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Atomaticly identify herbs


snake6man

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When you get a an herb drop from something, and pick it up, you would identify it when you picked it up. (if you were the right herblore lv. If you werent, then you would pick i up as an unidentified herb)

 

 

 

 

 

 

 

This idea would stop scammers from just collecting unids and selling them for too much for what it really is.

 

 

 

 

 

 

 

I guess you could still be a low lv herblore and do it, but it would still get rid of all the high lv ones :D

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Whats your average lv? viewtopic.php?t=615571&start=0&pos

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You might have mentioned it (I only scimmed your topic). If it automatically identifies herbs, and you get one out of your level would it not just keep trying to identify it? Could raise some problems. Also there is an antiscam technique to prevent yourself from getting scammed on unids.. That is fairly good money for new players, why take that away from them?

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while this would be handy, there are many legitimate players who make a lot of their money buy selling unidentified herbs to herblorists. Also, this would only lead to potential for further scamming, since a person could get tons of herbs while they're unidentifiable to them, get a bunch of herblore levels, then sell them saying they're higher than such and such level.

 

 

 

 

 

 

 

with the current coding system, it'd be almost impossible to make this work any better than what we have now, and at least now we have antiscam.

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hmmm... maby they could make it so that when you gained an herblore lv that made it so that you could id a new herb, it would check your bank for that herb in unidentified form :P

 

 

 

 

 

 

 

but whats this antiscam thing? the one where you have noted herbs in ur inventory (and a full inventory) that are the herbs that the other player claims they are?

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Whats your average lv? viewtopic.php?t=615571&start=0&pos

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pople who sell unids which are guams etc are not scammers, its the person who buys thems fault that they payed too much fro a stack of 10 unids which are guams and only bought 3 lots of stacks, which means the herbs are gonna be guam marra and tarromin

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well maby they should just remove the whole "identify herbs" thing. they would just apear on the ground being what they are... then just add the like 3 exp or watever that you get for identifying it to the potion. that way your buying what you know your buying... no confusion watsoever.

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Whats your average lv? viewtopic.php?t=615571&start=0&pos

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Now that's a good idea. I never did understand why my character couldn't know what herb he was looking at because of his level. Just because I have no idea how to read or write html myself (well, beyond the simple forum effects...), it doesn't mean I can't recognize html when I see it. Same thing should hold true for herbs; just because my character doesn't know how to mix an herb into a potion doesn't mean he can't tell the difference between Toadflax and Irit, especially if he's already grown those particular herbs with Farming.

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Although it really makes sense, there will still be problems. "Unids above X!" will still be a problem, because you're not sure if that person can ID everything below said herb. Sure you can look them up on the highscores, but any legit seller may not feel like waiting. Not to mention the fact that I could always buy UnID'd Marrs from someone with level 1 Herblore and sell them as UnIDs above Rannar.

 

 

 

 

 

 

 

I really do like the idea, but I don't think it would work. I'm also opposed to getting rid of the whole ID thing. It's one of two things you can do with herblore. It's a skill that really needs some work.

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