Caisadi Posted October 22, 2006 Share Posted October 22, 2006 (Total level is hover-over, the same as EXP points on skills.) =============== Contents =============== 1. Contents 2. Introduction 3. Soul Quest 4. Equipment 5. Levelling 6. Monsters 7. Essences 8. Other =============== Introduction =============== In RuneScape, every skill has a purpose. For player killers and those who enjoy duelling, this, like slayer, would be a very useful skill. The Summoning skill could be either a combat-based skill or a non-combat-based skill. If it was combat based, note that the maximum combat level would have to be increased to 143 instead of 126 (I worked this out by using the Tip.It combat calculator and making the attack level 1 and all other skills 99, then adding on the difference between the resulting combat level and 126 to 126). Anyway, back to the skill nutshell: in Summoning, you would be able to summon a veriety of different monsters to your aid in battle. You can also summon essences, to another player or yourself. And you can summon other things, such as typing in a player's name and that player gets a message saying, "Caisadi sends his summons," with text saying what city you are in, whether you are in the wilderness, etc, and then giving the target player the option to accept or decline the teleportation offer (note the player must have trade set to "On" for this to work, and they must be in the same world as the caster). To summon a monster, you have to kill that monster and suck it's soul into a soul gem (you will be asked if you want to when you kill the monster, only if you have the right soul gem in your inventory). After that, you may use the gem and summon the monster up to 4 times. After that, the gem smashes and the soul inside dies. If the monster is killed in combat, the gem will shatter and the monster will die. There are all sorts of things to do in Summoning! Read this guide to discover them. =============== Soul Quest =============== To be able to use the Summoning skill, you must have completed the "Soul Quest". I will write this part of the topic in a quest-guide format. The quest is easy and short, and has only three requirements: 10 Runecrafting, 15 Magic, and you must be able to kill four level 60 Mogres with only one inventory of food (the food, however, is supplied for you. Before you fight the Mogres, your inventory will be cleared and you will be given 20 pieces of "Ogre Meat", which heals 7 and gives you a bonus against giants). To start the quest, speak to Yazulk in the new Soultrap Tower, which is Southwest of the Tree Gnome Stronghold. He will tell you that he needs the Mogre souls for his experiment, but he needs someone to collect their souls for him. Accept his quest, and he will need you to prove you are worthy of this great responsibility. He will tell you to bring him the souls of a Giant Rat, a Goblin, a Giant Spider and a Bat. He gives you four "Basic Soul Gems". To catch souls, kill one of the above monsters and you will get a message saying, "You have the appropriate soul gem in your inventory to catch the soul of this monster for Summoning. Do you wish to catch the soul?" Select "Yes," and you the soul gem's name will turn from "Basic Soul Gem" to "Soul Gem (Bear)", according to the monster you catch. When you examine it, it will say "This gem holds the soul of a level 19 bear." When you have the souls, return to Yazulk and he will let you keep the soul gems you have. He then gives you four "Medium Soul Gems" and empties your inventory, giving you 20 pieces of "Ogre Meat": although they only heal 7, they give you a fantastic bonus against all Giants when you