Slick_cat Posted November 26, 2006 Share Posted November 26, 2006 Based upon comments from various people, esp RSN faith_hope & dwayne_dibly plus the realization that people were right, it'd be difficult to make Merchanting fun... So, back from a skullsession at the drawing board, I present to you: Trade Capacity Important Concept to Understand: NPC Buyer vs. human players Everyone can sell or buy anything to and from stores. To trade, give, sell to humans requires unlocking the capacity to Trade. Its no longer a skill in this proposal, but rather an additional statistic based upon stuff that Jagex wants us to do: Quest Points, Skill Points and Trade Capacity Points. Quest Points: 0-229 at the moment, Jagex clearly wants us to do quests. Skill points: Jagex also seems want us to work on skills, who'd have thunk? Basic (bottable) Resource Gathering: skill level x1 Mining Fishing Woodcutting Complex Resource Gathering: skill level x2 Farming Hunter Thieving {Agility?} {Slayer?} Basic Processing: skill level x3 Fletching Cooking Firemaking Complex Processing: skill level x4 Herblore Runecrafting Crafting Smithing Add up the total of the modified skill levels for the skill points section. eg. An all 99-er with all quests done would have 3000+229 = 3229 TC pts eg. An all 30-er with no quests done would have 1020 pts Trading Game: Stockmarket like dwayne_dibly suggested. Playable once per week, rewards 1-3 TC points - 52 weeks per year: 156 TCs per year extra. Each TC is 10 coins worth of trading capacity. The value of items for the purposes of calculating trading volume is high alch/specialty shop price NOT player-market value. Quest-Gates: Tier 1. unlocks capacity to trade with players, allows trading of: steel items, regular & oak wood, regular bones, basic 6 runes Tier 2. mithril items, willow, members runes, big bones, basic ess Tier 3. addy items, maple, potions, basic jewelry, baby dragon bones, pure ess, lvl 1 treasure trail items Tier 4. rune items, yews, mage robes, dragon hides, dragon hide armour, fremenik gear,dragon bones, lvl 2 treasure trail items Tier 5. dragon items, mage logs, barrows gear, dagannoth bones, lvl 3 treasure trail items How this will benefit the Meta-Game: -macro'ers seriously hosed -hackers risk more (either an account with high merchanting) or taking a long time to transfer the contents of a bank account to another -scammers faced with diminishing returns - 'pace' of volume of trade slowed down so that each deal is smaller and less worth cheating on, a recent post by a Barrows Scammed person might not have happened at all if they'd had to buy each piece of Verac's individually. Partly because scammed individual would have had more time to check, partly because scammer would have had to decide at which point to pull the scam. -as kovacs pointed out, this will limit the creation of throwaway Bot accounts to 2-3 per day, rather than dozens Changes: -more player friendly -encourages the player to do things that Jagex wants them to do anyway -simpler, so that even lazy, whiny kids should be able to understand it Quest-Gate for Tier 1: Make the quest extremely variable, so that it's different almost every time that you do the quest. 1.) Start Quest at Lumby Guide 2.) Deliver 1 of 12 possible items (12x) + 1 of 12 possible items (12x) to 1 of 6 possible people (6x) [864x ] 3.) Complete a Puzzle Box OR pay 1000 gp to skip if you're young/not good at them/a macroer/multier 4.) Deliver 1 of 6 possible Quest only items (6x) + 1 of 10 possible items (10x) to 1 of 20 possible people (20x) [864x1200 = 1036800] 5.) Random Event Type MiniGame - along the lines of the QuizShow - heck it could be a memory game, match 2 to items to get a pair and clear from table. 6.) Get letters of credit to be delivered to each f2p bank in game: West Falador, East Falador, West Varrock, East Varrock, Draynor, Al Kharid, Edgeville, Lumby (8) 7.) Talk to lumby guide 8.) parcels to be delivered to each f2p general store in the game: Falador, Edgeville, Dwarf Mines, Al Kharid, Lumbridge, Varrock, Rimmington (7) 9.) Talk to Lumby guide and PRESTO! Quest complete; you have learned the f2p map, the location of all banks and general stores and where to find some items. Gain 10 TC pts. Quest-Gates for Tiers 2, 3, 4 & 5: Similar but not as long, always featuring a Puzzlebox and Random Event Type MiniGame. Quest-Gate for Tier 3 Prerequisite: 10 Random Events will have to have to have been successfully passed (frog kissed, accept beer and kebab from dwarf, axe not damaged by ent, genie lamp accepted, etc.) Each failed event cost you one successful pass (bots, macroers and multiers will fail horribly at this condition. 