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The GOP Academy


Generia

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Warning: DO NOT call this a "Guide". Ever.

This is not the only way to play GOP.

 

Welcome to Orbscape

 

 

Ah, the Great Orb Project. It's an intense Activity that constantly needs many elite Runecrafters throughout Runescape to keep it alive. Founded by the Wizards of the Runecrafting Guild, Vief, Acantha and Elriss, it has a simple to understand plotline and can lead to hours of fun gameplay.

 

[spoiler=Before I Begin]

 

There are multiple things I want everyone to be clear with before I start explaining in great detail.

 

Terminology - I will be using a variety of words such as "angles" and "timing"; please familiarize yourself with them now.

 

[spoiler=Terms]

 

Angle - A specific location for you and the orb to be in and ertain techniques you perform to repel an orb in the outskirts of the altar to the altar successfully.

Brk/Glitch - To abandon your team (usually done by destroying a wand) right when the game begins, starting the game but receiving no penalty).

Co-Ord - To position 2 or morplayers on a side of the altar, collaborating to score orbs more efficiently.

Fruit/Fruitcake - A bad GOP player

Middle - The Middle of an altar (refer to Basic Positioning & Laws of Movement)

Overflow - When your inventory is already full of essence, there are some dropped on the ground for you to pick up.

Stacked - A team that is full (4-5/5 players) of professionals.

Tap - To quickly click.

Timer - The circular clock that shows how long before the game commences and how much time is left until the altar is done.

Timing - The sense of knowing when to release an orb.

 

 

 

Important Things - Things you should always be checking

 

- Your Graphic Settings

If you can, set it to a large screen, preferably larger than 800x600. This will help you when you find orbs. The larger the screen, the larger the orbs so that will also help you click. Turn most graphic settings off for it causes lag, but always keep character shadows on; this further helps you locate orbs.

 

- Your weight/equipment

Extra weight will wear you down. Don't wear more than necessary. Heavy platebody armour and stuff is not recommended, unless you are like me when I'm bored and play GOP with a challenge. (Maximum amount of stuff worn + 26 Bronze platebodies in one's inventory).

 

- Run; turned on or off?

Some techniques will require run off. Please have know whether it is on or off.

 

- The Compass

It didn't matter before, but now it does. Please know whether an orb is west or east of your character.

 

- When you craft Ess

Don't craft on Mind unless you need mind runes.. Craft your ess in Air, Water and Earth. Overflow essence should be saved for Body as it yields greater experience.

 

 

 

 

To make this somewhat long thread a little more manageable, I've decided to stick in a Table of Contents.

 

 

Table of Contents

(Generally sorted by difficulty or how detailed things are)

 

- 1 - General Info

--- 1.1 - Requirements

--- 1.2 - Basics

----- 1.2.1 - Introduction to the Runecrafting Guild

----- 1.2.2 - How to Play

----- 1.2.3 - Basic Positioning & Laws of Movement

 

- 2 - Deeper Focus

--- 2.1 - Techniques

----- 2.1.1 - Cornershot

----- 2.1.2 - Orb Altar Orb (OAO)

----- 2.1.3 - Orb Ground Orb (OGO)

----- 2.1.4 - Orb Stealer

----- 2.1.5 - Mini-rock Snatch

----- 2.1.6 - Backshot

--- 2.2 - Timing

----- 2.2.1 - Attract wand

----- 2.2.2 - Repel wand

--- 2.3 - Weird West

----- 2.3.1 - Orb Altar Orb (OAO)

----- 2.3.2 - Cornershot

----- 2.3.3 - Backshot

 

- 3 - In-Depth Focus

--- 3.1 - Breakdown of Altars

----- 3.1.1 - Air altar

------- 3.1.1.2 - Portal spawns

----- 3.1.2 - Mind altar

------- 3.1.2.1 - Angles

----- 3.1.3 - Water altar

----- 3.1.4 - Earth altar

------- 3.1.4.1 - Angles

----- 3.1.5 - Fire altar

------- 3.1.5.1 - Tree spawns

----- 3.1.6 - Body altar

------- 3.1.6.1 - Vein spawns

 

- 4 - Closing notes

--- 4.1 - 4tehluls

--- 4.2 - Special thanks

 

 

 

 

1 - General Info

 

1.1 - Requirements

 

- At least level 50 Runecrafting

 

1.2 - The Basics

 

 

 

 

1.2.1 - Introduction to the Runecrafting Guild

 

First off, what is the Runecrafting Guild?

