December 5, 200619 yr What would my hp lvl be if i got 70 mage from 28 i already have 64 hp anyone help me out?
December 5, 200619 yr Author it doesnt show what your lvls would be only what lvl combat lvl ud be if u had all that stuff
December 5, 200619 yr I believe you get 1.33 HP exp per damage done by a spell. So work out how much damage you will do then times it by 1.33 then add it to your hp exp. Althought if you used non-combat mage to lvl up then you wouldnt get any HP exp. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide]
December 5, 200619 yr Author iam using fire bolt can u help me out i dunnno what u mean my hp xp is 407,015 tho oh and my mage is 35
December 5, 200619 yr Author oh wait if i get my m'age from 35 to 70 i need 747,000 exp so i divide 1.33 into 747,000 and is that how much exp i get from hp?
December 5, 200619 yr Whats your hp now? [>>Thanks to Yaff2 for Reaper,Trooper,and DOOM sigs, Navyplaya for nature sigs, Hardwick246 for gold sig, ThruItAll for Darkwatch and guitar sigs, and Aijiru for avvy!<<][>>Refresh for new Siggie!<<]
December 5, 200619 yr What would my hp lvl be if i got 70 mage from 28 i already have 64 hp anyone help me out? Ok, here are a few "facts" to consider... The combat formula is something like Level = floor(FighterType*13/80 + Def/4 + HitPoints/4 + Prayer/8) with FighterType being the largest of (Attack + Strength)*2 Range*3 Magic *3 When you damage a monster you will always earn HitDone*4/3 towards HP exp If that damage was done with Melee then you will earn exp as HitDone*4 to Attack or Strength or Defense if training in a single style. If you train in a controlled style then you will earn HitDone*4/3 to all three. If that damage was done with Range then you will earn exp as HitDone*4 towards Range exp. All Magic exp is earned as BaseExp + 2*HitDone (Not all spells cause monster damage) So if you tell us your stats for all of the above we can compute some estimates for you. Hope this helps
December 5, 200619 yr Author uhhhhhh what did u just say lol i'll just say all my stats only got that part i have 47 att 60 str 50 def 70 range 64 hp and 35 mage......
December 5, 200619 yr Ok, your stats say that you are (barely) a primarily melee type fighter with combat level 67.9 If you cast 20732 Fire Bolt spells and made a long term average hit of 6 then you would earn about 20732*(22.5 + 6*2) = 715254 That exp added to the minimum exp for level 35 magic, (22406) would give you 737660 magic exp. That is level 70 magic. Now, if cast 20732 Fire Bolts with an average hit of 6 then you would earn 20742*(6*4/3) = 165936 HP exp that would make your new total at least 407015 + 165936 = 572951 That's about HP level 67.5 After all of that, you would still (barely) be a melee based fighter with a combat level of about 68.6 Btw, Fire Bolt is a very expensive way to raise Magic. If you insist on using Chaos runes, consider switching to Crumble Undead. You will earn an average exp of 39.5 with CU as compared to 34.5 with Fire bolt. Better yet, switch to (Failed) Cursing. You will only earn 29 magic exp per cast without raising HP exp at all but the Runes are much less expensive. Hope this helps
December 5, 200619 yr Author yeah it does help thanks and which is another way to get 70 range without chaos?oh and most likely iam gonna get 70 combat+ before i do mage should take a week or so
December 5, 200619 yr ...which is another way to get 70 range without chaos? You can get 70 Magic (from 35 Magic) by casting, at most, 24663 Curses. Casting a Chaos based spell is gonna cost you about 100 gp, maybe more. Casting a Curse spell is gonna cost you about 25 gp, maybe less. The trick with casting Curse is that you always want it to fail That way, you can keep on recasting on the same monster. Either way, you will always get the full 29 magic exp. To always fail Curse, you want your magic attack stat to be as low as possible (-65) or worse. You can do that by wearing full metal armor of any kind. (Bronze will work) Full helm, chest plate, legs, kite shield, stronghold boots, green vambraces, and an Earth staff. No amulets. Then go cast on any monster that can't reach you. You could try the caged Red monk under the Varrock palace stairs, Port Sarim jail, White knights in their screen room, or (my favorite) the 4 zombies in the ladder room in the Varrock sewers. Cast from the key room across the water. Remember, Curse never gives any HitPoint exp. Hope this helps
December 5, 200619 yr yeah it does help thanks and which is another way to get 70 range without chaos? Try a bow and arrows. It's not possible to calculate that since you get hp xp per damage, and the damage you do is RANDOM (you must've noticed that yourself). Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.
