Necromancer_Magic Posted August 3, 2006 Share Posted August 3, 2006 Dont you Just hate your Glory? You can only go to F2P places! How is that Glory(ious)? Well, I've come up with a solution ................The Amulet of Legends.................. PICTURE: (sorry bad pic) Stats: ATTACK: ----Stab: 12 ----Slash: 12 ----Crush: 12 ----Mage: 10 ----Range: 10 DEFENCE: ----Stab: 9 ----Slash: 9 ----Crush: 9 ----Mage: 12 ----Range: 12 Requirements: (if these arn't already required to do Legends Quest) >Legends Quest >40 range >55 Attack >55 Defence >55 Strength >50 Magic (or 95 cause of the edit BELOW) Bonuses >Its stats > Even HIGHER (lower the glorys chances) Of getting a Gemstone. >Teleportation >>>Adrogune >>>Karamaja (Brimhaven Entrance) >>>Edgeville >>>Draynor Village >>>Catherby >>>Yannile >>>Hero's Guild How it is made: (Non-Teleport) At the end of the quest you can buy an "?unknown?" Amulet (125k). You use it with the fountain (at the front) and you get Get an Enchanted Legends Amulet. Ta-da! (Teleport) At the end of the quest you can buy an "?unknown?" Amulet (125k). You Use (in this Order) Sapphire -> "?Unknown?" Amulet = Mysterious Amulet (Sahppire)(un equipalbe.) Emerald -> Mysterious Amulet (Shappire) = Mysterious Amulet (Torquoise) Ruby -> Mysterious Amulet (Torquoise) = Mysterious Amulet Diamond -> Mysterious amulet = Incomplete Mystical Amulet Dragonstone -> Incomplete Mystical Amulet = Uncharged Legends Amulet Use With Legends Fountain: Powered Legends Amulet Now you have to go to every guild in RS - Champions, Heros, Warriors, Crafting, Cooking, Monestary, and Rogues Den. At each guild, you are asked to peform some special task. Once performed, the guild master adds his special enchantment to the amulet. [My edit: Then you add your own enchantment from a scroll he gives you (95 Magic required)] Once complete, you return to the Legends guild and show it to the guildmaster there. He places his mark on it as well. He thanks you for your work and as a reward, you get to keep it. ~!Necro. Rate it/hate it. No Flame it. What you think _________________________________________________________ _________________________________________________________ Sligo's Edit :XD: Cause i like it like this idea. In my usual way, let's see what I can do to enhance it. My first thought is this - I don't think we should duplicate existing teleport locations. So here's what I came up with: The Legends Amulet - a wizard-stone gem crafted into an amulet base, strung with magic root. The quest is getting the gem and getting it enchanted properly. You start at the legends guild - the guy there (whatever his name is) gives you this strange chromatic faceted gem and says that it was found down in the cave below. He'd like for you to check it out. You take it to the wizard's guild and they tell you what it is and how to enchant it. You go and make it (takes pretty high crafting, around 85 or 90) and bring it back. He puts the first enchantment on it. Now you have to go to every guild in RS - Champions, Heros, Warriors, Crafting, Cooking, Monestary, and Rogues Den. At each guild, you are asked to peform some special task. Once performed, the guild master adds his special enchantment to the amulet. Once complete, you return to the Legends guild and show it to the guildmaster there. He places his mark on it as well. He thanks you for your work and as a reward, you get to keep it. So, the teleports are to the gates of every guild in RS. Each teleport location has 3 charges. When used up, you talk to the guild master and he will reset the charges to that location for 2.5k (or comparable donation to the guild). * * * * * * Just about to say the same...Ardougne and Catherby teleports spells would be quite useless. :-k Not necessarily. The key is to locate the new teleport targets in different areas. Also, ardougne and camelot tele's are spell