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Borei

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Everything posted by Borei

  1. Funny, I've never once gotten a message like that from Jagex. Perhaps I should be among the first to take the proposed tutorial (unless there's more you're not telling us).
  2. Actually, I think he ~might~ mean more along the lines of "story" progression. So: 1/4 Through = RCing Done 1/3 Through = RCing and Quest Done 1/2 Through = Previous and Fletching Done ...then half the movie for a level 3 Treasure Trail. Of course, that's still just as stupid, IMO.
  3. That "kink" is actually one of the good things about this. Anyone that has any interest in being able to send in a genuine abuse report, if this were implemented, would take special care not to put themselves in that situation in the first place. People that want to help, but send in bad reports simply because they don't know what they're doing, could simply take the tutorial voluntarily. This helps them to know when/why/how/who to report, and in turn allows them to avoid said dilemma.
  4. Well for something like that to work, firstly they'd have to have a good plot. As has been said before, something like Legends or Desert Treasure (or a new quest) would work nicely. They would have to incorporate RuneScape Mythology/History. Any and all references to internet culture and levels of any kind whatsoever would have to be left out. The only things that would remain the same are NPCs, locations, items, and monsters. The term "RuneScape" would also only appear in the title. Within the movie itself, the world would be referred to by its given name (which I can't spell :P ). Obviously there would also have to be a few minor tweaks as well, but those are the major ones. If they do that then it might not be half bad. I'd find a way to see it one way or the other simply out of curiousity if nothing else.
  5. Well if you've got such a bug up your backside about Jagex there's always the option of simply not playing RuneScape anymore. There's no rule saying you have to play it just because it's there, and quite frankly, the game would be all the better without it being chalked full of people that look to whine about nothing.opinion>
  6. come on you didn't make up noobinator its a blatent rip off of the terminator, fool. Well durrrr. I figured that should've been pretty obvious considering the definition I typed out for it. :roll: To be honest, with as simple as that one is I'm actually quite surprised I haven't seen anyone use it. Also, this isn't a competition, and I have yet to attack you. I'd appreciate if you'd keep the offensive comments to yourself.
  7. I'm sorry, but......BWAAHAHAHAHAHA!!!!!! Please tell me you don't actually believe that nonsense. :lol: I don't care how old RuneScape gets. As long as there continues to be updates, things to do, people to meet/interact with, friends to make, etc. I'll continue to play the game. I'm sure there are many others that feel the same. As for drop-trading, that "clause" is there to protect us as well. Drop-trading of any kind for any reason is risky. For one thing you run the chance of the other person scamming you if trading another person. Also, there's the chance of someone else picking up the item before the intended recipient. As well as that, Jagex has made it so that any untradable items, if dropped, will disappear before anyone else can see it to pick it up. The only trades at all should be done through the trade screen as it prevents random people stealing items, and also makes it harder to get item scammed.
  8. What makes you think that's a bad thing? If we can serve (at least partly) eliminate false reports, that's less annoying clutter that doesn't help anything. If people start reporting genuine abuse more often, then that further serves to increase the genuine-to-bogus report ratio. What this means is more rule breakers being dealt with more swiftly. On a large enough scale, that can act as yet another deterant for would-be future rule breakers within itself. Right now a large portion of people that break the rules do so because they think they can get away with it, but if we can make the percentage of people that actually do get away with it continually drop then that type will be more inclined to play honestly. I know, the whole thing has a rather "blindingly idealistic" vibe to it, but it works in theory, and is the best solution I can come up with at the moment.
  9. Seems to me that you and him don't really have a problem, but rather, a misunderstanding. It's possible that, over the years, you two have matured in different ways. You say he talks about you with your clan members behind your back? Perhaps he is helping you reveal dissension within the ranks. After all, he did have the decency to tell you about the conversations afterwards, did he not? He tells you to jump off a cliff and die and later says he was joking? Maybe his sense of humour has developed into the darker and more morbid type and that was merely his idea of a sarcastic joke. He might have simply not considered that you would've taken him seriously. Also, if any of your clan members leave the clan simply because of him (whatever his intentions), then they weren't fit to be members in the first place. They were too weak to make the cut, and should be disregarded. This is probably one of the hardest parts of leading an organized force such as a clan, but a necessary part all the same. EDIT: BTW, I can say these things because I've actually experienced being on both sides of the matter myself. In addition, I'm the master of a small...organization of sorts (not currently active in RuneScape). The best solution for any relationship (friendship or otherwise) is effective communication (as many have inferred on here already).
  10. Oi! Read: http://forum.tip.it/viewtopic.php?t=497424
  11. Actually, it's possible to make it through that level without encountering any mosters at all (or next to none...very quick path either way).
