laurens Posted July 7, 2006 Share Posted July 7, 2006 well mabye you think this is a strange suggestion but lets look at the capes mage capes fire cape, zamorak cape, saradomin cape, guthix cape melee capes fire cape, obby cape, legends cape, range ------ well the firecape does give +1 bonus for ranged but is that good? no way fire cape gives for melee + 4 strenght and some other zamorak/saradomin/guthix cape gives + 10 for mage well i think there should be a kind of range cape with like + 8 range att/def or something that would be fair for the rangers (im myself a ranger to) is this a good idea :-k answer, and tell why u think its a good idea or a bad idea not just some answers that doesnt tell anything interesting (dont blame me plz for bad english, because it isnt my first language :-w ) Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
Votescu Posted July 7, 2006 Share Posted July 7, 2006 yeah a ranger cape would be nice but knowing JAGEX they would probably underpower it.... :| http://siggy.draynor.net/goal/woodcutting/99/drztep.gif[/img] Link to comment Share on other sites More sharing options...
ApplePieMan Posted July 7, 2006 Share Posted July 7, 2006 Yeh, I like this idea. Maybe make it a Robin Hood Cape or something, with same requirements as the hat. Great Idea! =D> ~~ApplePieMan Link to comment Share on other sites More sharing options...
mikeb912 Posted July 8, 2006 Share Posted July 8, 2006 good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range. Link to comment Share on other sites More sharing options...
jwrm22 Posted July 8, 2006 Share Posted July 8, 2006 good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range. ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
laurens Posted July 9, 2006 Author Share Posted July 9, 2006 good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range. ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus... but still when the meleer whould wear full torag + drag sq shield etc he/she would have a defence bonus of like 350+ against range when the rangers do have an attack bnous of 200+ thats just more than half of the defence for meleers so a cape would be fair i know mages are getting 'owned' by rangers most of the time but still melee is to hard at high lvls i mean highest range hit? crystal bow+ 99 range + range pot is 24 i think (im self 90 range and i can hit 23) highest melee hit? well ive seen people hit about 100, but that doesnt count because no1 will use 1 hp full dharoks at wildy but a whip hit can be like 40+ i suggest a range cape, that rangers could hit like 1 mabye 2 more on very high range lvl in my opinion its fair and thanks for the replys guys (and plz do not blame me for my noob english O:) ) edit again jwrm22 mages dont get that much att bonus i know u are right but with the ahrims + god cape + ancient staff + mage book + seers ring + mage book its still huge mage bonus i know this is very expensive to wear in wildy but that could be with a ranger cape to why not make a special range quest mabye this would solve the problems and have good requirements like 80 range +? and ahrims does give huge def bonus to, so very underpowered are mages not really in my opinion Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
laurens Posted July 13, 2006 Author Share Posted July 13, 2006 bump :| not good idea :| :?: Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
drgnrider Posted July 14, 2006 Share Posted July 14, 2006 [ i know mages are getting 'owned' by rangers most of the time but still melee is to hard at high lvls the wilderness triangle mage owns melee range owns mage melee owns range thats how it works Link to comment Share on other sites More sharing options...
Legend_Gaara Posted July 14, 2006 Share Posted July 14, 2006 Remember that an amulet of accuracy exists, however I am unsure of the statistics and bonuses that this provides; Information? Legendary F2P Skiller Link to comment Share on other sites More sharing options...
d3vilbro Posted July 14, 2006 Share Posted July 14, 2006 We need to keep in mind that Range is probaily the most underpowered, not because Ranger's can't own, just to become successful wih Range in the Wildy you must have a very high level. Using the Tip.It Calculators the Max possible Ranged Hit with 99 Ranged, Rune Arrows and a Ranged Pot is 24, lets say 25 with a Crystal Bow. With melee you can hit 40+, and with mage you can hit at least 30, maybe more. These skills all have Ammys and Capes and they can both hit higher, so why not give Rangers like myself a nice new cape? I_Xpk3r_I: Future Mayhem Maker Link to comment Share on other sites More sharing options...
hurl Posted July 14, 2006 Share Posted July 14, 2006 I want a ranger cape. :) 123 Combat / 1900 Skill Total / 99 HP / 7x 99 Stats Link to comment Share on other sites More sharing options...
