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**** NEW SKILL: Summoning! *****


Caisadi

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(Total level is hover-over, the same as EXP points on skills.)

 

 

 

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Contents

 

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1. Contents

 

2. Introduction

 

3. Soul Quest

 

4. Equipment

 

5. Levelling

 

6. Monsters

 

7. Essences

 

8. Other

 

 

 

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Introduction

 

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In RuneScape, every skill has a purpose. For player killers and those who enjoy duelling, this, like slayer, would be a very useful skill. The Summoning skill could be either a combat-based skill or a non-combat-based skill. If it was combat based, note that the maximum combat level would have to be increased to 143 instead of 126 (I worked this out by using the Tip.It combat calculator and making the attack level 1 and all other skills 99, then adding on the difference between the resulting combat level and 126 to 126). Anyway, back to the skill nutshell: in Summoning, you would be able to summon a veriety of different monsters to your aid in battle. You can also summon essences, to another player or yourself. And you can summon other things, such as typing in a player's name and that player gets a message saying, "Caisadi sends his summons," with text saying what city you are in, whether you are in the wilderness, etc, and then giving the target player the option to accept or decline the teleportation offer (note the player must have trade set to "On" for this to work, and they must be in the same world as the caster). To summon a monster, you have to kill that monster and suck it's soul into a soul gem (you will be asked if you want to when you kill the monster, only if you have the right soul gem in your inventory). After that, you may use the gem and summon the monster up to 4 times. After that, the gem smashes and the soul inside dies. If the monster is killed in combat, the gem will shatter and the monster will die. There are all sorts of things to do in Summoning! Read this guide to discover them.

 

 

 

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Soul Quest

 

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To be able to use the Summoning skill, you must have completed the "Soul Quest". I will write this part of the topic in a quest-guide format. The quest is easy and short, and has only three requirements: 10 Runecrafting, 15 Magic, and you must be able to kill four level 60 Mogres with only one inventory of food (the food, however, is supplied for you. Before you fight the Mogres, your inventory will be cleared and you will be given 20 pieces of "Ogre Meat", which heals 7 and gives you a bonus against giants). To start the quest, speak to Yazulk in the new Soultrap Tower, which is Southwest of the Tree Gnome Stronghold. He will tell you that he needs the Mogre souls for his experiment, but he needs someone to collect their souls for him. Accept his quest, and he will need you to prove you are worthy of this great responsibility. He will tell you to bring him the souls of a Giant Rat, a Goblin, a Giant Spider and a Bat. He gives you four "Basic Soul Gems". To catch souls, kill one of the above monsters and you will get a message saying, "You have the appropriate soul gem in your inventory to catch the soul of this monster for Summoning. Do you wish to catch the soul?" Select "Yes," and you the soul gem's name will turn from "Basic Soul Gem" to "Soul Gem (Bear)", according to the monster you catch. When you examine it, it will say "This gem holds the soul of a level 19 bear." When you have the souls, return to Yazulk and he will let you keep the soul gems you have. He then gives you four "Medium Soul Gems" and empties your inventory, giving you 20 pieces of "Ogre Meat": although they only heal 7, they give you a fantastic bonus against all Giants when you eat them, making it seem like the Mogres are only level 40. Enter the pit and kill the Mogres. Take their souls and exit the pit. The souls will be taken from you and you will be rewarded with the ability to use the Summoning skill, plus 650 Summoning EXP, allowing you level 7, the level at which you can summon all the monsters you collected here. He'll also take all the food from you again and give you 12 Basic Soul Gems, 4 Medium Soul Gems and 1 Greater Soul Gem.

 

 

 

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Equipment

 

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Once you complete the Soul Quest, you will be able to trade Yazulk. Here is what he trades:

 

 

 

Basic Soul Gem :: 350gp

 

Captures basic monsters, mainly

 

those under the level of 30.

 

 

 

Medium Soul Gem :: 1,000gp

 

Captures monsters of moderate

 

strength, mainly level 30-60.

 

 

 

Greater Soul Gem :: 10,000gp

 

Captures monsters of great

 

strength, mainly level 60-90.

 

 

 

Mystic Soul Gem :: 40,000gp

 

Captures monsters of awesome

 

strength, mainly level 90-120.

 

 

 

Legendary Soul Gem :: 100K

 

Captures monsters of legendary

 

strength, mainly level 120-246.