based, which gives mage experience. Using enchantment based tele's give no experience. So if I have the choice of using a spell tele vs an enchant tele, I always choose the spell tele. -Sligo Credits: (In order of Most Help) Necromancer_Magic (The Idea) Sligo (Edits and Ideas) Riakk (Big MSN convo about the appearance of the ammy, although i made it) And The People Who helped (involed - appear in order of posting)Sworddude198 riku3220 Dayking321 put_2_death ( understand what u were posting about lol, *whoosh sound* I had no idea what u ment hockpeeps (for clarrifing the above) asassin917 Viktorkrum77 the_trinity_11 heart_of_ink bubbels (your problem has been fixed SEE THE NEW QUESION) not yelling Dalcyte And anyone else that Helped - it is appriciated _____________________________________________________ Current Question: Do you think it should include the onyx Gem? This there for will give it a reason to be better than a fury. YES:: NO:: {dont vote yet....but this is next weeks question: Should it just be one gem? not like 10} _________________________________________________________ Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
Kiriyama Posted August 3, 2006 Share Posted August 3, 2006 sounds good How many charges does it have? Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 3, 2006 Author Share Posted August 3, 2006 8 ? :?: Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
Kiriyama Posted August 3, 2006 Share Posted August 3, 2006 I'd say 7 as that is how many places u can tele to Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Riku3220 Posted August 3, 2006 Share Posted August 3, 2006 why not make an entirely new gem for it! maybe topaz? (what i like the name of it) Link to comment Share on other sites More sharing options...
Kiriyama Posted August 3, 2006 Share Posted August 3, 2006 why not make an entirely new gem for it! maybe topaz? (what i like the name of it) *cough*Red Topaz exsists*cough* bad spellin i think Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Dayking321 Posted August 3, 2006 Share Posted August 3, 2006 Agreed, but no ardo and catherbry tele. It will make the ardo tele and cammy\catherbry tele useless. Currently going for 76 fishing Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 4, 2006 Author Share Posted August 4, 2006 any other comments Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
put_2_death Posted August 4, 2006 Share Posted August 4, 2006 Brick? Eh, don't think many would agree with that, so, hmm... the blue one! I remember I got a blue pendant for my girlfriend a couple years back, hmm, I can't remember the exact name - well if it comes to me, i'll post it. Description - Light, creamy blue. Very vibrant. ------------------------------------Before marriage, a man yearns for the woman he loves. After marriage, the 'Y' becomes silent. Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 4, 2006 Author Share Posted August 4, 2006 Brick? Eh, don't think many would agree with that, so, hmm... the blue one! I remember I got a blue pendant for my girlfriend a couple years back, hmm, I can't remember the exact name - well if it comes to me, i'll post it. Description - Light, creamy blue. Very vibrant. ???? :?: Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 9, 2006 Author Share Posted August 9, 2006 Bump Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
hockpeeps Posted August 9, 2006 Share Posted August 9, 2006 Brick? Eh, don't think many would agree with that, so, hmm... the blue one! I remember I got a blue pendant for my girlfriend a couple years back, hmm, I can't remember the exact name - well if it comes to me, i'll post it. Description - Light, creamy blue. Very vibrant. aquamarine?? The march Birthstone? (yes my birthday is in march thats how i know) thxs vibro for the sig ^_^. Link to comment Share on other sites More sharing options...
