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~<The Begger - A New Instructer on Tutorial Island>~


mycowdied33

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It seems today that there is an influx of new players that endlessly beg from higher-leveled players. They follow you around and make you want to do this :wall:. You can always just put them on your ignore this, but wouldn't you prefer that they didn't beg in the first place?

 

That's why I'm proposing a new instructer on Tutorial Island, called the Begger. He looks similer to the Tramp in Varrock; dirty and poor. When you talk to him, he asks for free money. You respond with, "no", and he sighs. Then you say to yourself, "I guess I better not beg on the mainland. It doesn't work and just makes you look like a fool." That's it. It's not much, but it might stop some newer players from begging, which helps them, and you!

If you love someone, set them free. But if they come back, set them on fire.

-George Carlin

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Yes.

 

Although I really think beggars will still continue, but its worth a try.

"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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As "cute" as this idea is, I really don't think it will make any difference in the game at all. You think the people who stand around and beg paid any attention to what they saw on Tutorial Island?

 

 

 

But hey, if it keeps one person in a thousand from begging, then sure, why the heck not?

 

 

 

- Sligo

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I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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Why can't those who chose to beg be compelled to pick an option before doing so that lets them be attacked outside of the Wilderness? Imagine the fun Varrock fountain would become...

"Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl."

- Green Wing

 

Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif

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Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times.

 

 

 

This random event will be as follows:

 

 

 

A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time.

 

 

 

If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you.

 

 

 

Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes.

 

 

 

His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him.

 

 

 

How's that?

 

 

 

- Sligo

 

 

 

Edit: You know, I'm thinking the teleport locations should be different.

 

 

 

The first offense, the teleport location is Lumbridge

 

The second offense, the teleport location is the south tip of Remmington

 

The third offense, the teleport location is the Zammy temple north of Falador

 

The fourth offense (and all there after) is a random location in the wilderness higher than level 30.

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times.

 

 

 

This random event will be as follows:

 

 

 

A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time.

 

 

 

If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you.

 

 

 

Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes.

 

 

 

His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him.

 

 

 

How's that?

 

 

 

- Sligo

 

 

 

Edit: You know, I'm thinking the teleport locations should be different.

 

 

 

The first offense, the teleport location is Lumbridge

 

The second offense, the teleport location is the south tip of Remmington

 

The third offense, the teleport location is the Zammy temple north of Falador

 

The fourth offense (and all there after) is a random location in the wilderness higher than level 30.

 

 

 

I love the idea, except for the giving a sapphire part.

Live, love, eat!

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He gives you the sapphire when you promise to never do it again (the first time). That's the only time he EVER gives you something.

 

 

 

Now, just imagine, getting transported to level 50 wilderness with an NPC following you yelling "Bank Sale!" over and over....

 

 

 

Muwahahahaha!

 

 

 

- Sligo

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times.

 

 

 

This random event will be as follows:

 

 

 

A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time.

 

 

 

If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you.

 

 

 

Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes.

 

 

 

His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him.

 

 

 

How's that?

 

 

 

- Sligo

 

 

 

Edit: You know, I'm thinking the teleport locations should be different.

 

 

 

The first offense, the teleport location is Lumbridge

 

The second offense, the teleport location is the south tip of Remmington

 

The third offense, the teleport location is the Zammy temple north of Falador

 

The fourth offense (and all there after) is a random location in the wilderness higher than level 30.

 

 

 

 

 

that wouldnt work because what if someone was having a bank sale, or something similer?

If you love someone, set them free. But if they come back, set them on fire.

-George Carlin

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To me, someone yelling "Bank Sale" repeatedly is just as annoying as someone yelling "Free Stuff Please" repeatedly.

 

 

 

Here's the rub - to avoid this "event", you have to change up your chant.

 

 

 

 

 

Like I said, imagine finding yourself in level 50 wilderness with an NPC yelling "Bank Sale!" following you around.

 

 

 

- Sligo

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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This is an anti-begging measure. Not an anti-merchenting measure. How is having a bank sale annoying?