Outsanity Posted July 14, 2006 Share Posted July 14, 2006 well mabye you think this is a strange suggestion but lets look at the capes mage capes fire cape, zamorak cape, saradomin cape, guthix cape melee capes fire cape, obby cape, legends cape, range ------ well the firecape does give +1 bonus for ranged but is that good? no way fire cape gives for melee + 4 strenght and some other zamorak/saradomin/guthix cape gives + 10 for mage well i think there should be a kind of range cape with like + 8 range att/def or something that would be fair for the rangers (im myself a ranger to) is this a good idea :-k answer, and tell why u think its a good idea or a bad idea not just some answers that doesnt tell anything interesting (dont blame me plz for bad english, because it isnt my first language :-w ) You're being biased and either untruthful or unaccurate in your analysis. Here is how your list SHOULD look: Magic Capes: Fire Cape (Att/Def), God Capes (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Melee Capes: Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Range Capes: Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Note that ALL the capes that give melee defense and attack ALSO give magic AND range defense and attack. Technically, the only type of attack style that gets more capes than the other two is magic. So if you want to complain about range having an unfair disadvantage of capes, lets make sure you at least get your FACTS straight first, eh? :shame: |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
jwrm22 Posted July 14, 2006 Share Posted July 14, 2006 good idea. but everything ranger is extremely underpowered like votescu said and the cape would give like +2 range. ya... there isnt a rane ammy for one reson... cuz blk hides + crystal bow and archerhelm do give more then 200 range bonus... and you cant ever get that mutch mage bonus... but still when the meleer whould wear full torag + drag sq shield etc he/she would have a defence bonus of like 350+ against range when the rangers do have an attack bnous of 200+ thats just more than half of the defence for meleers so a cape would be fair i know mages are getting 'owned' by rangers most of the time but still melee is to hard at high lvls i mean highest range hit? crystal bow+ 99 range + range pot is 24 i think (im self 90 range and i can hit 23) highest melee hit? well ive seen people hit about 100, but that doesnt count because no1 will use 1 hp full dharoks at wildy but a whip hit can be like 40+ i suggest a range cape, that rangers could hit like 1 mabye 2 more on very high range lvl in my opinion its fair and thanks for the replys guys (and plz do not blame me for my noob english O:) ) edit again jwrm22 mages dont get that much att bonus i know u are right but with the ahrims + god cape + ancient staff + mage book + seers ring + mage book its still huge mage bonus i know this is very expensive to wear in wildy but that could be with a ranger cape to why not make a special range quest mabye this would solve the problems and have good requirements like 80 range +? and ahrims does give huge def bonus to, so very underpowered are mages not really in my opinion most of the mellee use full blk d in the wildy and they might loos whip and sq if using torack... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
laurens Posted July 14, 2006 Author Share Posted July 14, 2006 well mabye you think this is a strange suggestion but lets look at the capes mage capes fire cape, zamorak cape, saradomin cape, guthix cape melee capes fire cape, obby cape, legends cape, range ------ well the firecape does give +1 bonus for ranged but is that good? no way fire cape gives for melee + 4 strenght and some other zamorak/saradomin/guthix cape gives + 10 for mage well i think there should be a kind of range cape with like + 8 range att/def or something that would be fair for the rangers (im myself a ranger to) is this a good idea :-k answer, and tell why u think its a good idea or a bad idea not just some answers that doesnt tell anything interesting (dont blame me plz for bad english, because it isnt my first language :-w ) You're being biased and either untruthful or unaccurate in your analysis. Here is how your list SHOULD look: Magic Capes: Fire Cape (Att/Def), God Capes (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Melee Capes: Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Range Capes: Fire Cape (Att/Def), Legends Cape (Def), Obsidian Cape (Def) Note that ALL the capes that give melee defense and attack ALSO give magic AND range defense and attack. Technically, the only type of attack style that gets more capes than the other two is magic. So if you want to complain about range having an unfair disadvantage of capes, lets make sure you at least get your FACTS straight first, eh? :shame: ur totally right when i took a better look i see i made some mistakes but still where is the cape that gives range att bonus? fire cape you say but it does just give 1 attack bonus! magic capes gives + 10 attack bonus and the meleers just got a new good thingy the rune defender it gives + 20 attack bonus or atleast something like that (not totally sure because i dont have 1 , but my mate told me the bonusses are great) those are huge attack bonus i dont complain at def bonus, rangers can also wear torag helms etc but i do complain about the attack bonus there are also good gloves for mage and melee attack bonus barrow gloves and mystic gloves etc there arent any range gloves but just to make my point clear its almost impossible to hit trough torag or any else good armour with the range bonus a new range cape with 8 attack/defence bonus wouldnt be much difference, but it would be cool and it would make a ranger outfit complete (in my opinion of course, and my bad english :anxious: ) Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
Metroid Posted July 15, 2006 Share Posted July 15, 2006 I totally agree that there should be a range cape to complete ranger's outfits The game is way too melee based, Jagex needs to focus more on rangers Max hit for a ranger = 28 (fire rune arrows, magic shortbow, potted) Max hit for mage = 34 (ancient magicks, potted) Max hit for a warrior = 44 or so (prayer, whip, dragon baxe special, strength ammy, fire cape, berserker ring, berserker helm, climbing boots, and so many others) - which is insane Rangers are of course very accurate, and a 75+ ranger can beat a 90 melee, but with torags rangers don't stand a chance.. I am not agreeing that rangers are too weak, just saying they should have more items Protect the Light... Link to comment Share on other sites More sharing options...