eat them, making it seem like the Mogres are only level 40. Enter the pit and kill the Mogres. Take their souls and exit the pit. The souls will be taken from you and you will be rewarded with the ability to use the Summoning skill, plus 650 Summoning EXP, allowing you level 7, the level at which you can summon all the monsters you collected here. He'll also take all the food from you again and give you 12 Basic Soul Gems, 4 Medium Soul Gems and 1 Greater Soul Gem. =============== Equipment =============== Once you complete the Soul Quest, you will be able to trade Yazulk. Here is what he trades: Basic Soul Gem :: 350gp Captures basic monsters, mainly those under the level of 30. Medium Soul Gem :: 1,000gp Captures monsters of moderate strength, mainly level 30-60. Greater Soul Gem :: 10,000gp Captures monsters of great strength, mainly level 60-90. Mystic Soul Gem :: 40,000gp Captures monsters of awesome strength, mainly level 90-120. Legendary Soul Gem :: 100K Captures monsters of legendary strength, mainly level 120-246. Basic Summoning Septor :: 5M Can be wielded, captures up to five monsters from level 20-70. Requires 30 Summoning to hold and use. Advanced Summoning Septor :: 10M Can be wielded, captures up to ten monsters from level 70-246. Requires 60 Summoning to hold and use. Soul Gem (Moss Giant) :: 10,000gp Soul Gem (Cyclops) :: 30,000gp Soul Gem (Mogre) :: 50,000gp Soul Gem (Baby Red Dragon) :: 60,000gp Soul Gem (Mountain Troll) :: 70,000gp Soul Gem (Baby Black Dragon) :: 100,000gp Soul Gem (Scarab) :: 150,000gp Soul Gem (Giant Frog) :: 200,000gp Soul Gem (Blue Dragon) :: 300,000gp Soul Gem (Hellhound) :: 500,000gp Soul Gem (Bronze Dragon) :: 1,000K Soul Gem (Kalphite Guardian) :: 2,000K Soul Gem (Red Dragon) :: 5,000K Soul Gem (Monkey Guard) :: 10M Soul Gem (Black Demon) :: 15M Soul Gem (Iron Dragon) :: 20M Soul Gem (Black Dragon) :: 25M Soul Gem (Steel Dragon) :: 40M =============== Levelling =============== Some ways to level: [*:2iwcf0fg]Every time you summon a monster, double the monster's HP will be added as EXP. For example, you get 440 EXP every time you summon a steel dragon, and 10 EXP every time you summon a goblin. [*:2iwcf0fg]Whenever another player accepts your summons, you gain ten times the player's level in EXP. So if you summoned a level 3 to you, you would gain 30 EXP. If you summoned a level 126 to you, you would gain 1260 EXP. [*:2iwcf0fg]If you summon an essence to yourself, your monster or another player, you gain three times the level of the player/monster you are summoning the essence to in EXP, and you gain four times the Summoning level it takes to summon the particular essence in EXP as well. [*:2iwcf0fg]When a monster kills somebody/something, it automatically returns to the gem and the owner of the monster gains 100 Summoning EXP, plus five times the level of the killed opponent in EXP. =============== Monsters =============== Level :: Creature 2 :: Goblin 3 :: Giant Rat 4 :: Snake 5 :: Giant Spider 6 :: Minotaur 7 :: Bat 8 :: Icefiend 9 :: Scorpion 10 :: Unicorn 12 :: Bear Cub 13 :: Bear 14 :: Jackal 15 :: Black Unicorn Foal 16 :: Cave Crawler 17 :: Desert Lizard 18 :: Big Frog 19 :: White Wolf 20 :: Desert Wolf 21 :: Black Unicorn 22 :: Terrorbird 23 :: Pit Scorpion 24 :: Kalphite Worker 25 :: Hill Giant 26 :: Ghast 27 :: King Scorpion 28 :: Grizzly Bear Cub 29 :: Deadly Red Spider 30 :: Shadow Spider 31 :: Flesh Crawler 32 :: Abyssal Leech 33 :: Ugthanki 34 :: Moss Giant 35 :: Hobgoblin 36 :: Grizzly Bear 37 :: Ghoul 38 :: Zogre 39 :: Skogre 40 :: Jungle Spider 41 :: Guard Dog 42 :: Angry Unicorn 43 :: Angry Goblin 44 :: Angry Giant Rat 45 :: Angry Bear 46 :: Chaos Dwarf 47 :: Baby Blue Dragon 48 :: Experiment 49 :: Leech 50 :: Bloodworm 51 :: Ogre 52 :: Jogre 53 :: Ice Giant 54 :: Cyclops 55 :: Mogre 56 :: Ice Spider 57 :: Basilisk 58 :: Crocodile 59 :: Wolf 60 :: Poison Spider 61 :: Baby Red Dragon 62 :: Mountain Troll 63 :: Big Wolf 64 :: Giant Crypt Rat 65 :: Tortoise 66 :: Green Dragon 67 :: Giant Crypt Spider 68 :: Swamp Snake 69 :: Giant Snail 70 :: Abyssal Walker 71 :: Lesser Demon 72 :: Baby Black Dragon 73 :: Mummy 74 :: Kalphite Soldier 75 :: Fire Giant 76 :: Archer Monkey 77 :: Wolfman 78 :: Wolfwoman 79 :: Dire Wolf 80 :: Scarab 81 :: Greater Demon 82 :: Dagannoth 83 :: Dust Devil 84 :: Ice wolf 85 :: Giant Frog 86 :: Blue Dragon 87 :: Hellhound 88 :: Ice Troll 89 :: Abyssal Demon 90 :: Rock Lobster 91 :: Bronze Dragon 92 :: Giant Rock Crab 93 :: Kalphite Guardian 94 :: Red Dragon 95 :: Monkey Guard 96 :: Black Demon 97 :: Iron Dragon 98 :: Black Dragon 99 :: Steel Dragon =============== Essences =============== At some levels, you can assume the shape of something you're not. Or you can make your monster look like something it's not. Or you can make another player look like something they're not (with their permission). When you cast an Essence spell on yourself or something else, you (or it) turns into a different shape and assumes a different name according to what Essence you summon. When you select "Attack", however, you assume your normal form. If you want to transform another player, they are asked if they want this transformation to continue. A player killing advantage with this feature is that your opponent doesn't know what level you are until you attack him or he attacks you. The requirement is one Medium Soul Gem, 4 Law Runes and 10 Air Runes per spell. Level :: Shape 10 :: Goblin (Lvl 2) 15 :: Bear (Lvl 19) 20 :: White Wolf (Lvl 25) 25 :: Moss Giant (Lvl 42) 30 :: Leech (Lvl 52) 35 :: Mogre (Lvl 60) 40 :: Ankou (Lvl 75) 45 :: Fire Giant (Lvl 86) 50 :: Greater Demon (Lvl 92) 55 :: Blue Dragon (Lvl 111) 60 :: Ice Troll (Lvl 124) 65 :: Abyssal Demon (Lvl 124) 70 :: Bronze Dragon (Lvl 131) 75 :: Kalphite Guardian (Lvl 141) 80 :: Black Demon (Lvl 172) 85 :: Iron Dragon (Lvl 189) 90 :: Black Dragon (Lvl 227) 95 :: Steel Dragon (Lvl 246) =============== Other =============== There's not much more I can say. Feel free to contribute ideas. I hope you all like it :) Don't flame me... :anxious: Link to comment Share on other sites More sharing options...
x_giva Posted October 22, 2006 Share Posted October 22, 2006 srry to disappoint you, but jagex said that summoning is not going to be a new skill, just a new spellbook. I saw this on the RS forum. ahh... the good old days, when 30 attack got you on the high-scores....... An orthodox Jew and proud of it! Link to comment Share on other sites More sharing options...
Dalcyte Posted October 22, 2006 Share Posted October 22, 2006 Dangit. I was hoping this was going to be a: "I WANT TO SUMMON MONSTERS AND KILL NOOBS WITH A KBD!!11ONE!" well its not. It's a very well thought out skill except there's only one problem. Summoning isn't going to be a new skill, rather an addition to magic as reported by jagex. I mean with retweaking this could be a great suggestion. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
thephat Posted October 22, 2006 Share Posted October 22, 2006 its a good idea, but like gava said, no new skills upcomming Retired~Non Pc~3111th To Magic 99 Link to comment Share on other sites More sharing options...
Caisadi Posted October 22, 2006 Author Share Posted October 22, 2006 Ah well, that's not good news :-k Sorry. Link to comment Share on other sites More sharing options...