 

 

 

Some people use auto-typers to repeat a phrase over and over, flooding the chat window of everyone in the bank. Not only is this annoying to everyone else, but it is illegal. This event would put a quick stop to that practice. Also, what's wrong with saying something different every time? Instead of:

 

 

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

"Bank Sale!"

 

...

 

 

 

Why not:

 

"Bank sale, selling 10 items"

 

"Bank sale, I have great stuff"

 

"I'm having a bank sale!"

 

"Bank sale, take a look and see"

 

"Bank sale, including a rune medium"

 

"Come and take a look at my bank sale"

 

"Bank sale, trying to clean out junk"

 

"Bank sale, lots of great stuff"

 

"Selling great stuff! Check it out!"

 

...

 

 

 

Think about it - which is annoying and which isn't? Which tells everyone else what you are selling and which isn't? It's not that I'm against merchanting. I'm against people being blatently annoying.

 

 

 

And you know what? When I stand in a bank trying to sell stuff, I never repeat the same phrase over and over. I always mix it up with different words and phrases. It really isn't that hard to do.

 

 

 

- Sligo

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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The first may be annoying to some, but the second, with stuff like "great stuff", "take a look and see", "lots of great stuff", etc. would suggest that you are actually desperate and trying to sell something that might not be that great after all.

 

 

 

Also, if I constantly repeat "Buying 1 law 500 gp!" in a market area, I shouldn't be penalized for it.

 

 

 

Besides, beggers don't just repeat "Fr33 st00fs pl0x!". They too mix it up:

 

Sir, can I have money/armor/weapons?

 

Please sir, I'm poor

 

If you give me, I leave you alone.

 

Give me money noob...

 

etc.

 

 

 

The point is, just penalizing people who repeat the same phrase 4 times or more would harm more honest players, especially when stealing their most valuable items...imagine a crystal bow or barrows armour piece being taken simply for trying to sell a bunch of runes!

 

 

 

Or even worse, imagine trying to sell a collection of rares and being teleported into deep wildy in the middle of a clan war! Way to harsh a punishment.

 

 

 

I do support the author's beggar NPC on tutorial island. It would be even more effective if it followed you around saying stuff like "Fr33 st00fs pl0x", "Can I please have free stuff?", "Please, I poor", etc. before you talk to it and deny it any money.

 

 

 

Also, perhaps to reinforce the message further, perhaps to the combat instructor (Vannaka), you ask for more free stuff when he gives you your weapons, and he yells at you for begging, etc. Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson.

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I do support the author's beggar NPC on tutorial island. It would be even more effective if it followed you around saying stuff like "Fr33 st00fs pl0x", "Can I please have free stuff?", "Please, I poor", etc. before you talk to it and deny it any money.

 

 

 

Also, perhaps to reinforce the message further, perhaps to the combat instructor (Vannaka), you ask for more free stuff when he gives you your weapons, and he yells at you for begging, etc. Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson.

 

 

 

good idea

If you love someone, set them free. But if they come back, set them on fire.

-George Carlin

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sligo if all you're gonna post is ur idea, then make ur own thread

 

 

 

Dude! Chill! I've just taken your idea and enhanced it into something that could potentially make a difference.

 

 

 

Also, if I constantly repeat "Buying 1 law 500 gp!" in a market area, I shouldn't be penalized for it.

 

 

 

Besides, beggers don't just repeat "Fr33 st00fs pl0x!". They too mix it up:

 

 

 

You're right that beggars do mix it up and legitamate merchanters don't and shouldn't be penalized for being repetitive.

 

 

 

The difference is this - my idea would stop the behavior. Cow's idea won't stop beggars (maybe 1 in a 1000 like I said earlier) and this idea:

 

 

 

Maybe with the mage at the end, if you ask for more free stuff as an option, he turns you into a chicken (non attackable) for a while to teach you a lesson.

 

 

 

will encourage people to "beg" so they can get the screen shots and be silly running around as chickens.