Simply put, it's an establishment of trained Runecrafters, passionate in the Skill. It is set in an alternate dimension, exactly the same as the Temple you enter when entering Mysterious Ruins to Runecraft. To enter, you must find the Wizard's tower. From there, you should head up one floor and pass through the portal on the wall.

 

There are three main characters you should know, and two other types of characters.

 

1) Wizard Elriss

 

9jp4cx.png

 

Think of Elriss as the founder of the Guild. Wearing a pink/red uniform, she is often found walking around the Southern parts of the Guild, nearby the the glowing Entrance portal. She is the person who gives a general overview of the Guild and will exchange your Runecrafting Guild tokens for various rewards and prizes.

 

2) Wizard Acantha

 

4t3pc2.png

 

Wizard Acantha is an elderly, veteran Runecrafter. She is found lounging in her magical wheelchair in the Northwest part of the Guild, and she is the person to go to if you're looking to join her team in the Great Orb Project activity. She will hand out the necessary gear that are green in colour.

 

3) Wizard Vief

 

308xoxz.png

 

Vief is a spontaneous, young Runecrafter in his odd, yellow outfit. He is found in the Northeast part of the Guild and will happily assign you onto his team for the Great Orb Project activity. He will also give you necessary gear, only it is yellow in colour.

 

Other Wizards

 

2q24zd4.png

 

They have a rather minor role, but they're helpful nonetheless. If you're looking for a speedy way of entering the Great Orb Project, simply join with them. They will assign you to one of the two teams, and their choice is based on the number of players in each team.

 

- If the one team has more players than the other team, you will be assigned to the team with the lowest amount of people to balance it out.

- If the number of people on both teams are equal, you will be assigned randomly.

 

Wizard Korvak

 

3038y2q.png

 

He is an interesting character with an interesting past. He serves little purpose in the F2P Worlds, but it may be interesting to talk to him and have a good read.

 

*Note: The paticipate in the Great Orb Project, you must not be wearing anything on the Head and Primary (right) Hand, as those slots must be used for the Runecrafter's Hat (for easy team identification) and your Wand (to manipulate the orbs).

 

 

1.2.2 - How To Play

 

 

 

 

Once assigned to your team, you will be given:

 

- A Runecrafter's Hat

mvqf69.png

- The Attractor Wand

33fbziv.png

- The Repeller Wand

2djcvo9.png

- The Barrier Generator Wand

5kq8o8.png

 

The Hat and Attractor's wand will automatically be worn. You may not take off the hat, but you can switch between the Attractor and the Repeller Wand to hplay multiple roles. The Barrier Wand stays within the inventory.

 

Your goal throughout the Activity is to get as many orbs of your colour back into the Altar as you can. You can help contribute to the cause in many ways:

 

1) Use your Attractor/Repeller Wand to manipulate orbs into the Altar, or

2) Use your Repeller and Barrier Wand to keep enemy orbs out of the Altar, or

3) Help gather far-away/inconveniently placed orbs into a suitable location so that others can easily score.

 

 

The Free to Play game consists of 6 Altars in this order

 

1) Air Altar

2) Mind Altar

3) Water Altar

4) Earth Altar

5) Fire Altar

6) Body Altar

 

It's up to you to make the best out of those Altars.