 

 

 

Basic Summoning Septor :: 5M

 

Can be wielded, captures up to five

 

monsters from level 20-70. Requires

 

30 Summoning to hold and use.

 

 

 

Advanced Summoning Septor :: 10M

 

Can be wielded, captures up to ten

 

monsters from level 70-246. Requires

 

60 Summoning to hold and use.

 

 

 

Soul Gem (Moss Giant) :: 10,000gp

 

Soul Gem (Cyclops) :: 30,000gp

 

Soul Gem (Mogre) :: 50,000gp

 

Soul Gem (Baby Red Dragon) :: 60,000gp

 

Soul Gem (Mountain Troll) :: 70,000gp

 

Soul Gem (Baby Black Dragon) :: 100,000gp

 

Soul Gem (Scarab) :: 150,000gp

 

Soul Gem (Giant Frog) :: 200,000gp

 

Soul Gem (Blue Dragon) :: 300,000gp

 

Soul Gem (Hellhound) :: 500,000gp

 

Soul Gem (Bronze Dragon) :: 1,000K

 

Soul Gem (Kalphite Guardian) :: 2,000K

 

Soul Gem (Red Dragon) :: 5,000K

 

Soul Gem (Monkey Guard) :: 10M

 

Soul Gem (Black Demon) :: 15M

 

Soul Gem (Iron Dragon) :: 20M

 

Soul Gem (Black Dragon) :: 25M

 

Soul Gem (Steel Dragon) :: 40M

 

 

 

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Levelling

 

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Some ways to level:

 

 

 

  • [*:2iwcf0fg]Every time you summon a monster, double the monster's HP will be added as EXP. For example, you get 440 EXP every time you summon a steel dragon, and 10 EXP every time you summon a goblin.
     
    [*:2iwcf0fg]Whenever another player accepts your summons, you gain ten times the player's level in EXP. So if you summoned a level 3 to you, you would gain 30 EXP. If you summoned a level 126 to you, you would gain 1260 EXP.
     
    [*:2iwcf0fg]If you summon an essence to yourself, your monster or another player, you gain three times the level of the player/monster you are summoning the essence to in EXP, and you gain four times the Summoning level it takes to summon the particular essence in EXP as well.
     
    [*:2iwcf0fg]When a monster kills somebody/something, it automatically returns to the gem and the owner of the monster gains 100 Summoning EXP, plus five times the level of the killed opponent in EXP.

 

 

 

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Monsters

 

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Level :: Creature

 

 

 

2 :: Goblin

 

3 :: Giant Rat

 

4 :: Snake

 

5 :: Giant Spider

 

6 :: Minotaur

 

7 :: Bat

 

8 :: Icefiend

 

9 :: Scorpion

 

10 :: Unicorn

 

12 :: Bear Cub

 

13 :: Bear

 

14 :: Jackal

 

15 :: Black Unicorn Foal

 

16 :: Cave Crawler

 

17 :: Desert Lizard

 

18 :: Big Frog

 

19 :: White Wolf

 

20 :: Desert Wolf

 

21 :: Black Unicorn

 

22 :: Terrorbird

 

23 :: Pit Scorpion

 

24 :: Kalphite Worker

 

25 :: Hill Giant

 

26 :: Ghast

 

27 :: King Scorpion

 

28 :: Grizzly Bear Cub

 

29 :: Deadly Red Spider

 

30 :: Shadow Spider

 

31 :: Flesh Crawler

 

32 :: Abyssal Leech

 

33 :: Ugthanki

 

34 :: Moss Giant

 

35 :: Hobgoblin

 

36 :: Grizzly Bear

 

37 :: Ghoul

 

38 :: Zogre

 

39 :: Skogre

 

40 :: Jungle Spider

 

41 :: Guard Dog

 

42 :: Angry Unicorn

 

43 :: Angry Goblin

 

44 :: Angry Giant Rat

 

45 :: Angry Bear

 

46 :: Chaos Dwarf

 

47 :: Baby Blue Dragon

 

48 :: Experiment

 

49 :: Leech

 

50 :: Bloodworm

 

51 :: Ogre

 

52 :: Jogre

 

53 :: Ice Giant

 

54 :: Cyclops

 

55 :: Mogre

 

56 :: Ice Spider

 

57 :: Basilisk

 

58 :: Crocodile

 

59 :: Wolf

 

60 :: Poison Spider

 

61 :: Baby Red Dragon

 

62 :: Mountain Troll

 

63 :: Big Wolf

 

64 :: Giant Crypt Rat

 

65 :: Tortoise

 

66 :: Green Dragon

 

67 :: Giant Crypt Spider

 

68 :: Swamp Snake

 

69 :: Giant Snail

 

70 :: Abyssal Walker

 

71 :: Lesser Demon

 

72 :: Baby Black Dragon

 

73 :: Mummy

 

74 :: Kalphite Soldier

 

75 :: Fire Giant

 

76 :: Archer Monkey

 

77 :: Wolfman

 

78 :: Wolfwoman

 

79 :: Dire Wolf

 

80 :: Scarab

 

81 :: Greater Demon

 

82 :: Dagannoth

 

83 :: Dust Devil

 

84 :: Ice wolf

 

85 :: Giant Frog

 

86 :: Blue Dragon

 

87 :: Hellhound

 

88 :: Ice Troll

 

89 :: Abyssal Demon

 

90 :: Rock Lobster

 

91 :: Bronze Dragon

 

92 :: Giant Rock Crab

 

93 :: Kalphite Guardian

 

