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Learn to SHADE!!!!!!


tttia

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Nice work entangle. Um...a bit on the racey side, but nice work. The specular highlights on the ...er...top covering seem a bit off...too far to the left where one would expect more shadow.

 

 

 

 

 

 

 

Very good shades on the outfit, giving that shiney look.

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I am unfamiliar with the pen tool in general since I use vector programs to get the smoth lines. Why would it cause colors though?

 

 

 

 

 

 

 

 

 

 

 

I guess since it is not possible with pixel shading you will just have to try your hand at some brush shading!

 

 

 

 

 

 

 

(really, I know it is a shock but not EVERYTHING must be pixel).

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:( I can't try pixel shading on these because of the pen tool adds way to many colours so it's hard to fill and shade :? .

 

 

 

 

 

 

 

then dont fill, use the traditionel pencil pixel block tool

 

 

 

 

 

 

 

On a image that is 800x800 or something? good luck with that :shock: .

Lowgravity, I want to be just like you. But...I never will be as 1337 as you. :(
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:( I can't try pixel shading on these because of the pen tool adds way to many colours so it's hard to fill and shade :? .

 

 

 

 

 

 

 

then dont fill, use the traditionel pencil pixel block tool

 

 

 

 

 

 

 

On a image that is 800x800 or something? good luck with that :shock: .

 

 

 

 

 

 

 

thx ill need it :P :P

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Tttia - Photoshops pen tool is what you might refer to as a Bezier curve? Something like that in your program? It's the same thing. The pentool creates paths, which are vector based and can be saved as vector.

 

 

 

 

 

 

 

It's just a basic curve tool that makes anchor points and then two elbows to manipulate with. Even 3D modeling programs use the principle of this curve on graph editors and other things.

 

 

 

 

 

 

 

So that's what we mean when we say pentool. :)

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Tttia - Photoshops pen tool is what you might refer to as a Bezier curve?

 

 

 

 

 

 

 

Aaarrrgh! Bezier-curves!

 

 

 

 

 

 

 

Why not try b-splines? They actually go through the points you want without giving them a higher multiplicity, and you can make local changes, which is kinda difficult with beziers.

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Aaargh. In the above I somehow screwed up ..

 

 

 

 

 

 

 

I meant splines instead of b-splines.

 

 

 

 

 

 

 

b-splines are cooler though :wink:

 

 

 

 

 

 

 

PS: Just not editing because I lag to much to do so.

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