Kinslayer777 Posted October 22, 2006 Share Posted October 22, 2006 :-k That might be sort of bad for this thread :-k Well, it's nice thought out.. Link to comment Share on other sites More sharing options...
captianant Posted October 22, 2006 Share Posted October 22, 2006 VERY well though out, well done! =D> what you've suggested would be a very good opener, so to speak to summoning, but i think the quest would be harder... Or at least for it to be as powerfull as you're making it out to be. And dont worry, jagex doesnt always go with what they say... (POH's in 2004, my caboose!) Sodb ForumStop thinking. It's Runescape. Link to comment Share on other sites More sharing options...
ROBOSRUS Posted October 22, 2006 Share Posted October 22, 2006 extremely thought out and very good plan =D> Link to comment Share on other sites More sharing options...
Toxicologist Posted October 23, 2006 Share Posted October 23, 2006 Very very well thought out, although it sounds more like Taming (Capturing monsters) than Summoning monsters out of thin air through magic (not magical artifacts). However, as people said, Summoning will be a subset of Magic. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
Notorious_Ice Posted October 23, 2006 Share Posted October 23, 2006 I like the idea of summoning, but it could mess up pvp. I think the quest should be harder, and you pick what kind of summoner you want to be. Dragon, undead, nature and maybe one more if someone thinks of it. With dragons, the higher level you are the better dragon you can summon, with nature you can summon stuff like birds and poisonous animals, undead you can cast on things you kill to raise them as skeletons. T he quest should be harder, and at the end you have to kill a summoner and you pick the power to gain. Also, maybe summoned creatures can do more than just fight for you, what about healing, carrying items etc. Once a monster is summoned, it only lasts a certain amount of time before it disapears (or sooner if it dies) and I think summoning should only be allowed to be used defensively. This could be a good help to people getting pked in the abyss. But maybe it shouldnt, it could lead to a whole new type of pure. Imagine a pure def noob with high summoning/magic. Don't be afraid your life will end, be afraid it will never begin. Link to comment Share on other sites More sharing options...
lothar Posted October 23, 2006 Share Posted October 23, 2006 lol not your idea i take it you got it from morrowind lol :ohnoes: :XD: "To protect the weak and to preserve the faith, that is the way of the Paladin" Link to comment Share on other sites More sharing options...
Notorious_Ice Posted October 23, 2006 Share Posted October 23, 2006 If your talking about me, Ive never played morrowind Don't be afraid your life will end, be afraid it will never begin. Link to comment Share on other sites More sharing options...
Toxicologist Posted October 23, 2006 Share Posted October 23, 2006 Undead Summoning is Necromancy, which is not Summoning. Ask Malignus Mortifier. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
Notorious_Ice Posted October 23, 2006 Share Posted October 23, 2006 Necromancy is still summoning though. Necromancy is just the name that got given to summoning undead, it doesn't change the fact that summoning undead, is still summoning. But maybe instead of having a few summoning skills, it can be Necromancy or normal summoning. Jagex couldn't be bothered to make it any more complicated than that anyway. Don't be afraid your life will end, be afraid it will never begin. Link to comment Share on other sites More sharing options...
Shaddd Posted October 23, 2006 Share Posted October 23, 2006 I guess I support. But are you sure this isn't a miming skill? :lol: Link to comment Share on other sites More sharing options...
His_Infernal_Majesty Posted October 23, 2006 Share Posted October 23, 2006 Wow. Extremely well thought out. I'd love for it to be this way. Prices are a bit high though. This would turn out like Construction where unless you're obscenely rich, it's a pretty useless skill. 11/30/06 - Quit RuneScape Link to comment Share on other sites More sharing options...
Caisadi Posted October 23, 2006 Author Share Posted October 23, 2006 lol not your idea i take it you got it from morrowind lol :ohnoes: :XD: I took nothing from Morrowind except for the name of the soul gem. I personally have never used the magic skill on Morrowind, all I know about it is that I like to steal Soul Gems from the magic guild every so often so I can sell them to the traders. :P Link to comment Share on other sites More sharing options...
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