94 :: Red Dragon

 

95 :: Monkey Guard

 

96 :: Black Demon

 

97 :: Iron Dragon

 

98 :: Black Dragon

 

99 :: Steel Dragon

 

 

 

===============

 

Essences

 

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At some levels, you can assume the shape of something you're not. Or you can make your monster look like something it's not. Or you can make another player look like something they're not (with their permission). When you cast an Essence spell on yourself or something else, you (or it) turns into a different shape and assumes a different name according to what Essence you summon. When you select "Attack", however, you assume your normal form. If you want to transform another player, they are asked if they want this transformation to continue. A player killing advantage with this feature is that your opponent doesn't know what level you are until you attack him or he attacks you. The requirement is one Medium Soul Gem, 4 Law Runes and 10 Air Runes per spell.

 

 

 

Level :: Shape

 

 

 

10 :: Goblin (Lvl 2)

 

15 :: Bear (Lvl 19)

 

20 :: White Wolf (Lvl 25)

 

25 :: Moss Giant (Lvl 42)

 

30 :: Leech (Lvl 52)

 

35 :: Mogre (Lvl 60)

 

40 :: Ankou (Lvl 75)

 

45 :: Fire Giant (Lvl 86)

 

50 :: Greater Demon (Lvl 92)

 

55 :: Blue Dragon (Lvl 111)

 

60 :: Ice Troll (Lvl 124)

 

65 :: Abyssal Demon (Lvl 124)

 

70 :: Bronze Dragon (Lvl 131)

 

75 :: Kalphite Guardian (Lvl 141)

 

80 :: Black Demon (Lvl 172)

 

85 :: Iron Dragon (Lvl 189)

 

90 :: Black Dragon (Lvl 227)

 

95 :: Steel Dragon (Lvl 246)

 

 

 

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Other

 

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There's not much more I can say. Feel free to contribute ideas. I hope you all like it :) Don't flame me... :anxious:

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srry to disappoint you, but jagex said that summoning is not going to be a new skill, just a new spellbook. I saw this on the RS forum.

ahh... the good old days, when 30 attack got you on the high-scores.......

 

An orthodox Jew and proud of it!

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Dangit. I was hoping this was going to be a:

 

 

 

"I WANT TO SUMMON MONSTERS AND KILL NOOBS WITH A KBD!!11ONE!"

 

 

 

well its not. It's a very well thought out skill except there's only one problem. Summoning isn't going to be a new skill, rather an addition to magic as reported by jagex. I mean with retweaking this could be a great suggestion.

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VERY well though out, well done! =D>

 

 

 

what you've suggested would be a very good opener, so to speak to summoning, but i think the quest would be harder... Or at least for it to be as powerfull as you're making it out to be.

 

 

 

And dont worry, jagex doesnt always go with what they say... (POH's in 2004, my caboose!)

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Sodb Forum

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Stop thinking. It's Runescape.
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Very very well thought out, although it sounds more like Taming (Capturing monsters) than Summoning monsters out of thin air through magic (not magical artifacts). However, as people said, Summoning will be a subset of Magic.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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I like the idea of summoning, but it could mess up pvp.

 

I think the quest should be harder, and you pick what kind of summoner you want to be. Dragon, undead, nature and maybe one more if someone thinks of it.

 

 

 

With dragons, the higher level you are the better dragon you can summon, with nature you can summon stuff like birds and poisonous animals, undead you can cast on things you kill to raise them as skeletons.

 

T

 

he quest should be harder, and at the end you have to kill a summoner and you pick the power to gain.

 

 

 

Also, maybe summoned creatures can do more than just fight for you, what about healing, carrying items etc.

 

 

 

Once a monster is summoned, it only lasts a certain amount of time before it disapears (or sooner if it dies)

 

 

 

and I think summoning should only be allowed to be used defensively.

 

This could be a good help to people getting pked in the abyss.

 

 

 

But maybe it shouldnt, it could lead to a whole new type of pure. Imagine a pure def noob with high summoning/magic.

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Don't be afraid your life will end, be afraid it will never begin.

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Undead Summoning is Necromancy, which is not Summoning. Ask Malignus Mortifier.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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Necromancy is still summoning though. Necromancy is just the name that got given to summoning undead, it doesn't change the fact that summoning undead, is still summoning.

 

 

 

 

 

 

 

But maybe instead of having a few summoning skills, it can be Necromancy or normal summoning. Jagex couldn't be bothered to make it any more complicated than that anyway.

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Don't be afraid your life will end, be afraid it will never begin.

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lol not your idea i take it you got it from morrowind lol :ohnoes: :XD:

 

 

 

 

 

 

 

I took nothing from Morrowind except for the name of the soul gem.

 

 

 

 

 

 

 

I personally have never used the magic skill on Morrowind, all I know about it is that I like to steal Soul Gems from the magic guild every so often so I can sell them to the traders.

 

 

 

 

 

 

 

:P

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