December 5, 200619 yr yeah it does help thanks and which is another way to get 70 range without chaos? Try a bow and arrows. Actually, the poster already has 70 range. ...i'll just say all my stats only got that part i have 47 att 60 str 50 def 70 range... He just made a little typo, lol It's not possible to calculate that since you get hp xp per damage, and the damage you do is RANDOM (you must've noticed that yourself). True, but you can make some good estimates. The damage done is always from 0 to the known max possible hit for your gear and Range level. Hence, a reasonable long term average is to assume that it's half of the max hit. That allows you to estimate arrow usage. The same idea also works for spell casting, namely, half the max possible hit. Hope this helps
December 5, 200619 yr you will get roughly about 227k hp exp, which should get you a few hp lvls. Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded man shall say to his assailant: "If I live, I will kill you, If I Die, you are forgiven." Such is the Rule of Honor.
December 6, 200619 yr If you insist on using Chaos runes, consider switching to Crumble Undead. You will earn an average exp of 39.5 with CU as compared to 34.5 with Fire bolt. not true about getting more xp with crumble undead, you always get 24.5 xp no matter how much damage you do, while fire bolt xp is actually affected by the damage you do. : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube!
December 6, 200619 yr If you insist on using Chaos runes, consider switching to Crumble Undead. You will earn an average exp of 39.5 with CU as compared to 34.5 with Fire bolt. not true about getting more xp with crumble undead, you always get 24.5 xp no matter how much damage you do, while fire bolt xp is actually affected by the damage you do. No Normal Magic experience is given by the formula Exp = BaseExp + 2*HitDone The base exp for Crumble Undead is 24.5 with a max hit of about 15 So, if you hit a 7 you would earn a total of 38.5 mage exp. Now if you are using a staff, you can split that exp between Magic and Defense. Otherwise it will all go into the Magic skill exp total. Try it and see for yourself. Non damaging spells like Curse, Teleport, Alching, and Enchanting only give the "Base exp" Hope this helps
December 6, 200619 yr If you insist on using Chaos runes, consider switching to Crumble Undead. You will earn an average exp of 39.5 with CU as compared to 34.5 with Fire bolt. not true about getting more xp with crumble undead, you always get 24.5 xp no matter how much damage you do, while fire bolt xp is actually affected by the damage you do. No Normal Magic experience is given by the formula Exp = BaseExp + 2*HitDone The base exp for Crumble Undead is 24.5 with a max hit of about 15 So, if you hit a 7 you would earn a total of 38.5 mage exp. Now if you are using a staff, you can split that exp between Magic and Defense. Otherwise it will all go into the Magic skill exp total. Try it and see for yourself. Non damaging spells like Curse, Teleport, Alching, and Enchanting only give the "Base exp" Hope this helps [edit] sry i was wrong, just tried it out...nvr realized it : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube!
December 7, 200619 yr wha? which one will get me the most mage exp and hp exp? Well, In F2P, exp is earned according to MagicExp = BaseExp + 2*HitDone HPExp = HitDone*4/3 A reasonable estimate for the long term average of HitDone is MaxHit/2 Now, generally speaking, higher level spells have a higher value for their BaseExp and a higher value for MaxHit. So, to maximize both Magic and HP exp per cast you should cast the highest level damage spell that you can. For F2P players that is Fire Blast. It averages about 50 Magic exp and 11 HP exp per cast. But, that's gonna be very, very expensive. So most players prefer to use Chaos or Mind runes instead because they are more cost effective than Death runes. If you decide to use Chaos runes then you should cast Crumble Undead because it averages about 39 Magic exp and about 10 HP exp per cast. Fire Bolt averages about 34 Magic exp and about 8 HP exp per cast. But, that's gonna be kinda expensice too. Fire Strike averages about 19 Magic exp and about 5 HP exp per cast. If you really want to raise both Magic exp and HP exp in a cost effective manner, then I suggest that you do them separately. Namely, failed Curses for Magic exp (29 Magic exp per cast) and the range Stronghold Minotaurs for the HP exp. Hope this helps
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