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andylax38

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Everything posted by andylax38

  1. Not a bad idea but I have a few concerns the summon might pull the lobs out of the safe spot and that could get quite messy, also the summon only attacking 3-6 lobs at a time would kill the lobs at different times and would have you wasting casts on 1-3 lobs after those 6 are dead. If I was to use a summon it would most likely be bunyip with scrolls so i could eat the raw lobs dropped by the rock lobsters. The only reason I don't is the fact that trips last over 3 hours which would mean i would need like 5 pouches and that severely cuts back on the amount of prayer potions you can take. Not a terrible idea though might try it sometime.
  2. sorry can't say I know the month, you happen to play earth 2025? Some guy in that game has the exact same name as you so I was just wondering.
  3. I never train melee while not also doing slayer because I find training melee pointless without simultaneously training slayer. Other then that I chinned 99 range and am currently bursting 99 mage so thats how my trainings gone.
  4. No can't say I have, wanted too but I don't think the extra cost for the spells covers the time saved casting barrage. Just my opinion, plus I've already bought the bursting casts for 88 summoning so i might as well finish those out.
  5. I appreciate the pointers if you don't mind I'd like to use that screenie in the guide I'll give you credit for it? I mention the whole wearing veracs for the prayer bonus briefly but I need to update the equipment to add proselyte as well. Thanks for the help.
  6. That can happen generally I just tank the hits and start praying if my health goes under 65 hp, best way to get around this is to burst in a lower population world anywhere from 800-1200 works best for me. The lobsters still respawn fast enough to lure them again right after you finish burst but not so fast that this problem happens.
  7. ROW is great until you die and lose 2 mill in casts, full ahrims and 2 hrs worth of bursting. ROL is a much safer choice and looking at my statistics I doubt the charm rate with ROW is that much better then what I've been getting. God mitre is an interesting idea, never thought of using one will have to test it out.
  8. Andylax38's 9 Lob Bursting/Barraging Guide Table of Contents I. Intro II. General Info III. Setup/Inventory IV. Safe Spots/Lure V. The Unknown VI. Analysis/Statistics VII. Credits [hide=I. Intro]Well we all know about the benefits of Summoning and how great having a high summoning level can be but for most of us there is one thing holding us back... CHARMS!!! Well in this guide I will show you the fastest (although costly) way to collecting charms in the game and earning you that coveted 88 Summoning that everyone wants.[/hide] [hide=II. General Info]Alright so for the purpose of this guide I am going to assume that you know how to get to Waterbirth Dungeon this section is some information to know before bursting. Info: 1. You need someone to let you into waterbirth dungeon. 2. Waterbirth dungeon is quite dangerous so be careful when getting to the spot. 3. When casting on the trapped lobsters only 5 will show when you right click on them even though you are attacking 9. 4. If you have completed the required quest bringing a holy wrench can be beneficial in conserving prayer. 5. Clue scrolls drop by the rock lobsters are level 2 and should only be picked up if you have an extra empty spot toward the end of a trip. 6. If your health gets low during a lure and you think you might die always use your one click teleport. Dieing here is terrible not only can you lose over 3 mill in casts and equipment you lose all the time you invested in collecting charms that trip. Suggested Lvls: - Must have at least 70 mage to cast ice burst but I would suggest 80+ to be effective. - 80+ Defense to tank the range hits - 85+ Hp *Only the mage is necessary but I feel that without the other two you might have some trouble. Required Quests: - Desert Treasure - Ancients (All preceding quests) Recommended Quests: - Fremennik Trials - No inventory spot wasted on coins to get to waterbirth[/hide] [hide=III. Setup/Inventory]Bursting / High Mage Setup Barraging / Low Weight Setup Inventory: House Teletab, Burst or Barrage runes, Iron arrow, Steel arrow, Noted pure essence, Gold charm, Green Charm, Crimson charm, Blue charm, 2 Extreme magic pots, 10 Prayer pots, Falador Shield 3, Enhanced Excaliber, Rune throwing axe, 1 Shark. Since the update to running energy it is now very unlikely you will ever need to use the low weight setup anymore. While still being just as effective as the high mage bonus setup in terms of charms gained there really is no point to it anymore. I would now recommend a high prayer bonus setup swapping items like Fury for a God Stole and Ahrim's Hood for a God Mitre. When determining your setup some people prefer bring veracs or proselyte armor in there inventory in order to increase there prayer bonus and stay for longer with the same amount of prayer potions. I myself prefer to just bring ahrims, I barely use any prayer on my lures