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22-Jul-2013 - RuneScape 3!
I picked Saradomin just to watch the world burn.
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11-Dec-2012 - Player-Owned Ports
Sold 3 vamp scrimshaws, 1 for 3.5M and 2 for 3.3M incase anyone wants to know.
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String Amulet
I'm doing this as well for 94 mage and i did in one hour 1.5k casts/ 128k exp also some may say to do plank make but its not worth saving fake money at the lost of your sanity,fingers and wrists so meh
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Behind The Scenes - August Edition
Well i for one hope runecrafting gets a bit faster with the new guild. screw the haters.
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16 January 2008 - Summoning balancing
Well obviously we are to stupid and ignorant to push our mouse cursor on start -> run and type "calc" in. Over the vastly superior, all knowing and mighty jagex!
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16 January 2008 - Summoning balancing
That wouldn't make sense. Single combat areas only allow one player to be attacking one monster. If you have a familiar there attacking with you thats two things attacking one monster which isn't single combat. :wall: Yeah well that is kinda what summoning is in the first place to get a advantage over your enemy, not my fault jagex doesn't think things thru and makes a gimped skill you can only use in certain places only, also before the wildy changes you could already get attacked by another monster and a enemy player at the same time in non-multi wild, so you know the code is there and not hard to actually put in with this skill.
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16 January 2008 - Summoning balancing
That could make things very annoying for others, especially those without summons. I think they should just make more multi combat areas, even areas impossible without summoning. Annoying to others? hows that? It's not like training spots are much crowded these days(unless you are on a 1800+ world) if that's what you mean and you have plenty of worlds to switch too. Also "especially those without summons" if the bloody skill was any decent, they too would probably use it for training themselves. My summon level is 4 and staying that in till ToG comes for it or they make better changes to it.
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16 January 2008 - Summoning balancing
They need to allow summon to fight with you in non multi areas as well.
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15 January 2008 - Summoning!
it is like having another person there when a summon is. Hey guess what? That is what SUMMONING IS IN THE FIRST PLACE. haha oh wow...
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15 January 2008 - Summoning!
If we can't use our summons in non-multi areas then the same should go for prayer, then see how people like them apples.
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2 January 2008 - Behind the Scenes - January
"For one, Guthix has seen fit to give his loyal subjects some crisp new robes" Seems like those robes will be new summoning robes in the way pray robes are like..
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Potions update along with summoning?
I wonder if they will put a Summon+ on armor/weapons like they have for prayer.
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Summoning Level : Combat Ratio |||| 138 cmb = 95 summoning?
Obviously the cost of summoning will be getting/tameing/growing/whatever the summoned animal. For exp i would say a combat type summon will get exp for summoning as it attacks a enemy along side you, a hint of this is from the last dev diary: no clue how the non combat type ones will get summoning exp. Which is why they said it's not cheap nor expensive.
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It must had been a Jmod.. No other way
- 20 December 2007 - Development Diary : Summoning & Postbag
With a new higher combat level, annoying stuff like wild dogs will leave you alone now :) - 20 December 2007 - Development Diary : Summoning & Postbag
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