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unknowz

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Everything posted by unknowz

  1. unknowz

    Going 3D

    Hmm personally I dislike programs like Blender because they feel too rigid, not organic ... The only real drawback of creating a model 100% in zbrush is that you can't really use it for animation afterward. However I'm learning how to work with the mentalray renderer in Max.
  2. unknowz

    Going 3D

    Haha yeah I know. Zbrush was just for sculpting but in version 3.5 they implemented tools to create base meshes and skin (zSpheres). Here's a nice video that shows the process (don't let it fool you, it's a bit harder than it seems <_< )
  3. unknowz

    Going 3D

    Recently I felt like trying something new. So I got Zbrush 3.5 and I've been slowly learning how to work with it in the past few days. Here's my first presentable result, a female torso. I found out it's pretty hard to get good colors on a 3d model :-| View of the different polygroups Finished image
  4. unknowz

    Shoe.

    I know ballpoint pens are a tricky medium to use, but I feel your drawing is somewhat bland in terms of value (not enough contrast). In short, it's a bit too hard to differentiate the elements of the shoe. It's a bit too late to change it now, but generally when you start your drawing you'd want to decide which feature should be the most important one (the one the viewer sees first), and then the 2nd, and so on. That's what we call composition. Right now when I look at it, my eye isn't really drawn to something in particular. And also be careful about the linework, like here the bottom line of the shoe is a bit wavy and it shouldn't. Apart from that, it's a cool idea. I'd like to see a shoe like that in real life :P.
  5. Baleeted? Never heard that one before.
  6. While I also believe that Nad's main intention is to help this guy, a critic that can't come up with a positive comment is a bad critc.
  7. Disregard the shadow, it's meant to be displayed on a near white background. Original is like 5 times bigger so it comes out clean when shrunk. About 5 hours in Gimp. Guess the game? :lol: (And yes those clothes are part of it)
  8. Hey, glad to see you're making good progress. I'm just posting this to show you a panel from a personal project of mine. I'm no pro when it comes to manga, but maybe this will help you. As you can see it's a very simple drawing. But looks are deceiving. Making something smooth and clean always take a great deal of time, this one for example took nearly 2 hours. Staying with only black and white helps you focus on values and shading, and it's also much cheaper to print. That's why mangas are always b/w :wink: Same goes for screentoning (the dots). It's main purpose was never to look pretty, it's just another method to save ink. However since it's been so widely used, people tend to associate it with classic manga style, so you could always try that. So, in short: be as clean as possible. The cleaner it is, the more professional it looks. This stands both for shading and line work. Good luck! Can't wait to see the next page.
  9. When I first looked at it, it looked more like muscles to me rather than wood. Not that it's a bad thing though, unless you want it to look more like tree branches. Obviously, the colors are too saturated in general if you were going for realism. A general rule of thumb is to have less saturated highlights and midtones along with saturated shadows. Speaking about those, I think you could give it a bit more contrast so it looks more 3D, cause right now it's a bit flat. The fact that the orange goo stuff isn't shaded at all doesn't help either. So yeah, here's what I would try : Desaturate the whole thing, maybe make it a bit darker too. Make the shadows more saturated and give them more contrast Shade the goo stuff a bit. Liquids are tricky to shade, so you might want to get reference for that. You could also apply texture to the whole thing. Doesn't have to be elaborate, you could just go find a picture of a rusted metal plate or something and overlay it over the tree to see if it looks good. (don't forget to make the pic grayscale before overlaying if you don't want it's color to bleed into your painting). Of course, doing that doesn't replace hand texturing, but you could always combine the two. I know you said you don't like slapping a texture that wasn't made by you on it, but in my opinion it could help give it more realism. To give texture, you could also duplicate your painting, make the copy grayscale and use a noise filter such as Spread along with a layer mask on it. Then you can apply some noise only to the parts you want. It helps to give a more grittier look which can help with realism sometimes.
  10. Lol. Most good comics start in a cliche'd way. Wait till he has a couple pages completed before making comments like that.
  11. Actually nevermind. The tree and everything else will be fine if you make the road smaller.
  12. Yeah I figured you did something like that. It can work, but it really depends on the situation, so don't rely on that technique too much. Also I just noticed that the tree is out of perspective. It should be much larger.
  13. What method did you use to shade/texture the dog? Cause by zooming in it looks really random. I'm just wondering, cause usually you'd want to avoid scribbling in pixeling, unless you really know what you're doing. It does look nice though, maybe a bit too saturated.
  14. http://www.natomic.com/hosted/marks/mpat/shading.html
  15. Well it seems you're headed in the right direction. The plot is a lot more important than the artwork. Heck, I've seen stick figure comics that were enjoyable to read. Here's my general tried-and-tested workflow if you're interested 1-Imagine the story without writing/drawing anything 2-Make a general plan 3-Create a script for at least the first episode 4-THUMBNAILS. This is probably the most important step, basically you'll want to draw each panel quickly to figure out the general placement of everything. This can be a real time saver later on. 5-Sketch. Go back to page one and sketch out a final version each panel before going into any detail. 6-Refining. Go over each sketch, making clean artwork, putting color if you want to, etc.. Notice how I put the writing part before the drawing. It's common sense actually, it's much easier to see images in your head when you read a story than to create one from images.
  16. unknowz

    Rage

    First painting in... quite a while since I just recently managed to set up my tablet on my new computer and I'm pretty short on free time with university and stuff. Anyways, about 2hrs in Gimp. As usual I'm not one for finished/polished paintings ;-) This isn't any singer in particular.
  17. It's been a while... Just a quickie, painted till I got bored. About a hour.
  18. ^_^ Honestly, I don't think I'll be playing this minigame much, at least not until it cools down a bit.
  19. Jpg doesn't affect paintings as it does to pixels. I don't know why people have difficulty seeing that it's a cat :? My only concern is that the eyes would've made a great focal point but they look rather bland and blurry. Else it's great.
  20. Well in a way it is traced, only not directly. I was just copying the lines I saw on the screen and then I added some stuff and cleaned up. But then again even professional portrait artist do that.
  21. I used the video itself as reference. It's not like I can draw characters from memory. They weren't traced if that's what you mean though.
  22. Oh... eh : It's meant to be there for background purposes, not to be read. But I guess I went a little over the top.
  23. ...yes? It's supposed to be a drawing...? :? I'm guessing you got confused with the video link maybe, I just put that up there because I like the song.
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