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Ring of forging update


shrew_you

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Forging ring counts are based on the player, not the ring. It doesn't matter how many forging rings you have or which ones you use, if you are wearing it, you get 140 uses then the one you happen to be wearing breaks.

 

 

 

- Sligo

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I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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To clarify what Sligo is saying:

 

 

 

If I have a ring of forging with 2 charges left and sell it to another player, that player has 140 uses left for it.

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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

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its 140 uses per player or els someone would alch it when it only has 1 left...

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^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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Wait what happens if you tade it to someone and then they trade it to you?

 

 

 

it will still have the same number of uses it had when you traded it to them.

 

 

 

The number is based on player alone, and the only time it EVER resets to 140 is when a ring of forging breaks while you are wearing it.

 

 

 

Take Player 1 and Player 2 as examples. Neither of them have ever used a ROF before.

 

 

 

Player 1 acquires one. No matter how he acquired it, trade, ground, general store, etc. it will have 140 uses because he has never used a ring before so his personal #OfOres has never gone down.

 

 

 

Now player 1 uses the ring to make 100 iron ores, thus bringing his personal number down to 40.

 

 

 

He trades it to player 2.

 

 

 

Player 2 can now use the ring 140 times, because his personal number is 140. The ring does not carry any sort of data with it when it changes owners.

 

 

 

Player 2 trades it back to Player 1, Player 1 can still only make 40 ores because transferring the ring didn't change his own number in any way.

 

 

 

Player 1 makes 40 more ores, and the ring breaks. Only now has Player 1's number been set back to 140.

 

 

 

In other words, the ability exists within every player to make 140 iron ores at a time. This ability is "unlocked" if you will, by the ROF. Every time the player's personal number reaches zero, whatever ROF they happen to be wearing will break. It is all dependant on the player, not the ring.

 

 

 

Personally I think its a pretty unintuitive way to set things up, but there you have it...

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