  12. That doesn't fit in so well with this. Simply for the fact that my suggestion serves to reduce the workload for Customer Support and make the game better for us, while that simply plays to the (often) insatiable curiosity people tend to have over a matter that really doesn't effect them beyond them having one more name on the ignore list.
  13. The idea I've been toying with in my head is basically this: Jagex starts rating the quality of all your Abuse Reports when they get the time to go over them. To supplement this, they add a section to the website where you can log in to see your average rating. Jagex could also make the rating visible from the game log in (like with unread messages). If the rating gets up to a certain level, you get a reward. One possible reward would be getting a better "prize" from the Security Guard Random Event. If it gets too low, you lose the ability to report anyone for any reason, and must take a "reporting tutorial" to regain your ability to report abuse. The website section that shows your rating without having to log into the game could also have an option to take the tutorial voluntarily (as well as whatever other option Jagex can think to put there). Admittedly, this would increase the amount of work for Jagex at first, but in the long run it would reduce the number of false reports. That would give Customer Support more time to deal with more of RuneScape's "bad apples" more quickly/effectively, which in turn means a better gaming environment for us. In the end, isn't that all we really want with the Report Abuse feature (unless, of course, you're one of the one's that prefers to break the rules)? Let me know what you think, and if it's worth bringing to Jagex's attention. Concerns and Responses ----- Point: People would start trying to report as much as possible (marginal things that most people would ignore) just to 'level' their report rating. It might end up with the staff having to do more work than before. I agree with you that the idea would be that you could have a negative 'score' for a false report, but I could easily see people playing around with this as another goal to level. Response: What makes you think that's a bad thing? If we can serve (at least partly) eliminate false reports, that's less annoying clutter that doesn't help anything. If people start reporting genuine abuse more often, then that further serves to increase the genuine-to-bogus report ratio. What this means is more rule breakers being dealt with more swiftly. On a large enough scale, that can act as yet another deterrent for would-be future rule breakers within itself. Right now a large portion of people that break the rules do so because they think they can get away with it, but if we can make the percentage of people that actually do get away with it continually drop then that type will be more inclined to play honestly. --- Point: What if you have lost your reporting power and see somebody actually breaking a rule? Jagex would really want to know about it. Response: That "kink" is actually one of the good things about this. Anyone that has any interest in being able to send in a genuine abuse report, if this were implemented, would take special care not to put themselves in that situation in the first place. People that want to help, but send in bad reports simply because they don't know what they're doing, could simply take the tutorial voluntarily. This helps them to know when/why/how/who to report, and in turn allows them to avoid said dilemma. --- Point: As far as I know, Jagex already does this. Jagex investigates every report they receive. If the report is legit, they send a message to you. From what I have heard, your account recieves some type of "rating" as to how many of your reports are legit. If they get too many false reports from you, they stop sending you messages in response to your reports. But supposedly they are still checking on the people that you report. Response: I have confirmed that Jagex does not always send responses to legit reports. Also, this isn't just to help Jagex Customer Support determine how likely a report is to be legit (though that is part of it). It's also to help players that try to send in legit reports be sure that they're going about it in the right way. I don't know about anyone else, but I would personally like to know that my reports are actually helpful. If they're not I'd like to have a way to be sure I don't screw up on future reports. After all, if every report I send in is more or less worthless, then what's the point of reporting at all? I'm sure you can see how that scenario/mind set would cause a problem. That's another reason for this suggestion. --- Point: It would be an amazing amount of work for the staff. While I agree that it could easily save them a great deal of work later, the group of staff that handles reports is seperate from the group that codes stuff on the site. So they could be hard to convince. Response: Good point. Of course, they could just make it a back-burner project, and then apply it with/as an anual F2P update; however, I'm still open to more suggestions on this. --- Point: How would you show player mods on this? Would they be on it, or not? If they are, are they held tothe normal set of rules that everyone reports from, or the more complicated and specific ones that only mods have to follow when reporting? Yes, mods actually have a very long set of guidelines to use when reporting, and that could cause a bit of a problem with this. Would you have a seperate list for mods, or would they be included in the normal one, or would they not be in a list at all? Response: Player Moderators would continue to be held to the same standard as they are now. Normal Players would as well. Also, there would be no "list". Just a rating you see when you log on and in a "Report Center" (kind of a Message Center of sorts). Player Moderators wouldn't really have much to be concerned about. This is simply for the fact that a player has to prove him/herself to become a mod in the first place. The only way you'd have anything to worry about is if you do something to lose "Moderator Status". --- Point: Would the list be publicly viewable? There are good and bad things about it being public (peer pressure to be higher, peer pressure to be lower, teasing others about being higher/lower, ect.). Response: Again, no actual list, so not really an issue. --- Point: Would everyone be on