1 delivery, one puzzlebox (2k to buy bypass), one minigame-random - 30 minutes Quest-Gate for Tier 4 Prerequisite: 50 Random Events will have to have to have been successfully passed (frog kissed, accept beer and kebab from dwarf, axe not damaged by ent, genie lamp accepted, etc.) Each failed event cost you one successful pass (bots, macroers and multiers will fail horribly at this condition. 2 delivery, one puzzlebox (5k to buy bypass), one minigame-random - 45 minutes Quest-Gate for Tier 5 Prerequisite: 100 Random Events will have to have to have been successfully passed (frog kissed, accept beer and kebab from dwarf, axe not damaged by ent, genie lamp accepted, etc.) Each failed event cost you one successful pass (bots, macroers and multiers will fail horribly at this condition. 3 delivery, one puzzlebox (10k to buy bypass), one minigame-random - 2 hrs ------------------------------- As always, thank you for reading this and contributing to the development of this idea! RuneScape Addiction: Cheaper Than Coffee Link to comment Share on other sites More sharing options...
starsteller Posted November 26, 2006 Share Posted November 26, 2006 I would like to point out there is a bank in Lumbridge, on the third floor. Thank the world for spell checkers. Link to comment Share on other sites More sharing options...
Slick_cat Posted November 27, 2006 Author Share Posted November 27, 2006 I would like to point out there is a bank in Lumbridge, on the third floor. Doh, you're right - the original proposal was written in April of 2006 - before that bank was added. RuneScape Addiction: Cheaper Than Coffee Link to comment Share on other sites More sharing options...
gogogopie Posted November 28, 2006 Share Posted November 28, 2006 This idea is HORIBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Google is evil!Donut!I like pie!That is all. Link to comment Share on other sites More sharing options...
ThurinEthir Posted November 28, 2006 Share Posted November 28, 2006 Sorry about the last suggestion. Just that a merchanting skill isn't that realistic, I mean, how does standing somewhere and typing the same "Selling _____" over and over gain experience? (I know, you get XP when you sell) For this suggestion, it's half-good. From what I could make out: Goods: -Reduces Autoers -More reason to train skills/do quests -Hopefully less cheaters overall Bads: -I think you said this is only for Player-Player trades. So would skillers with 99 smithing not be able to sell their full rune sets? -Autoers could just make their main account have good skills and have done a lot of quests. -The are pretty good, but the TC points are kind of bad. TC points restrict what you can sell, just based on your skills/quest points. The tiers are better, as anyone (Other than macroers) can do them, and gain access to sell certain items. My last point in "Bads" is my opinion. Cenin pân nîd, istan pân nîd, dan nin ú-cenich, nin ú-istach.Ithil luin eria vi menel caran...Tîn dan delu. Link to comment Share on other sites More sharing options...
Stallion4589 Posted November 29, 2006 Share Posted November 29, 2006 whilst the revision of your last idea is nice, i still think this would cripple your economy. if every trade point only allows you to trade 10gp, then the maximum per trade is still only ~30k. this angle is no approach to hinder macroing, and will just kill the game. Link to comment Share on other sites More sharing options...
mchainmail Posted November 30, 2006 Share Posted November 30, 2006 get rid of all the random event related stuff, and it might be okay. Some people get loads, others get none, and it isn't very fair. EDIT: switch back to the 1 gp per exp method. Link to comment Share on other sites More sharing options...
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