 

 

1.2.3 - Basic Positioning & Laws of Movement

 

 

 

 

The very first idea you need to know is that the Orb will move itself, and its pathway will ALWAYS depend on your location and the orb's position. It is so frustrating to see people trying to make an orb go west if they're standing south of it.

 

 

Player Position - Orb Position - Movement

North - South - From N to S

West - East - From W to E

South - North - From S to N

East - West - From E to W

Northwest - Southeast - From NW to SE

Northeast - Southwest - From NE to SW

Southwest - Northeast - From SW to NE

Southeast - Northwest - From SE to NW

 

 

There are many common pathways that orbs follow because of how the game is coded and created. These are the most common pathways.

 

1) Straight

 

OrbMovement-Straight.png

This shouldn't require much description.

 

2) Diagonally

 

OrbMovement-Diagonal.png

Stand directly diagonal for this result, even an angle can cause what I call..

 

3) The "L" or Knight's movement

 

OrbMovement-L.png

When you and the orb are positioned in an "L", commonly known as how a Knight will move in Chess, the orb will move in this L shape.

 

Another thing you need to know is the basic location that you should be. There is 1 general place that you should be: The Middle.

 

There are 4 Middles in an Altar, and they are the prime spots used for Attracting orbs.

 

igb4gl.png

 

Following the simple laws of orb movement, you can draw specific orbs in from this spot.

 

The "corners" of the altar

CornersofAltar.png

can be used for more complex techniques that can save some valuable time. Remember, in GOP, every second counts!

 

 

 

2 - Deeper Focus

 

2.1 - Techniques

 

 

 

 

There are various techniques that one may use to reel orbs in. These are among the many techniques people use!

Be aware that the images used to help explain are quite large and may cause lag.

 

[spoiler=2.1.1 - Cornershot]

 

Techniques-Cornershot1.png

If the orb is in the dark blue circle, stand at the light blue circle.

 

Techniques-Cornershot2.png

Quickly tap the orb once; it will come from the black circle to the blue circle, folllowing the path indicated.

Then, you run from the lightest blue circle to the light blue circle in the fashion shown and attract it in

 

The cornershot is a very interesting technique and can be used frequently. Please note that even if it isn't directly behind the pillar, it is still possible to use the technique to grab the orb! It can work in these spots

 

 

 

[spoiler=2.1.2 - The Orb-Altar-Orb shot via Middle (OAO)]

 

Techniques-OAO1.png

When the orb is behind a pillar like so, quickly tap on the orb

 

Techniques-OAO2.png

Click on the altar!

(An alternative is to click on the ground that you're standing on, it's is faster)

 

Techniques-OAO-3.png

Click on the orb again!

 

 

 

[spoiler=2.1.3 - The Orb-Ground-Orb shot via Mini-rock (OGO)]

 

Techniques-OGO1.png

Position yourself here when the orb is here!

 

Techniques-OGO3.png

Click on the orb and quickly click on the ground below you!

 

Techniques-OGO-4.png

Attract the orb in!

 

The OGO shot is very similar to the OAO shot, it's just for grabbing Orbs that may be out of your reach!

 

 

 

[spoiler=2.1.4 - Orb Stealer]

This is once again similar to the OAO shot and is very helpful if you're going alone or playing with a partner who reacts slowly.

 

When the orb is over here

Techniques-OrbSteal-1.png

 

Walk here

Techniques-OrbSteal-2.png

 

Quickly tap the orb and then tap the ground

Techniques-OrbSteal-3.png

 

Attract it in

Techniques-OGO-4.png

 

 

 

[spoiler=2.1.5 - Mini-rock Snatch]

 

Techniques-Mini-RockSnatch-1.png

If the orb is positioned near the mini-rock (in the black shape), go here (black circle)

 

Techniques-Mini-RockSnatch-2.png

Quickly tap the orb

 

Techniques-Mini-RockSnatch-3.png

Follow up by running here after the orb has passed this spot and draw it in

 

 

 

[spoiler=2.1.6 - Backshot]

If the orb is in the pillars behind you, you can easily snag them!