this list right from the start? Or would it be something optional that you could sign up for? And would new players start on this list right off the bat? Would this be mentioned on Tutorial Isle, or left to be found by the players on their own? Response: The rating system would be mandatory, simply because people that purposely abuse the report button could simply opt out and abuse away. Of course, with something like this it would have to be implemented into Tutorial Island. A (relatively) quick, hands-on in-game tutorial to get new players off on the right foot when it comes to reporting abuse. --- Point: What's the chance that us player mods will get all sorts of question and complaints because of this? Response: About as much chance of absolutely anything else in RuneScape causing the same effect. I may not agree with it, but that's just the mentality a huge portion of RSers have towards Player Moderators. For you and the other Player Moderators, it would likely serve as yet another PM Spam topic that tends to further fuel why most Player Moderators tend to keep Private Chat on friends. As well, I'm betting you would get a fair deal of questions in Public Chat, too; though that would undoubtedly die down after people got adjusted to the change. --- Point: Only problem I can see with it is that jagex might have more trouble sorting out the real from the fake and all that. Response: Jagex already does that with every report we send in anyways, do they not? --- Point: Possibly as much as doubling expenses has never been a popular thing with companies, and jagex, although I'm sure they care about their players, is a company. I find this would most likely be the biggest problem with the entire suggestion. Response: Aside from the initial development costs, there should be little to no financial implications in this. (Yeah, you heard me.) After being fully implemented and everyone given time to adjust to the change, the only thing that would really change on Jagex Customer Support's side (as far as what they have to do) is that when they review a report one of two things happens. Either they have to rate the individual report on a scale they determine for themselves (after which it's averaged into the overall reports rating of the player that sent it), or it's programmed so that after a decision is made on the report a +1/-1 type deal is applied to your rating automatically. I personally prefer the first one, but I can live with the second. --- Point: Could cause a problem with the additional drain in resources. Response: As I said before, this could be made a "back burner" project for Jagex. In addition to that applying to its development, it would also mean that they could hold off on implementation until their resource pool is to an acceptable level, and we all know they have to continually add to that pool anyways.
  14. Rofl, I would've loved to had been there for that.
  15. Don't sweat it. I used to think so, too (until I checked it). The friend of mine that helped me get started actually died that way. I surpassed her in level so I went with her to help fend off the level 20 Dark Wizards while she had at Delrith. Apparently it wasn't enough as one killed her anyways. I couldn't even retrieve all her items for her to give them back due to all the swarmers.
  16. Well judging from the fact that this is in the General forum (which is for f2p as well as p2p) I'm guessing there's a chance the poster is F2P. If that's the case, the person you saw getting hit with green "splashes" is a member that foolishly switched to an F2P server in an attempt to get away from the effects of the poison, when in reality they put themselves in a position where they're still poisoned but cannot drink an anti-poison potion to cure themselves.
  17. I've got a couple entries. Noobinator noun Through use of this term, the person in question makes clear 3 of 4 things. A) The person thinks (or wants people to believe he thinks) way too highly of himself. B) The person is an avid 'Terminator' fan. C) Either the person in question is making fun of the word 'noob' or is secretly admitting to being a 'noob'. Die noob!!!!! verb Most often used when the antagonist is in a combat situation with a protagonist of a lower combat level. Through use of this phrase, the antagonist effectively begs the protagonist to take the fall so as to avoid the embarrassment of being defeated by a lower level player. The antagonist also shows us his/her affinity for the use of excessive punctuation. EDIT: Fixed a typo.
  18. The bonus given by the Amulet of Magic is attack only. The lowest amulet that gives a defense bonus to Magic is (fittingly enough) the Amulet of Defense.
  19. I know this may sound corny, but see about getting law enforcement involved. Judging from what I've just read, on top of what happened to you being against Jagex's rules, many countries would consider it illegal. Law enforcement won't care about what you lost in game, but if you effectively lost money in that the hacker got some membership time on you then that's one count theft right there. Also, by hacking your account (if it was members at the time) the hacker(s) provided themself with access to what is essentually restricted servers without said access being legally authorized by Jagex. That being the case, since they have better toys than Jagex they can get to the bottom of it quicker and more effectively. ;)
  20. I don't mean to seem like I'm hijacking, but I happen to be in the same boat as chiiowns as far as training crafting. That being the case, and seeing as I'm always low on cash, I feel I must present the question: What would be some good ways to train crafting at a good rate (for our levels) while also spinning a decent profit from it? I realize some of you are probably itching to bring up spinning Flax and selling Bow Strings, but I'm sure there are others so a list to choose from based on our individual preferences would be more desirable than "must...pick...flax......must...spin...flax......". Not necessarily asking for "the ultimate" method, just whatever you can come up with. Also, chiiowns, Seaweed spawns on Entrana and in various locations on Karamja including Shilo Village. You can also get it by Big Net Fishing or as Rock Crab drops. On top of that, you'll often find that people fishing in Catherby tend to drop a decent amount Seaweed to make room for more fish.
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