stand a chance.. I am not agreeing that rangers are too weak, just saying they should have more items

 

 

 

hm im sorry but u think this is not right

 

mages max hit is 30 with ice barrage

 

they cant hit more when they pot up right :-k

 

 

 

rangers, it is possible that they hit good with fire rune arrows, but i dont think 28...max hit with crystal bow is 24

 

4 more is alot im not sure about it

 

 

 

but melee is right

 

there are just not enough ranger items

 

 

 

just look at all the outfits for meleers

 

verac

 

torag

 

dharok

 

guthan(who's gonna wear that in wildy but its melee)

 

full rune

 

 

 

 

 

rangers

 

full black draghide

 

karils

 

...ehh?

 

 

 

mages

 

ahrims

 

mystic

 

ghostly

 

 

 

 

 

i totally agree with you james dub

 

a quest, or treasure trail item would be cool to get a range cape

 

 

 

hope i get more replys \'

Apparently none of you can multiply correctly....

300cats x 100deaths= 3,000deaths

 

3,000deaths=900,000gp

^^WTF?^^

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Terrible idea,

 

 

 

you already get useful bonus from all the capes, because rangers have an insane bonus with black hides and crystal bow/karils crossbow, and therefore only needs def bonus, which ALL capes have.

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i said i dont complain about def bonus, but about attack

 

 

 

i know rangers have +180 or something when they wear all good stuff

 

 

 

and meleers only got like 100 with whip etc

 

 

 

but still

 

meleers hit tons more than rangers, and they hit not only more hitpoints, but also they hit better

 

 

 

range trough full rune = 6 0 5 12 0 10 0 15 0 (of course it does depends on ur range lvl and ur armour)

 

melee is like trough black draghide with whip (20-15-9-22-1-0-12)

 

 

 

thats just not right

Apparently none of you can multiply correctly....

300cats x 100deaths= 3,000deaths

 

3,000deaths=900,000gp

^^WTF?^^

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Melee is suppose to own range, have you ever heard of the wilderness triangle? #-o

 

 

 

 

the wilderness triangle

 

 

 

mage owns melee

 

range owns mage

 

melee owns range

 

 

 

thats how it works

 

 

 

Or can't you read? #-o

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