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Maximizing Circus Experience


Tylon_Dragadon

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Okay, so, I'm not really interested in getting points for the ringmaster costume. I'll take that on sometime later.

 

I'm much more interested in getting the most exp possible out of this weekly distraction.

 

 

 

So I get the general idea for maxing out experience, where you don't repeat tricks.

 

The problem is that the few times I've tried it I still get the "you've already received exp for this move" even though I'm juggling/casting on a different object.

 

To start, I have a few questions, and later I'm hoping a set plan for anyone to maximize the experience they can gain.

 

I couldn't find any sources to explain how so hopefully this will benefit others later.

 

 

 

Questions:

 

Is it necessary to do an emote in between tricks?

 

Can you cast teleport and then alchemy on the same object, or do you need to jump to another target before recasting on the same?

 

Do you need to do the different levels in any kind of order?

 

Does wearing magic/range boosting equipment improve your odds on successfully performing their respective tricks?

 

If you fail a particular trick, is it worth retrying it or do you only get one shot at getting the experience?

 

 

 

Any additional information I didn't specifically ask for would be appreciated.

 

I'm not trying to write a guide, but I am trying to answer this question in its entirety.

I may put something here eventually.

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To get maximum experience just do every performance from 10-99 once each. There's no need for emotes and if you do fail at one of them you can always try them again to get the experience (but you only get 10 shots like normal)

 

 

 

I usually start at the highest level and work my way down but I don't think it really matters.

 

 

 

 

Questions:

 

Is it necessary to do an emote in between tricks? No.

 

Can you cast teleport and then alchemy on the same object, or do you need to jump to another target before recasting on the same? Never use an object more than once unless you fail the first time. I'd recommend casting alchemy on each object once and then blast the other objects each once.

 

Do you need to do the different levels in any kind of order? Not really.

 

If you fail a particular trick, is it worth retrying it or do you only get one shot at getting the experience? I usually retry the higher ones because they give more xp.

 

 

 

 

Hope this helps somewhat.

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An old thread has some info:

 

 

 

http://forum.tip.it/viewtopic.php?f=30&t=770853

[hide=My Stats]Attack:86/Hitpoints:88/Mining:74

Strength:86/Agility:76/Smithing:75

Defence:86/Herblore:74/Fishing:78

Ranged:86/Thieving:73/Cooking:92

Prayer:78/Crafting:82/Firemaking:86

Magic:85/Fletching:77/Woodcutting:88

Runecraft:71/Slayer:80/Farming:88

Construction:70/Hunter:70/Summoning:69

Dungeoneering:18

Total level: 1936

295/303 Quest Points

Combat Level: 117[/hide]

[hide=Interesting Links]My Blog

SportsGuy's Short Guide to Ghostly Warriors

Familiarisation Reward Research[/hide]

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To get maximum experience just do every performance from 10-99 once each. There's no need for emotes and if you do fail at one of them you can always try them again to get the experience (but you only get 10 shots like normal)

 

 

 

I usually start at the highest level and work my way down but I don't think it really matters.

 

 

 

 

It actually matters for low levels, just start at the lowest level and move upwards.

 

The theory is that even if a low level do succeed a high lv performance, most of the chance they will just get the 'barely succeed' message.

 

The exp of "barely succeed" is around half of what normal exp is. That amount of exp is comparable to a performance 50lv lower. :(

 

Therefore, it is better to retry a failed lower level attempt rather than trying a really high level performance.

 

 

 

Btw, if you have full acrobat, you can forget about emotes for now.

 

 

 

Hope this helps.

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The exp of "barely succeed" is around half of what normal exp is. That amount of exp is comparable to a performance 50lv lower. :(

 

 

 

 

It is? I've never noticed anything like that. I've been doing circus from magic 70-86 and there was no decrease in my magic xp.

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The exp of "barely succeed" is around half of what normal exp is. That amount of exp is comparable to a performance 50lv lower. :(

 

 

 

 

It is? I've never noticed anything like that. I've been doing circus from magic 70-86 and there was no decrease in my magic xp.

 

 

 

It does. I start notice that when I was going for ring master, as I only did (and only gain exp from) the two 90level tricks.

