Freesia Posted February 19, 2007 Share Posted February 19, 2007 If i cast teleother on another player but the player declines getting teleported to that plafce, do i still get exp for the spell? Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
Risika66 Posted February 19, 2007 Share Posted February 19, 2007 I'm pretty sure you don't get exp if it's declined, otherwise mages wouldn't need volunteers to cast teleother on. Which Final Fantasy Character Are You?Final Fantasy 7"Life is about making choices. If you don't make those choices, life will choose for you."Unknown author Link to comment Share on other sites More sharing options...
LJoker Posted February 19, 2007 Share Posted February 19, 2007 - If they are trading you cannot cast spell and you don't win xp or lose runes. - If they have accept aid off you cannot cast spell and you don't win xp or lose runes. - If they decline teleport you win xp. - If they accept teleport you win xp. You win xp everytime you cast the spell. No need to wait them accept or decline. Link to comment Share on other sites More sharing options...
Jake_Corsair Posted February 19, 2007 Share Posted February 19, 2007 - If they decline teleport you win xp. You win xp everytime you cast the spell. No need to wait them accept or decline. If they decline you don't lose the runes though correct? If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
LJoker Posted February 19, 2007 Share Posted February 19, 2007 You lose the runes and win xp when you cast the spell, the player may only answer the question 30 min later. Link to comment Share on other sites More sharing options...
Vulxai Posted February 19, 2007 Share Posted February 19, 2007 - If they decline teleport you win xp. You win xp everytime you cast the spell. No need to wait them accept or decline. If they decline you don't lose the runes though correct? if they didn't lose runes but WON the xp, all you'd have to do is get some one to decline every one of your spells and you'll raise your mage lvl without losing runes ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
Jake_Corsair Posted February 19, 2007 Share Posted February 19, 2007 True, just seems some people would be declining just to make someone lose runes. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
Freesia Posted February 19, 2007 Author Share Posted February 19, 2007 As long as i use runes i will get the exp? Thanks for the replies so far Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
Aresgodowar Posted February 19, 2007 Share Posted February 19, 2007 you will always get the xp for casting the spell. if the person is trading or has accept aid off then you wont cast the spell. if you cast the spell you will raise your arms and little light beams will rise from you. when you cast the spell runes will be taken away. when you see the little light beams leave the other person that means they accepted the tele. even if they dont accept the tele you still get xp for casting it. if they dont accept you dont get runes back. the reason you need voulinteers is because most people turn off accept aid. Americans love to fight. All real Americans love the sting of battle. George S. Patton Link to comment Share on other sites More sharing options...
hatebringer Posted February 19, 2007 Share Posted February 19, 2007 yes, same xp if just you go, or every1 around you goes 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
Mamong Posted February 19, 2007 Share Posted February 19, 2007 yes, same xp if just you go, or every1 around you goes Your thinking Lunar Telegroup spells. The teleother spells only send one person away and the caster doesn't move. [Tip.It Mod][Retired][Add your Steam name here!] Link to comment Share on other sites More sharing options...
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