 

 

 

So, based on this discussion, my conclusion is this:

 

 

 

1. The thread idea is useless because it won't make any difference

 

2. My counter idea wouldn't do any good either because it would penalize people for being repetitive, not for begging.

 

 

 

Since there's really no way the game code can identify a beggar without an extensive "AI", there's no way the game can, through programming, effectively stop this activity.

 

 

 

- Sligo

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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how about the financial adviser replacing quest(free qwuest give no decent reward) with merchanting and explain how they can buy stuff for low and sell for high.

 

 

 

have an option on the financial advisor

 

"sir,since you are rich can i have free 1mil to get started."

 

 

 

then after that the financial advisor says "fr33 st00f pl0x fr33 st00f pl0x following you arround for 5 mins" then explains how begging annoys other players, and that begging is not the way.

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Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times.

 

 

 

This random event will be as follows:

 

 

 

A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time.

 

 

 

If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you.

 

 

 

Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes.

 

 

 

His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him.

 

 

 

How's that?

 

 

 

- Sligo

 

 

 

Edit: You know, I'm thinking the teleport locations should be different.

 

 

 

The first offense, the teleport location is Lumbridge

 

The second offense, the teleport location is the south tip of Remmington

 

The third offense, the teleport location is the Zammy temple north of Falador

 

The fourth offense (and all there after) is a random location in the wilderness higher than level 30.

 

 

 

What if someone's trying to sell somthing, or the accidentally have all there items on them, and they accidentally get that random, get teled to the wildy, not very fair, Good idea, i don't think it would work, but maybe something along the lines of that?

136 Combat :: Jjozzie :: 2000 Total

99 Slayer - 99 Summoning - 92 Herblore - 82 Prayer

64m Attack - 25m Strength - 17m Defence - 20m Range - 44m Hp - 20m Magic

 

:: Bandos ::

*Solo* - 3 Hilts - 2 Chestplates - 2 Tassets - 1 Boots - 6 Shards

*Duo - 8 Hilts - 6 Chestplates - 6 Tassets - 4 Boots - 14 Shards

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Here's an idea - create a new "random" event that occurs if you repeat the same phrase 4 or more times.

 

 

 

This random event will be as follows:

 

 

 

A ragged human will appear and will say your name, then the phrase you have been repeating over and over. If you ignore him, you will be teleported to Lumbridge and this guy will follow you, repeating the same thing over and over for 10 minutes. Even if you log out or teleport, he'll still follow you for 10 minutes of game time.

 

 

 

If you talk to him, he'll give you message about how being repetitive is annoying to other players. He'll ask you if you promise to never do it again, he'll give you a sapphire. If you don't promise, he'll do the following around thing to you.

 

 

 

Now, once you've promised to not do it again, and if you do it again, he'll reappear and tell you that you've broken a promise. He will steal the most valuable item (based on high-alch value) from you and proceed to annoy you for 10 minutes.

 

 

 

His words will show up in your chat window as if they were from a friend (i.e. transmitting to the friends chat). This way he doesn't clutter up people's chat windows. Also, his words will appear in a lighter yellow on the screen (a color unavailable via chat effects) so other players know to ignore him.

 

 

 

How's that?

 

 

 

- Sligo

 

 

 

wat if ur just trying 2 sell sumthing stupid

dee dee deeeeeeeeeeeeeeeeeeee

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What if someone's trying to sell somthing, or the accidentally have all there items on them, and they accidentally get that random, get teled to the wildy, not very fair, Good idea, i don't think it would work, but maybe something along the lines of that?

 

 

 

 

wat if ur just trying 2 sell sumthing stupid

 

 

 

 

 

If you'd bother to read the entire thread, you'll see that I retracted the idea because the objections to it are valid.

 

 

 

 

So, based on this discussion, my conclusion is this:

 

 

 

1. The thread idea is useless because it won't make any difference

 

2. My counter idea wouldn't do any good either because it would penalize people for being repetitive, not for begging.

 

 

 

Since there's really no way the game code can identify a beggar without an extensive "AI", there's no way the game can, through programming, effectively stop this activity.

 

 

 

 

 

Please read the entire thread before making your comments. Thank you!

 

 

 

- Sligo

MySig.jpg

I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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