mycowdied33 Posted August 7, 2006 Share Posted August 7, 2006 It seems today that there is an influx of new players that endlessly beg from higher-leveled players. They follow you around and make you want to do this :wall:. You can always just put them on your ignore this, but wouldn't you prefer that they didn't beg in the first place? That's why I'm proposing a new instructer on Tutorial Island, called the Begger. He looks similer to the Tramp in Varrock; dirty and poor. When you talk to him, he asks for free money. You respond with, "no", and he sighs. Then you say to yourself, "I guess I better not beg on the mainland. It doesn't work and just makes you look like a fool." That's it. It's not much, but it might stop some newer players from begging, which helps them, and you! If you love someone, set them free. But if they come back, set them on fire. -George Carlin Link to comment Share on other sites More sharing options...
Giordano Posted August 7, 2006 Share Posted August 7, 2006 Yes. Although I really think beggars will still continue, but its worth a try. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
mad_man777 Posted August 7, 2006 Share Posted August 7, 2006 I support this!!!! even though people might still be just to annoy. Link to comment Share on other sites More sharing options...
wizard_1315 Posted August 7, 2006 Share Posted August 7, 2006 lol, good idea! Every path you have trod, through wilderness and through war, has led to this road... Link to comment Share on other sites More sharing options...
sligo Posted August 7, 2006 Share Posted August 7, 2006 As "cute" as this idea is, I really don't think it will make any difference in the game at all. You think the people who stand around and beg paid any attention to what they saw on Tutorial Island? But hey, if it keeps one person in a thousand from begging, then sure, why the heck not? - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
ChooXcross Posted August 7, 2006 Share Posted August 7, 2006 Either That,Or Have The Prayer Guy Menition Something. I have A Main Account, W00Dp3ck3r,Level 53,For Those Who Think I'm A noob. Link to comment Share on other sites More sharing options...
ikzelf100 Posted August 8, 2006 Share Posted August 8, 2006 i agreethis very much people must learn begging is bad Link to comment Share on other sites More sharing options...
hockpeeps Posted August 8, 2006 Share Posted August 8, 2006 you should have a gaurd come and tell u begging liek the begger is wrong and will get u nowhere in your life on the mainland. (just to renforce it in there minds) : thxs vibro for the sig ^_^. Link to comment Share on other sites More sharing options...
Adamfostas Posted August 8, 2006 Share Posted August 8, 2006 Why can't those who chose to beg be compelled to pick an option before doing so that lets them be attacked outside of the Wilderness? Imagine the fun Varrock fountain would become... "Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl." - Green Wing Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif Link to comment Share on other sites More sharing options...
sligo Posted August 8, 2006 Share Posted August 8, 2006 Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times. This random event will be as follows: A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time. If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you. Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes. His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him. How's that? - Sligo Edit: You know, I'm thinking the teleport locations should be different. The first offense, the teleport location is Lumbridge The second offense, the teleport location is the south tip of Remmington The third offense, the teleport location is the Zammy temple north of Falador The fourth offense (and all there after) is a random location in the wilderness higher than level 30. I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
Lacarnaya Posted August 8, 2006 Share Posted August 8, 2006 Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times. This random event will be as follows: A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time. If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you. Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes. His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him. How's that? - Sligo Edit: You know, I'm thinking the teleport locations should be different. The first offense, the teleport location is Lumbridge The second offense, the teleport location is the south tip of Remmington The third offense, the teleport location is the Zammy temple north of Falador The fourth offense (and all there after) is a random location in the wilderness higher than level 30. I love the idea, except for the giving a sapphire part. Live, love, eat! Link to comment Share on other sites More sharing options...
sligo Posted August 8, 2006 Share Posted August 8, 2006 He gives you the sapphire when you promise to never do it again (the first time). That's the only time he EVER gives you something. Now, just imagine, getting transported to level 50 wilderness with an NPC following you yelling "Bank Sale!" over and over.... Muwahahahaha! - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
mycowdied33 Posted August 8, 2006 Author Share Posted August 8, 2006 Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times. This random event will be as follows: A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time. If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you. Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes. His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him. How's that? - Sligo Edit: You know, I'm thinking the teleport locations should be different. The first offense, the teleport location is Lumbridge The second offense, the teleport location is the south tip of Remmington The third offense, the teleport location is the Zammy temple north of Falador The fourth offense (and all there after) is a random location in the wilderness higher than level 30. that wouldnt work because what if someone was having a bank sale, or something similer? If you love someone, set them free. But if they come back, set them on fire. -George Carlin Link to comment Share on other sites More sharing options...
