Rtp000 Posted August 14, 2006 Share Posted August 14, 2006 Maybe Jagex should put some more special rules for the wilderness. 1. No teleporting at all. 2. No running at all 3. When engaged in combat you cant walk away until the 6th round of combat begins. 4. after battle cant log out for 60 seconds instead of 10. 5. Your fatigue is drained by figting instead of running since you cant run. 6. Only ways to get fatigue back is to stand still or pray at a altar. When fatigue is at 0% auto retaliate goes off and you cant defend yourself at all. Hopefully this will make the wilderness more dangerous. This will make people want to take the risk of going in the wilderness besides having the chance of killing another player to get his/her stuff. Every 9 levels in the wilderness you get more XP in any skill. Level 9 Wilderness--1.5X the XP Level 18--2X the XP Level 27--2.5X the XP Level 36--3X the XP Level 45--3.5X the XP Level 54-4X the XP And so on all the way up to the maximum. To eliminate friends from training on one another the XP bonus is only given when you attack monsters, not players. XP for attacking players remains the same. What do you guys think? Link to comment Share on other sites More sharing options...
knight4life5 Posted August 14, 2006 Share Posted August 14, 2006 ok no offence to u but i absolutely hate this idea. how do u get in the wilderness if u cant run and if you're only in their for a clue scroll u want to get in and out as fast as u can and try not to get bothered by other players. There r other things ppl want to do in the wilderness besides pking anyone. Theres the mage arena green dragons most lvl 3 clue scrolls take u in there and other stuff. I dont even like the wilderness now but if they make this change i would never go near it again. Oh and then the cirlce of who beats who in fighting would be off. Warriors would be killed be4 they could get to their attacker. and ure 6th reason wouldnt work at all cause of how fatigue is in the rest of the game. its used only for running and raises will u walk. ya and sorry for all the negatives but i really think this would make runescape a lot worse for non-pkers who go in the wilderness for other reasons Code: Link to comment Share on other sites More sharing options...
Giordano Posted August 14, 2006 Share Posted August 14, 2006 Does anyone think of the RCers? You selflish PKer. :boohoo: "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
Bauke Posted August 14, 2006 Share Posted August 14, 2006 1. no 2. no 3. no 4. no 5. no 6. no The wildy is already dangerous enough. If you want to prevent people from escaping, go to the dual arena. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
krogiecom Posted August 14, 2006 Share Posted August 14, 2006 This is stupid, you cant just mould the wildy to suit your own wants :evil: If you want to be a better pker, get teleblock and kill people before they can run away Link to comment Share on other sites More sharing options...
falco513 Posted August 14, 2006 Share Posted August 14, 2006 1. No, people go into the wildy for reason other than pking, such as Clues, so should be able to teleport out. 2. Again, people doing clues or rcin should be able to run away. 3. Once again, people doing clues should be able to attempt to escape instantly. 4. 10 seconds works fine as it is, why would you need to up the limit? 5. ....................... 6. what the hell were you thinkin?! Link to comment Share on other sites More sharing options...
ThurinEthir Posted August 14, 2006 Share Posted August 14, 2006 Not everyone goes to the Wilderness to PK...people go for the Abyss, monsters, clues, collecting respawns, etc... 1. Let me guess, your magic is under 25? Or someone you were trying to kill teleported? Well, past level 20 Wilderness (I think), you can't teleport. So just run north until level 20 Wildy. 2. Oh, I'm sorry that I said to run in the last sentence. This is a very stupid idea. That's pretty much the main point of agility, to make you be able to run more in the Wildy. You would run too, if someone was killing you for your full dragon, and you were in the Wildy doing a clue. (If you ask why you didn't bank the dragon is because you were out of bank space) That hasn't happened to me, but I'm pretty sure most people would run. 3. 6th round? What makes 6 special? Anyways, another stupid idea. what if you accidently misclick, and attack someone? 4. 10 is fine as it is. What if you have to log off because you have to leave? 5. You can still run...even if your ideas happen, you can run everywhere else. Is "fatigue" the same as "run energy"? Would this happen when fighting NPCs? Because, imagine a fight with the TzTok-Jad. You'd run out of energy before it's dead, unless you carry a lot of energy pots. 6. Praying at altars is for prayer, not agility. So you can't move when you don't have nergy? That's extremely stupid... My conclusion: You've lost a kill in the Wilderness, probably since the other person had valuable items or wasn't in the Wildy for PKing. Cenin pân nîd, istan pân nîd, dan nin ú-cenich, nin ú-istach.Ithil luin eria vi menel caran...Tîn dan delu. Link to comment Share on other sites More sharing options...
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