September 18, 200817 yr and now the range max hit calculator :lol: :P [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide]
September 18, 200817 yr and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: Ranged - Max Hit MHit = ((CInt(Range.Text) * SpecVal * PotionVal) + (CInt(Range.Text) * PrayerVal) + (CInt(Range.Text) * AmuletVal) + (CInt(Range.Text) * MaskVal) + StyleVal + SpecialVal) Melee - Max Hit MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 Might as well have my combat entire source, it's not like people don't know the formula anyway. This is own made formula, not taken from anyone else's and it seems dare I say "100%" correct? Combat - Triangle Melee = Round((0.324 * Attack) + (0.25 * Defence) + (0.325 * Strength) + (0.25 * HitPoints) + (0.12416 * Prayer) + (0.12416 * Summoning), 2) Ranged = Round((0.483 * Ranged) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) Mage = Round((0.483 * Mage) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --]
September 18, 200817 yr Author and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: Ranged - Max Hit MHit = ((CInt(Range.Text) * SpecVal * PotionVal) + (CInt(Range.Text) * PrayerVal) + (CInt(Range.Text) * AmuletVal) + (CInt(Range.Text) * MaskVal) + StyleVal + SpecialVal) Melee - Max Hit MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 Might as well have my combat entire source, it's not like people don't know the formula anyway. This is own made formula, not taken from anyone else's and it seems dare I say "100%" correct? Combat - Triangle Melee = Round((0.324 * Attack) + (0.25 * Defence) + (0.325 * Strength) + (0.25 * HitPoints) + (0.12416 * Prayer) + (0.12416 * Summoning), 2) Ranged = Round((0.483 * Ranged) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) Mage = Round((0.483 * Mage) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
September 18, 200817 yr and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: [insert boring math here] z0mg 3hu phails :P [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide]
September 18, 200817 yr I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Oh you bastard :lol: [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --]
September 19, 200817 yr Author I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Oh you bastard :lol: *Holds out hand to receive bet money* Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
September 19, 200817 yr jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one.
September 19, 200817 yr Guess we were all wrong then :lol: If anyone is wondering, Summoning is: 1/2 Summoning (same as Prayer). [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --]
September 19, 200817 yr I'm quite good at mathematics, but I can honestly say that I just get confused by all of this. Great work though :) Add me if you so wish: SwreeTak
September 19, 200817 yr Not really, because 99 + 20% would be 118.8 which is the exact maths for the super strength potion, right? Nah, 1 + 20% is most assuredly not 6. And drinking a super strength potion at lvl 1 strength actually does boost your strength level. Anyway, the max hit calculator has been updated. Jard_Y_Dooku's potion formulas have been implemented. Also, the "Keris" weapon has been added. The %strength modifiers (ie Salve / Blackmask and prayers) have been changed to be cumulative. This seems to produce more realistic results for regular weaponry. Dharok's maximum hit is regrettably still off, though it's significantly more accurate now. I couldn't get it over 107 without having it influence things it, well, shouldn't influence. I guess some of the assumptions we're making, or have been making all along, are wrong. As for that wallpaper, good catch, and most interesting. Considering the difference between the two (nothing on uneven prayer and summoning for instance), it's interesting that the current formula hasn't been proven wrong yet. A very good estimate, I guess - much like our previous formula was before summoning roared it's ugly head and ruined it :P Edit: they're useless. This is what they state: Melee: 0.25 * (1.3 * (str + att) + def + hp + 0.5 * (sum + pray)) Magic: 0.25 * (1.3 * (1.5 * mag) + def + hp + 0.5 * (sum + pray)) Ranged: 0.25 * (1.3 * (1.5 * ran) + def + hp + 0.5 * (sum + pray)) This simplifies to: Melee: 0.325 * (str + att) + 0.25 * (def + hp) + 0.125 * (sum + pray) Magic: 0.4875 * (mag) + 0.25 * (def + hp) + 0.125 * (sum + pray) Ranged: 0.4875 * (ran) + 0.25 * (def + hp) + 0.125 * (sum + pray) Our combat calculator, pre-summoning, had the exact same formulas (well, 0.325 * 1.5 instead of 0.4875, but that's the same anyway). Even then, using these "official" formulas, the ranged and magic levels were sometimes iffy. And adding in Summoning as 0.125 * Summoning resulted in the combat formula being plain wrong (the uneven levels thing). Concluding, our early attempt was as good as the dwarves' early attempt (see news posting), but it's no good right now.
September 21, 200817 yr Author jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
September 21, 200817 yr EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Quote RuneScape: The Keris is a weapon designed to be used against kalphites and the dastardly followers of Scabaras; as such, it may inflict up to three times more damage when used against them [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --]
September 21, 200817 yr Author EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Quote RuneScape: The Keris is a weapon designed to be used against kalphites and the dastardly followers of Scabaras; as such, it may inflict up to three times more damage when used against them Most special attacks / special effects have official Jagex names. That's a description, not a name. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
September 21, 200817 yr jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Apparently some skills, after applying the fractions, are always rounded down. ~ W ~
September 22, 200817 yr Author jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Apparently some skills, after applying the fractions, are always rounded down. Only prayer and summoning, which equates to the English expression "odd prayer and summoning levels don't count". Not "some"... only those 2. Just clarifying. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
September 24, 200817 yr Author Corrected a couple minor grammar issues in the comments; next revision may include a new function. :P Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
Create an account or sign in to comment