sligo Posted August 9, 2006 Share Posted August 9, 2006 I like this idea. In my usual way, let's see what I can do to enhance it. My first thought is this - I don't think we should duplicate existing teleport locations. So here's what I came up with: The Legends Amulet - a wizard-stone gem crafted into an amulet base, strung with magic root. The quest is getting the gem and getting it enchanted properly. You start at the legends guild - the guy there (whatever his name is) gives you this strange chromatic faceted gem and says that it was found down in the cave below. He'd like for you to check it out. You take it to the wizard's guild and they tell you what it is and how to enchant it. You go and make it (takes pretty high crafting, around 85 or 90) and bring it back. He puts the first enchantment on it. Now you have to go to every guild in RS - Champions, Heros, Warriors, Crafting, Cooking, Monestary, and Rogues Den. At each guild, you are asked to peform some special task. Once performed, the guild master adds his special enchantment to the amulet. Once complete, you return to the Legends guild and show it to the guildmaster there. He places his mark on it as well. He thanks you for your work and as a reward, you get to keep it. So, the teleports are to the gates of every guild in RS. Each teleport location has 3 charges. When used up, you talk to the guild master and he will reset the charges to that location for 2.5k (or comparable donation to the guild). What do you think? - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
hockpeeps Posted August 9, 2006 Share Posted August 9, 2006 I like this idea. In my usual way, let's see what I can do to enhance it. My first thought is this - I don't think we should duplicate existing teleport locations. So here's what I came up with: The Legends Amulet - a wizard-stone gem crafted into an amulet base, strung with magic root. The quest is getting the gem and getting it enchanted properly. You start at the legends guild - the guy there (whatever his name is) gives you this strange chromatic faceted gem and says that it was found down in the cave below. He'd like for you to check it out. You take it to the wizard's guild and they tell you what it is and how to enchant it. You go and make it (takes pretty high crafting, around 85 or 90) and bring it back. He puts the first enchantment on it. Now you have to go to every guild in RS - Champions, Heros, Warriors, Crafting, Cooking, Monestary, and Rogues Den. At each guild, you are asked to peform some special task. Once performed, the guild master adds his special enchantment to the amulet. Once complete, you return to the Legends guild and show it to the guildmaster there. He places his mark on it as well. He thanks you for your work and as a reward, you get to keep it. So, the teleports are to the gates of every guild in RS. Each teleport location has 3 charges. When used up, you talk to the guild master and he will reset the charges to that location for 2.5k (or comparable donation to the guild). What do you think? - Sligo thats AWSOME but what happens if u die? thxs vibro for the sig ^_^. Link to comment Share on other sites More sharing options...
kaliause Posted August 9, 2006 Share Posted August 9, 2006 GOOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!I like this idea and pic is NICE! http://www.freewebs.com/narkuz very good site Link to comment Share on other sites More sharing options...
sligo Posted August 9, 2006 Share Posted August 9, 2006 thats AWSOME but what happens if u die? Hmm. Good question. Can you replace it? Is it tradeable? Tough questions to say the least. What do you think? - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
Jjozzie Posted August 9, 2006 Share Posted August 9, 2006 I personally don't like it for the following reasons: 1:too many charges 2:too many requirments to wear it, and no other normal ammy needs a req to wield (e.g. Fury, Glory, Power, Defence, Str, Magic) 3:goes to too many places, 4: it's only 125k, and it's the near bonuses of a Fury ammy, which is about five mil.. Sorry, i just thought i'd say what i thought, but apart from that, i think your idea is good, but just change a few things ~~~Jay~~~ 136 Combat :: Jjozzie :: 2000 Total99 Slayer - 99 Summoning - 92 Herblore - 82 Prayer64m Attack - 25m Strength - 17m Defence - 20m Range - 44m Hp - 20m Magic :: Bandos ::*Solo* - 3 Hilts - 2 Chestplates - 2 Tassets - 1 Boots - 6 Shards*Duo - 8 Hilts - 6 Chestplates - 6 Tassets - 4 Boots - 14 Shards Link to comment Share on other sites More sharing options...