sligo Posted August 8, 2006 Share Posted August 8, 2006 To me, someone yelling "Bank Sale" repeatedly is just as annoying as someone yelling "Free Stuff Please" repeatedly. Here's the rub - to avoid this "event", you have to change up your chant. Like I said, imagine finding yourself in level 50 wilderness with an NPC yelling "Bank Sale!" following you around. - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
mycowdied33 Posted August 8, 2006 Author Share Posted August 8, 2006 This is an anti-begging measure. Not an anti-merchenting measure. How is having a bank sale annoying? If you love someone, set them free. But if they come back, set them on fire. -George Carlin Link to comment Share on other sites More sharing options...
Ash6110 Posted August 8, 2006 Share Posted August 8, 2006 I think the noobs need to learn it themselves. As the saying goes "You cant be old and wise without first being young and stupid." http://www.draynor.net/code/bar/Noobin\Please join my very new up and coming forumshttp://s3.freepowerboards.com/runeboards Feel free to AIM or MSNM me anytime Link to comment Share on other sites More sharing options...
sligo Posted August 8, 2006 Share Posted August 8, 2006 This is an anti-begging measure. Not an anti-merchenting measure. How is having a bank sale annoying? Some people use auto-typers to repeat a phrase over and over, flooding the chat window of everyone in the bank. Not only is this annoying to everyone else, but it is illegal. This event would put a quick stop to that practice. Also, what's wrong with saying something different every time? Instead of: "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" "Bank Sale!" ... Why not: "Bank sale, selling 10 items" "Bank sale, I have great stuff" "I'm having a bank sale!" "Bank sale, take a look and see" "Bank sale, including a rune medium" "Come and take a look at my bank sale" "Bank sale, trying to clean out junk" "Bank sale, lots of great stuff" "Selling great stuff! Check it out!" ... Think about it - which is annoying and which isn't? Which tells everyone else what you are selling and which isn't? It's not that I'm against merchanting. I'm against people being blatently annoying. And you know what? When I stand in a bank trying to sell stuff, I never repeat the same phrase over and over. I always mix it up with different words and phrases. It really isn't that hard to do. - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
mycowdied33 Posted August 9, 2006 Author Share Posted August 9, 2006 sligo if all you're gonna post is ur idea, then make ur own thread If you love someone, set them free. But if they come back, set them on fire. -George Carlin Link to comment Share on other sites More sharing options...
Indizle Posted August 9, 2006 Share Posted August 9, 2006 The first may be annoying to some, but the second, with stuff like "great stuff", "take a look and see", "lots of great stuff", etc. would suggest that you are actually desperate and trying to sell something that might not be that great after all. Also, if I constantly repeat "Buying 1 law 500 gp!" in a market area, I shouldn't be penalized for it. Besides, beggers don't just repeat "Fr33 st00fs pl0x!". They too mix it up: Sir, can I have money/armor/weapons? Please sir, I'm poor If you give me, I leave you alone. Give me money noob... etc. The point is, just penalizing people who repeat the same phrase 4 times or more would harm more honest players, especially when stealing their most valuable items...imagine a crystal bow or barrows armour piece being taken simply for trying to sell a bunch of runes! Or even worse, imagine trying to sell a collection of rares and being teleported into deep wildy in the middle of a clan war! Way to harsh a punishment. I do support the author's beggar NPC on tutorial island. It would be even more effective if it followed you around saying stuff like "Fr33 st00fs pl0x", "Can I please have free stuff?", "Please, I poor", etc. before you talk to it and deny it any money. Also, perhaps to reinforce the message further, perhaps to the combat instructor (Vannaka), you ask for more free stuff when he gives you your weapons, and he yells at you for begging, etc. Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson. Link to comment Share on other sites More sharing options...