 

Position yourself here

Techniques-Backshot.png

Drag the orb in, and return to the middle.

 

If the orb is too far away, reel it closer and then execute the same move.

 

 

 

 

 

2.2 - Timing

 

 

 

Within GOP, you'll notice people will stop manipulating an orb with a wand and after they release it, the orb will still move 2 spaces. This is a law that all orbs will follow, with the exception of orbs that are going into contact with obstacles at a certain angle.

 

People use this 2 space movement to help speed up heir playing and to efficiently get more orbs. How does this help? Well, with those 2 spaces eliminated, you can carry onto another orb, thus making it more speedy. However, this is quite tricky for beginners, so do not fuss if you don't execute it perfectly.

 

For more experienced Goppers, you can release orbs in between the tiles, saving yourselves MORE time. Do not attempt this if you are a beginner.

 

Hotspots for Orb release

 

2.2.1 - The Attractor

 

1) General attracting

When co-ording or solo-ing, the mini-rock can be utilized for timing.

Let me show you.

 

Assuming that you are facing the orb, if the orb is closer the side of your character, you can let go HERE

Timing-Mini-Rock1.png

 

If not, then let go here!

Timing-Mini-Rock2.png

 

2) Cornershot

You let go of the orb here for the best results

Timing-Cornershot.png

 

3) OAO

You let go of it here..

Timing-Pillars1.png

 

4) Backshot

Let go here.

Timing-Backshot.png

 

2.2.2 -The Repeller

 

1) The mini-rock

A - If the orb does not bump into any obstacles (pillars, walls, etc.), then you can let go in these three spots:

Timing-Repel1.png

Always release the orb on the tile your orb makes contact with the mini-rock FIRST.

 

B - If the orb does come in contact with an obstacle, release it either here or here

 

Timing-Repel2.png

 

 

 

2.3 - Weird West

 

 

 

Ever since the RuneTek5 update for Runescape, GOP has forever been changed.

Have you noticed that Ranged safespots are generally gone?

Have you noticed it's not as simple to get stuck while folowing a person?

 

The same thing has happened to the old GOP Angles and Symmetry.

 

Orbs on the West side of your character will respond differently than orbs on the east side.

Veteran GOPpers were forced to adapt to these new changes, and so were angles/techniques.

Some have lived on, some are lost.

 

The most notable differences are...

 

[spoiler=2.3.1 - OAO Technique]

Now instead of the old rule where you can attract orbs by staying in the middle, you now have to adjust if the orb is west.

 

If you are SOUTH or NORTH of the altar, then you need to step in these spots and then perform the OAO technique

 

OAO-WW-1.png

 

OAO-WW-2.png

 

If you are not in the North or South middle, it's much easier to run to East or West and then snag it from there.

 

Another notable change is that You can now attract orbs from a greater distance. Let's compare and contrast East and West.

 

East:

OAO-WW-4.png

Now, the orb can only be 1 sq away before you have to change your location.

 

West:

OAO-WW-3.png

It is possible to attract an orb from 2 squares away! It saves some time and clicking. However, if the orb is directly beside the pillar, you cannot attract it.

 

 

 

[spoiler=2.3.2 - Cornershot]

Similar to the changes in the OAO, you can attract orbs from 1 square away to as long as you can reach. However, orbs directly beside the pillar are a no-no.

 

West

Cornershot-WW-1.png

 

East

Cornershot-WW-2.png

 

 

 

[spoiler=2.3.3 - Backshot]

West

Yup, same rules apply here. If it's directly beside it, don't do it. Instead, move here.

Backshot-WW-3.png

 

If it isn't try to attract it from this spot.

Backshot-WW-1.png

Note: The green circle directly beside the pillar should be red, it was an accident.