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start out doing the 99 option till you succeed. then move to 90 till you succeed, then keep going all the way to 10

 

 

 

keep in mind that only your base level determines your success rate. equipment bonuses, potions, and prayers, have no influence on your success rate (I successfully alchemized the lvl 99 anvil with lvl 0/99 mage and -65 mage att lol)

77yLQy8.png

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An old thread has some info:

 

 

 

http://forum.tip.it/viewtopic.php?f=30&t=770853

 

 

 

Oh yes, this helped a lot!

 

[hide=]* You can only earn experience once per performance for moves of a given level. If you do a move when you've already done one at that level you get the message "You already received XP for doing that move", even if it's two different moves (say blasting the shield and levitating the penguin in the magic performance).

 

* It follows from the previous point that the way to maximize xp gains is to do one trick of each level from 10 to 99. The order in which you do the tricks isn't important, but personally I find it easier to keep track if I start from 10 and work up.

 

* If you fail to do a move, you can try it again. The audience won't like it, but you'll get full experience if you succeed the second time.

 

* If you succeed in doing a move that's higher than your level, you get a message saying "You succeed. but just barely" and receive much reduced xp reward. I've marked these results with a * above. For me, I got the same as a level 10 move in ranged, the same as a level 30 one in mage and agility. It seems likely that level has a role to play in what reward you get, but I don't have enough data to tell what it is.

 

* Drinking potions etc. to boost levels has no effect on xp gained. I drank a range potion to boost my ranged leve into the 60s, but still got the reduced reward for doing the level 60 move. Presumably they do improve your chances of succeeding at a given move.

 

* Experience gained is not derived from level in the crude way that, say, penguin points are. However there may be level-dependent effects that I can't determine like "x points per level until you reach a ceiling at level y" - like Tears of Guthix, for example. The numbers concerned are so un-round, and contain so many 0.5xp amounts, that it's hard to believe they weren't calculated in some way.

 

* Emotes have no effect on xp gained.[/hide]

 

 

 

Fantastic, thanks for all the responses guys, I'll probably do the circus later with this new knowledge and report my findings. :D

 

Just for the sake of closing the topic.

I may put something here eventually.

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Just as a matter of disclosure of my own methods, I usually start at the highest level I can perform at without barely succeeding (an 80 level magic or ranged performance, a 70 level agility performance) and work my way backward...if I'm purely interested in experience (I've been helping decipher points rewards for some time now). That way, I know I get the maximum amount of experience at the highest chance of success. Then, after reaching the 10 level, I start at the highest performance, 99 and go backwards (to 90 in magic and ranged, 80 in agility). If I miss a performance I SHOULD be able to do (under my performance level), then I repeat. If I succeed at everything I should be able to do, then fail at a higher level, I repeat backward from 99.

[hide=My Stats]Attack:86/Hitpoints:88/Mining:74

Strength:86/Agility:76/Smithing:75

Defence:86/Herblore:74/Fishing:78

Ranged:86/Thieving:73/Cooking:92

Prayer:78/Crafting:82/Firemaking:86

Magic:85/Fletching:77/Woodcutting:88

Runecraft:71/Slayer:80/Farming:88

Construction:70/Hunter:70/Summoning:69

Dungeoneering:18

Total level: 1936

295/303 Quest Points

Combat Level: 117[/hide]

[hide=Interesting Links]My Blog

SportsGuy's Short Guide to Ghostly Warriors

Familiarisation Reward Research[/hide]

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Just as a matter of disclosure of my own methods, I usually start at the highest level I can perform at without barely succeeding (an 80 level magic or ranged performance, a 70 level agility performance) and work my way backward...if I'm purely interested in experience (I've been helping decipher points rewards for some time now). That way, I know I get the maximum amount of experience at the highest chance of success. Then, after reaching the 10 level, I start at the highest performance, 99 and go backwards (to 90 in magic and ranged, 80 in agility). If I miss a performance I SHOULD be able to do (under my performance level), then I repeat. If I succeed at everything I should be able to do, then fail at a higher level, I repeat backward from 99.

 

 

 

Thank you for this information, it ties together all of the components of the threads linked to above - in my understanding, anyway. :lol:

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Well guys, I just performed and the results were quite pleasing :D

 

Roughly 14k exp with 75 range.

 

Roughly 6k exp with 66 agility.

 

And finally, and my personal favorite:

 

76magic.png

 

With only 76 magic.

 

 

 

Thanks for all the help guys, I really appreciated it.

I may put something here eventually.

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