mycowdied33 Posted August 9, 2006 Author Share Posted August 9, 2006 I do support the author's beggar NPC on tutorial island. It would be even more effective if it followed you around saying stuff like "Fr33 st00fs pl0x", "Can I please have free stuff?", "Please, I poor", etc. before you talk to it and deny it any money. Also, perhaps to reinforce the message further, perhaps to the combat instructor (Vannaka), you ask for more free stuff when he gives you your weapons, and he yells at you for begging, etc. Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson. good idea If you love someone, set them free. But if they come back, set them on fire. -George Carlin Link to comment Share on other sites More sharing options...
sligo Posted August 9, 2006 Share Posted August 9, 2006 sligo if all you're gonna post is ur idea, then make ur own thread Dude! Chill! I've just taken your idea and enhanced it into something that could potentially make a difference. Also, if I constantly repeat "Buying 1 law 500 gp!" in a market area, I shouldn't be penalized for it. Besides, beggers don't just repeat "Fr33 st00fs pl0x!". They too mix it up: You're right that beggars do mix it up and legitamate merchanters don't and shouldn't be penalized for being repetitive. The difference is this - my idea would stop the behavior. Cow's idea won't stop beggars (maybe 1 in a 1000 like I said earlier) and this idea: Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson. will encourage people to "beg" so they can get the screen shots and be silly running around as chickens. So, based on this discussion, my conclusion is this: 1. The thread idea is useless because it won't make any difference 2. My counter idea wouldn't do any good either because it would penalize people for being repetitive, not for begging. Since there's really no way the game code can identify a beggar without an extensive "AI", there's no way the game can, through programming, effectively stop this activity. - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
Viv Posted August 9, 2006 Share Posted August 9, 2006 how about the financial adviser replacing quest(free qwuest give no decent reward) with merchanting and explain how they can buy stuff for low and sell for high. have an option on the financial advisor "sir,since you are rich can i have free 1mil to get started." then after that the financial advisor says "fr33 st00f pl0x fr33 st00f pl0x following you arround for 5 mins" then explains how begging annoys other players, and that begging is not the way. Link to comment Share on other sites More sharing options...
Jjozzie Posted August 9, 2006 Share Posted August 9, 2006 Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times. This random event will be as follows: A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time. If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you. Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes. His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him. How's that? - Sligo Edit: You know, I'm thinking the teleport locations should be different. The first offense, the teleport location is Lumbridge The second offense, the teleport location is the south tip of Remmington The third offense, the teleport location is the Zammy temple north of Falador The fourth offense (and all there after) is a random location in the wilderness higher than level 30. What if someone's trying to sell somthing, or the accidentally have all there items on them, and they accidentally get that random, get teled to the wildy, not very fair, Good idea, i don't think it would work, but maybe something along the lines of that? 136 Combat :: Jjozzie :: 2000 Total99 Slayer - 99 Summoning - 92 Herblore - 82 Prayer64m Attack - 25m Strength - 17m Defence - 20m Range - 44m Hp - 20m Magic :: Bandos ::*Solo* - 3 Hilts - 2 Chestplates - 2 Tassets - 1 Boots - 6 Shards*Duo - 8 Hilts - 6 Chestplates - 6 Tassets - 4 Boots - 14 Shards Link to comment Share on other sites More sharing options...
chicken3216 Posted August 11, 2006 Share Posted August 11, 2006 Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times. This random event will be as follows: A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time. If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you. Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes. His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him. How's that? - Sligo wat if ur just trying 2 sell sumthing stupid dee dee deeeeeeeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
sligo Posted August 11, 2006 Share Posted August 11, 2006 What if someone's trying to sell somthing, or the accidentally have all there items on them, and they accidentally get that random, get teled to the wildy, not very fair, Good idea, i don't think it would work, but maybe something along the lines of that? wat if ur just trying 2 sell sumthing stupid If you'd bother to read the entire thread, you'll see that I retracted the idea because the objections to it are valid. So, based on this discussion, my conclusion is this: 1. The thread idea is useless because it won't make any difference 2. My counter idea wouldn't do any good either because it would penalize people for being repetitive, not for begging. Since there's really no way the game code can identify a beggar without an extensive "AI", there's no way the game can, through programming, effectively stop this activity. Please read the entire thread before making your comments. Thank you! - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
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