 

East

Backshot-WW-2.png

 

Backshot-WW-4.png

 

 

 

 

 

3 - In-Depth Focus

 

3.1 - Breakdown of Altars

 

 

 

[spoiler=3.1.1 - Air Altar]

The Air Altar is a vast and open Altar, and it's definitely the place to score orbs. It's the easiest place to practice the general gameplay in because of its simple structure.

 

Primary Co-Ord Positioning: West & East

 

Green orbs generally appear here in the beginning

OrbSpawn-Air.png

 

A good player can score 30+ orbs in this Altar.

 

[spoiler=3.1.1.1 - Portal Spawns]

[spoiler=Type 1]

If it is directly behind the Portal..

 

Air-Portal1.png

Stand in the light blue circle with Run OFF, and then attract it in.

 

It also works for orbs directly and diagonally behind it. Example:

 

Air-Portal2.png

 

 

 

 

 

 

 

[spoiler=3.1.2 - Mind Altar]

This is an enclosed Altar, and be warned, it is large. You'll have to memorize some Angle shots for this one, and you'll need to use things to your advantage here. Every esecond wasted is costly!

 

Primary Co-Ord Positioning" N/A

 

Green orbs generally appear here in the beginning

Reserved for an In-Game picture

 

[spoiler=3.1.2.1 - Angle Shots]

 

[spoiler=NW Angle]

If the orb is in here

Mind-Angles-NW1.png

 

Attract it to this circle

Mind-Angles-NW2.png

 

Run here and repel, letting go at the green circle

Mind-Angles-NW3.png

 

 

 

[spoiler=NNE Angle]

If the orb is here

Mind-Angles-NNE1.png

 

Attract it to this black circle

Mind-Angles-NNE2.png

 

Run here and repel the orb, letting go of it at the green circle

Mind-Angles-NNE3.png

 

 

 

[spoiler=NEE]

If the orb is in this spot, tap it once wth your repel wand and it will follow the path shown

Mind-Angles-NEE1.png

 

Then, run to this circle and repel the orb, letting of of it at the green circle

Mind-Angles-NEE2.png

 

 

 

[spoiler=SW Angle]

If the orb is in this black shape

Mind-Angles-SW1.png

 

Attract it to this black circle

Mind-Angles-SW2.png

 

Run here and repel it

Mind-Angles-SW3-1.png

 

Let go at the green circle

Mind-Angles-SW4-1.png

 

 

 

[spoiler=SE Angle]

 

If the orbs are in this general area

Mind-Angles-SE1.png

 

Draw it here and repel it back in

Mind-Angles-SE2.png

 

Let go here

Mind-Angles-SE3.png

 

 

 

 

 

 

 

 

[spoiler=3.1.3 - Water Altar]

This is a semi-large Altar that's open. You may have to get orbs very far away from the Altar.

 

Primary Co-Ord Positioning: North & South

 

Green orbs generally appear here in the beginning

OrbSpawns-Water.png

 

 

 

 

[spoiler=3.1.4 - Earth Altar]

This is the largest and trickiest altar in the game because of the obstacles in your way and its sheer size. You have to learn some new Angle shots for this one.

 

Primary Co-Ord Positioning: N/A

 

Green orbs generally appear here in the beginning

OrbSpawns-Earth.png

 

[spoiler=3.1.4.1 - Angle Shots]

 

[spoiler=NNW Angle]

Attract the orb to the black circle

Earth-Angles-NNW1.png

 

Run to the black circle and tap the orb with your repel wand. It'll move in this order.

Earth-Angles-NNW2.png

 

Finish up by repelling it to the altar

Earth-Angles-NNW3.png

 

 

 

[spoiler=NWW Angle]

If the orb is in the black area

Earth-Angles-NWW1.png

 

Attract it to the black circle

Earth-Angles-NWW2.png

 

Run to the somewhat larger circle, and now turn your run off. This is CRUICIAL because with run on, this angle will NOT work. Tap the orb with the repel wand.

Earth-Angles-NWW3.png

 

Walk to this spot and then repel it in.

 

 

 

 

[spoiler=NNE Angle]

 

When the orb is in this area..

