Lep Posted November 17, 2006 Share Posted November 17, 2006 Couldn't think of any title that would make sense...so. :? I've heard often from people saying that the more people in a world, the more rare drops are and the faster things spawn. Is this true? Does it also make weeping walls change more often in more full worlds? If this stuff is true, could anyone tell me how they know, or if someone just made it up...lol. :-k Link to comment Share on other sites More sharing options...
toast647 Posted November 17, 2006 Share Posted November 17, 2006 its true that things spawn faster, not so sure about the rare drop bit though Come to #tip-it on Swift IRC, if you're cool Link to comment Share on other sites More sharing options...
primadog Posted November 17, 2006 Share Posted November 17, 2006 things spawn faster, the drop rate's the same. So while the # of rare drops increase, the chance of getting a rare drop from any particular monster is the same. All I learned in life, I learned on Tip.it Link to comment Share on other sites More sharing options...
icecube Posted November 17, 2006 Share Posted November 17, 2006 I believe only things like ore rocks for mining respawn faster because of the 'demand' in those worlds, or so predicted. It shouldn't have any effect on drops, or the weeping walls in the Tears of Guthix mini-game. Link to comment Share on other sites More sharing options...
underu2000 Posted November 17, 2006 Share Posted November 17, 2006 I agree with the rest of the dudes. Ores, trees, item spawns, all spawn faster in more crowded worlds. But drops remain the same. But because the monsters come back faster, (i think), more of them are killed, and thus better possibility of a rare drop. Think someone already said this. Oh, and icecube? That blinking-winking-squinting face of urs is annoying me like crazy! Life is a joke. Yeah, I don't get it either. Link to comment Share on other sites More sharing options...
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