james_dub Posted July 15, 2006 Share Posted July 15, 2006 i agree completely, although i'm not a ranger i once range pked. I find that only the lower lvl'ed rangers are able to compete\beat the meleers\mages (talking about pure rangers here 1 def, not range tanks with 80+def) i know of people with 99 range 80+def and are unable to even compete with people 10 levels lower. i think the range cape should continue with the whole "robin hood" theme considering these are the only really range specific items in the game. Perhaps something like +10 range attack (same as mage cape) and available from all leveled treasure trails (so they aren't too expensive) or a quest where they are freely available after completing a task. Link to comment Share on other sites More sharing options...
Metroid Posted July 15, 2006 Share Posted July 15, 2006 I have 74 def, and 78 ranged and i beat people 95+ all the time Protect the Light... Link to comment Share on other sites More sharing options...
laurens Posted July 16, 2006 Author Share Posted July 16, 2006 I totally agree that there should be a range cape to complete ranger's outfits The game is way too melee based, Jagex needs to focus more on rangers Max hit for a ranger = 28 (fire rune arrows, magic shortbow, potted) Max hit for mage = 34 (ancient magicks, potted) Max hit for a warrior = 44 or so (prayer, whip, dragon baxe special, strength ammy, fire cape, berserker ring, berserker helm, climbing boots, and so many others) - which is insane Rangers are of course very accurate, and a 75+ ranger can beat a 90 melee, but with torags rangers don't stand a chance.. I am not agreeing that rangers are too weak, just saying they should have more items hm im sorry but u think this is not right mages max hit is 30 with ice barrage they cant hit more when they pot up right :-k rangers, it is possible that they hit good with fire rune arrows, but i dont think 28...max hit with crystal bow is 24 4 more is alot im not sure about it but melee is right there are just not enough ranger items just look at all the outfits for meleers verac torag dharok guthan(who's gonna wear that in wildy but its melee) full rune rangers full black draghide karils ...ehh? mages ahrims mystic ghostly i totally agree with you james dub a quest, or treasure trail item would be cool to get a range cape hope i get more replys \ Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
laurens Posted July 18, 2006 Author Share Posted July 18, 2006 may i bump :?: i dunno anyway here it is BUMP :-w \ Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
NewB_DK Posted July 18, 2006 Share Posted July 18, 2006 Terrible idea, you already get useful bonus from all the capes, because rangers have an insane bonus with black hides and crystal bow/karils crossbow, and therefore only needs def bonus, which ALL capes have. Link to comment Share on other sites More sharing options...
laurens Posted July 18, 2006 Author Share Posted July 18, 2006 i said i dont complain about def bonus, but about attack i know rangers have +180 or something when they wear all good stuff and meleers only got like 100 with whip etc but still meleers hit tons more than rangers, and they hit not only more hitpoints, but also they hit better range trough full rune = 6 0 5 12 0 10 0 15 0 (of course it does depends on ur range lvl and ur armour) melee is like trough black draghide with whip (20-15-9-22-1-0-12) thats just not right Apparently none of you can multiply correctly....300cats x 100deaths= 3,000deaths 3,000deaths=900,000gp^^WTF?^^ Link to comment Share on other sites More sharing options...
NewB_DK Posted July 18, 2006 Share Posted July 18, 2006 Melee is suppose to own range, have you ever heard of the wilderness triangle? #-o the wilderness triangle mage owns melee range owns mage melee owns range thats how it works Or can't you read? #-o Link to comment Share on other sites More sharing options...
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