Earth-Angles-NNE2.png

 

1 - Red Area

 

Move to this white circle and attract the orb to the red circle

Earth-Angles-NNE6.png

 

Run to the new white circle; repel it in

Earth-Angles-NNE7.png

 

2 - Blue Area

 

Go to the blue square. Attract the orb, it will move to the blue circle.

Earth-Angles-NNE3.png

Now, run to the white square and attract the orb again. It will move to the white circle.

 

Finally, repel the orb in.

 

 

 

[spoiler=NEE Angle]

 

Yet another 2-method angle.

Earth-Angles-NEE1.png

 

1 - Blue Area

 

Run to the white circle (or the spot under it) and attract the orb. It will move to the blue circle.

Earth-Angles-NEE2.png

 

Run to the white circle and repel the orb. It will move in this fashion and enter the altar.

Earth-Angles-NEE3.png

 

2 - Red Area

 

Run to the whtie circle and attract it to the red circle (the black square works fine too).

Earth-Angles-NEE5.png

 

Run to the white circle and now turn your run OFF. I've circled it in a sexy pink circle so you'd notice it. Start repelling and you will notice that your character starts to move! Once it starts moving, IMMEDIATELY run to..

 

..the next white circle and then repel it in from here.

Earth-Angles-NEE7.png

 

 

 

[spoiler=SE Angle]

If the orb is in this area..

Earth-Angles-SE1.png

 

There are two ways to tackle this monstrosity of an angle.

Earth-Angles-SE2.png

 

1- If the orb is in the black area, attract it to the black circle and then switch to your repel wand. Tap the orb once and then repel it in.

Earth-Angles-SE3.png

 

2 - If the orb is in the grey area, attract it to the grey circle and then switch to your repel wand, repelling it to the other grey circle.

Earth-Angles-SE4.png

 

Tap the orb once with your repel wand and then repel the orb to the green circle

Earth-Angles-SE5.png

 

 

 

[spoiler=SWW Angle]

If the orb is in this area

Earth-Angles-SWW1.png

 

Attract the orb to the black circle

Earth-Angles-SWW2.png

 

Run here and repel it, letting go at the green circle

Earth-Angles-SWW3.png

 

 

 

[spoiler=SSW Angle]

If the orb is here

Earth-Angles-SSW1.png

 

Attract it to here

Earth-Angles-SSW2.png

 

Run here and then repel it in

Earth-Angles-SSW3.png

 

 

 

 

 

 

 

[spoiler=3.1.5. - Fire Altar]

This is similar to the Air altar, the only difference are the trees. Trees are obstacles you need to overcome and they require some new techniques.

 

Primary Co-Ord Positioning: North & South

 

Green orbs generally appear here in the beginning

OrbSpawns-Fire.png

 

[spoiler=3.1.5.1 - Tree Spawns]

 

[spoiler=NEE]

If the orb is here in this red circle

Fire-Trees-NEE1.png

 

There are two ways to do this

Fire-Trees-NEE2.png

If the orb is in the light blue circles, run to the light blue square and attract it. If not, then run to the dark blue square and attract it from there.

 

Then, run to the small black circle and attract the orb closer

Fire-Trees-NEE3.png

 

 

 

[spoiler=NNE]

If the orb is in the blue circle near the trees, run to the other blue circle and attract it in

Fire-Trees-NNE1.png

 

 

 

[spoiler=NW]

If the orb is in the large blue circle, run to the smaller one

Fire-Trees-NW1.png

 

Attract it

Fire-Trees-NW2.png

 

 

 

[spoiler=SSW]

If the orb is in the blue rectangle, move to the blue circle

Fire-Trees-SSW1.png

 

Attract it until it reaches the blue circle

Fire-Trees-SSW2.png

 

 

 

[spoiler=SWW]

If the orb is in this blue circle, move to the blue square

Fire-Trees-SWW1.png

 

Tap the orb once and it'll move towards the green circle, available for easy reach

Fire-Trees-SWW2.png

 

 

 

 

 

 

 

[spoiler=3.1.6 - Body Altar]

This is a fairly large Altar. There is elevation in the East and far West side, hindering your vision. There are also veins in the far west side, snaring orbs and requiring immediate attention.