sligo Posted August 9, 2006 Share Posted August 9, 2006 I personally don't like it for the following reasons: 1:too many charges 2:too many requirments to wear it, and no other normal ammy needs a req to wield (e.g. Fury, Glory, Power, Defence, Str, Magic) 3:goes to too many places, 4: it's only 125k, and it's the near bonuses of a Fury ammy, which is about five mil.. Sorry, i just thought i'd say what i thought, but apart from that, i think your idea is good, but just change a few things ~~~Jay~~~ Ok, instead of just listing your gripes, how would you make it better? (Oh, and as for the price, the price is determined by supply and demand, with the base line of high-alch price or purchase price. Yeah, 125k to purchase the amulet is pretty low for its power and rarity, but the market will determine what it's real value is) - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
Jjozzie Posted August 10, 2006 Share Posted August 10, 2006 I personally don't like it for the following reasons: 1:too many charges 2:too many requirments to wear it, and no other normal ammy needs a req to wield (e.g. Fury, Glory, Power, Defence, Str, Magic) 3:goes to too many places, 4: it's only 125k, and it's the near bonuses of a Fury ammy, which is about five mil.. Sorry, i just thought i'd say what i thought, but apart from that, i think your idea is good, but just change a few things ~~~Jay~~~ Ok, instead of just listing your gripes, how would you make it better? (Oh, and as for the price, the price is determined by supply and demand, with the base line of high-alch price or purchase price. Yeah, 125k to purchase the amulet is pretty low for its power and rarity, but the market will determine what it's real value is) - Sligo I would make one at all, i just don't thinks it's a good idea that's all.. 136 Combat :: Jjozzie :: 2000 Total99 Slayer - 99 Summoning - 92 Herblore - 82 Prayer64m Attack - 25m Strength - 17m Defence - 20m Range - 44m Hp - 20m Magic :: Bandos ::*Solo* - 3 Hilts - 2 Chestplates - 2 Tassets - 1 Boots - 6 Shards*Duo - 8 Hilts - 6 Chestplates - 6 Tassets - 4 Boots - 14 Shards Link to comment Share on other sites More sharing options...
asassin917 Posted August 11, 2006 Share Posted August 11, 2006 125k is too much, maybe... 100k? Is this tradeable? I think 7 or 8 charges is too much, make it 4 or 5. Said Zamorak, Thoust shall bring chaos and spread destruction across the land.Said Guthix, Thoust shall bring balance between all.Said Saradomin, Thoust shall bring peace and spread holyness across the land. Link to comment Share on other sites More sharing options...
Viktorkrum77 Posted August 12, 2006 Share Posted August 12, 2006 Nice idea. =D> Maybe a teleport to Legends Guild? Me doing staff. Link to comment Share on other sites More sharing options...
the_trinity_11 Posted August 12, 2006 Share Posted August 12, 2006 Agreed, but no ardo and catherbry tele. It will make the ardo tele and cammy\catherbry tele useless. Just about to say the same...Ardougne and Catherby teleports spells would be quite useless. :-k PLAY this awesome game...Clicky Link to comment Share on other sites More sharing options...
sligo Posted August 12, 2006 Share Posted August 12, 2006 Just about to say the same...Ardougne and Catherby teleports spells would be quite useless. :-k Not necessarily. The key is to locate the new teleport targets in different areas. Also, ardougne and camelot tele's are spell based, which gives mage experience. Using enchantment based tele's give no experience. So if I have the choice of using a spell tele vs an enchant tele, I always choose the spell tele. - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 23, 2006 Author Share Posted August 23, 2006 Just about to say the same...Ardougne and Catherby teleports spells would be quite useless. :-k Not necessarily. The key is to locate the new teleport targets in different areas. Also, ardougne and camelot tele's are spell based, which gives mage experience. Using enchantment based tele's give no experience. So if I have the choice of using a spell tele vs an enchant tele, I always choose the spell tele. - Sligo Or maybe you have to chuck a "tele tablet" put in 25 of that teleport and u get unlimied (no mage exp) Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
heart_of_ink Posted August 23, 2006 Share Posted August 23, 2006 Possibly, you could just use a new gem (Beryl seems fitting), to make it, and enchant it like a regular amulet. There's no sig here. Move it along... Link to comment Share on other sites More sharing options...
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