 

Primary Co-Ord Positioning: North & South or West & East

 

Green orbs generally appear here in the beginning

OrbSpawns-Body.png

 

[spoiler=3.1.6.1 - Vein Spawns]

 

[spoiler=NNNW]

If the orbs are in this area, move to the black circle and attract them

If it is in the grey circle, move to the other grey circle and attract it

Body-Veins-NNWW1.png

 

Move to the black circle and repel it. It will follow the grey path into the altar

Body-Veins-NNNW3.png

 

 

 

[spoiler=NNWW]

If the orbs are in the black shape, move to the black circle and attract them until they reach the blue circle.

Body-Veins-NNWW1.png

 

Run to the black square and repel. It will follow the blue path.

Body-Veins-NNWW2.png

 

 

 

[spoiler=NWWW]

If the orbs are in this black shape

Body-Veins-NWWW1.png

 

There are two ways to do this

Body-Veins-NWWW2.png

If it's in the black square, move to the black circle and attract it until it is at the green square.

If it's in the blue square, move to the blue circle and attract it until it is at the green square.

 

Then, just bring it to the altar by standing in the black circle and attracting it

Body-Veins-NWWW3.png

 

 

 

[spoiler=N]

If the orb is in the blue circle, stand on the black circle and attract it.

Body-Veins-N1.png

 

It will follow this blue path

Body-Veins-N2.png

 

 

 

[spoiler=NE]

If the orb is in this blue circle

Body-Veins-NE1.png

 

Move to this black circle and tap it once.

Then, go back to the middle and then attract it in; the orb will follow this blue line

Body-Veins-NE2.png

 

 

 

 

 

 

 

 

 

4 - Closing notes

 

[spoiler=4.1 - 4tehluls]

4tehluls.png

wat

 

 

 

4.2 - Special Thanks

to everyone who has ever supported the making of this thread.

 

 

That's all. I know I'm missing some stuff. I may update it later.

I will not include a section on Defending as it all relies on how well you absorb the information presented and use it.

 

Those with the power to move it, consider moving it to the Help Forums.

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Why would you post something in general GUIDES; that clearly GUIDES people on the advance technique of GOP and therefore GUIDES them to be better players; but tell us not to call it a GUIDE?

That's just silly.

 

But its a good guide anyway.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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This is a great guide (u c wut i did thar?)! I'm only good at attracting in the altar though, I'm fruitcake in a lot of other techniques :P

 

Also, mention rewards somewhere. I hear buying water talismans with GOP tokens is a good way to make money in f2p.

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@Sonic - Ya i c wat u did thar. i may chooz 2 put dem rewards. most ppl alreddy no wat 2 chooz. ¯\(°_o)/¯

 

@Sy - Simply because there is no other place to put it.

 

I named this "The GOP Academy" because I feel that this is what it was meant to be: A thread where one has the oppurtunity to learn from those who came before them, and to perhaps one day pass on the knowledge. There are no set rules or boundaries when it comes to GOP; therefore, I chose the topic title considering this fact. Everyone has their own style of playing. The way I see it, Guides give you little freedom. They possess the idea that this is the best and the only way you should do it (most of the time, never even bothering to say that you can do it another way) when that's far from the truth. There are many various ways to do anything, which is why I dislike naming my thread "Guide". The techniques mentioned are commonly used, but are useful. However, following these techniques do not always give you wtfbbqgrass scores like 65. Sometimes, it's luck. Sometimes, it's the freedom of taking these skills one step further. I don't wish to oppress creative GOP, nor do I want these techniques to be a standard (but they are already are, so meh.)

 

@Impressionist - Thank you.

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Here, I'll write your defense section.

 

1. Get 99 runecrafting

2. Spam click opponents orbs

...

4. Profit!

 

 

Nice guide pointers.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Can you point me in the right direction regarding 50:50 games for f2p? Personally, I am horrible with the mouse and my timing is really bad so I am pretty much deadweight.

100% F2P

85 Mining achieved on Dec 4, 2007

85 Smithing achieved on May 28, 2009

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I'm sorry, but I dislike 50/50 games with a burning passion. I hate it because it ruins the competitive gameplay that the game offers which I love, and it basically shows that the only thing you're playing GOP for are the rewards. People who 50/50 can just get off this thread, because they're corrupt. They're bent on rewards. They have no appreciation for the minigame. They just grind for what they want.

 

Though you have reasons to undergo 50/50 games, I do not believe that they're reasonable. Just because you're lame at GOP does not mean you can try and improve. If you lag alot during GOP, deal with it. I play in Safe mode, 800x600 with everything turned off except for character shadows and I have an average FPS of 5 and usually a 2 tick delay. It took me a long time to understand how GOP works, and I am not a perfect player; just an enthusiast who happens to know a bit. Sorry, but because of my hatred towards 50/50, I will not be offering anyone help regarding it.

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lol the words "drama queen" spring to mind. Every mini-game out there has proper play and a way to grind play for rewards; its not bad or anything. Sure if YOU love the game and wanna play it properly do so doesn't mean others aren't entitled to use a legitimate play method to gain rewards faster.

 

50:50 GOP

Castle and soul wars are run by clans basically.

Skill Only Stealing Creation

Suiciding Mobilising Armies etc.

 

As for the person who actually asked about 50:50. 50:50 is easy.

Get in a cc that does it. Then 1 team will go first (say green for my example) then the usual setup will be green, yellow, green, green, yellow, yellow (who wins each round).

 

If you're team is supposed to win just do you best to get orbs in, if you la and you're mouse aim sucks try to stick purely to attractor wand and stay near the centre.

When its your turn to loose, head to the far reaches of the level and repel one of your orbs away from the altar (or attract one too you) and jsut stand there, the constant attract/repel will keep activity meter up.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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50/50 is actually a pretty nice way to acquaint yourself to GOP. I remember when I was first very nub at GOP and losing every game, then tried out 50/50 for a while, and eventually got the hang of each altar and won games at w61 more :thumbsup:

 

But yea, once you're decent at GOP there's no reason you should 50/50. It's actually less tokens/hr than you would otherwise get on a pro team winning every game. I would still be playing GOP if it wasn't for my INTERNET LAGOUTS PROBLEM (the worst thing about this minigame). Heck that's why I also stopped playing FOG as well. I need to get my internet fixed >.<

 

Anim7, if there aren't anyone advertising 50/50, advertise one yourself.

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Yeah. I'm a drama queen when it comes to GOP. Deal with it. :3

50/50 has been targetted by many pro Goppers, and in all honesty, I don't know if it's really efficient.

 

The best way to learn is to watch and to try stuff out. There are lots of pros in W61. Observe, my good friend. If you need some practice in an empty altar, try and get 3 friends who are willing to do private GOP Games with you. Much better than 50/50ers who probably won't let go of the orbs.

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  • 1 month later...

A very good guide to GOP. I have myself earned quite a few hundreds of thousands of rc-guild tokens through this minigame, and I recognise pretty much everything in this guide. You present it in a good and clear way. Thank you for posting all of this here ^^

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Add me if you so wish: SwreeTak

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Great guide.

I used to play GOP when it came out, i got full runecrafter and staff but then i quit playing cause i kept getting bad teams :|

 

Haha i remember only getting like 5 orbs in Mind and Earth altar, always hard to get those angles :P

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Quest cape achieved on 7/11/2010.

You'd have to be some sort of masochist to want to be a forum moderator on the RSOF. They're honestly better off, imo.

 

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