anywhere and could easily get 4000 casts in with the setup above. I normally get very bored if I'm there for more then 4k casts so this setup works nicely for me but it is really just a matter of opinion. *** NOTE: SGS is very helpful in reducing the amount of prayer potions used while bursting or barraging. If you can afford one I highly recommend taking it. *** Alternative Equipment: Head: God Mitre > Farseer > Ahrims Hood > Mystic Hat Body: Ahrims Top > Battle Robe Top > Infinity Top > Veracs Body > Mystic Body Shield: Arcane Spirit Sheild > Mage Book > Zammy Book > Guthix Book Necklace: Arcane Stream > Fury > God Stole > Magic Amulet > Glory Cape: God Cape > Fire Cape > Skillcape > Obby Cape Legs: Ahrims Skirt > Battle Robe Bottom > Infinity Skirt > Mystic Skirt Feet: Infinity boots > Wizard boots > Boots of Lightness > Mystic boots > Bandos boots > Dragon boots Ring: Ring of Life > Seer's Ring (i) > Onyx Ring (i) > Dragonstone Ring (i) > Seers ring Weapon hand: Staff of Light > Master Wand > Ancients Staff > Water Battlestaff[/hide] [hide=IV. Safespots/Lure]SafeSpots: Below are the Two alternative safespots that can be used if necessary: Spot 1: Spot 2: Spot 3: This spot seems to be a favorite of many bursters/barragers, I personally have yet to try it but from what I hear it works quite well. Here is the safe spot I use most of the time when bursting: Main Bursting Safe Spot: This is the spot I use when bursting, when luring the lobs in this spot you need to take one step left and then back right as shown in the picture above to pull the lobs around the corner into the safe spot. I would suggest doing this with prayer on at first until you get the hang of it. This is in my opinion the best spot to burst lobs at because of where the items from the lobsters drop. Below is a picture of me standing on the drop spot: In this spot I am completely safe from getting attacked by lobsters as they re-spawn. This spot is great for regaining your run energy and keeping the lobsters off of you while you are collecting charms and drops. The Luring Method: Here is the method to luring the 9 lobsters into the Main Safespot. The description and pictures are assuming you are starting from the drop spot shown in the picture above. Position 1: Run here from the drop spot to get the 3 lobsters by the ladder on you. If my health is high enough I usually run this spot without melee pray on but if your health is under 750 I would suggest using melee prayer here. Position 2: Run to this spot from position 1 to get the three lobs around the corner on you. This is when you will want to turn your melee prayer on. Wait at this spot until you have all 6 lobs around the corner and then continue to position 3. Position 3: When you get to this spot you will most likely have range dags and a mage walrus on you so just be quick and watch your health. Running to this spot will get all 9 lobster on you. Position 4: Position 4 is the most important position running to this spot and then to position 5 will trap all the melee dags in this spot allowing you to be free take all the lobs to the safe spot without having them on you. Position 5: Position 5 is of course just the safespot once here you can just burst away collecting vast amounts of charms. The Trap: Here is a more in depth explanation of how to trap the lobsters behind the torch. [/hide] [hide=V. The Unknown]Well I couldn't think of a good title for this section so I just went with this. This section will describe what to do if you get into bad situations or do a bad lure. 1. Low Hp - If you find your hp goes under 70 send a blood burst at the lured lobsters to recover your health. 2. Bad Lures - If you make a bad lure or let a rock lobster slip through simply put melee prayer on an take all the lobsters to one of the other safespots. 3. Melee dags - If a melee dag comes up and gets on you easiest thing to do is put melee prayer on until it is dead from your bursts. You could also save your prayer and just use blood bursts when your health gets low from the melee dag. 4. Range dags - This is the same as melee dags just range pray instead of melee. Range dags can also be solved by going to another safespot.[/hide] [hide=VI. Analysis/Statistics]Here are the pictures from four of my bursting trips I will use these along with other data to develop some statistics of my bursting over time. Bursting Statistics: Trip 1: Trip 2: Trip 3: Trip 4: Trip 5: Trip 6: Trip 7: Trip 8: Trip 9: Thanks to Bedman Trip 10: Thanks to Nightshade53 Trip 11: Thanks to Zaaps1 Trip 12: Thanks to Viralaether Trip 1 Charms = 1509, Crimson = 877 Trip 2 Charms = 1461, Crimson = 780 Trip 3 Charms = 1467, Crimson = 825 Trip 4 Charms = 1554, Crimson = 877 Trip 5 Charms = 1575, Crimson = 893 Trip 6 Charms = 1456, Crimson = 787 Trip 7 Charms = 1491, Crimson = 835 Trip 8 Charms = 1439, Crimson = 837 Trip 9 Charms = 1969, Crimson = 1081 (Credit To Bedman) Casts = 3996 Trip 10 Charms = 2371, Crimson = 1350 (Credit To Nightshade53) Casts = 5000 Trip 11 Charms = 1487, Crimson = 870 (Credit To Zaaps1) Casts = 3150 Trip 12 Charms = 1030, Crimson = 535 (Credit To Viralaether) Casts = 2700 The data below only takes into account the first 8 trips and trip 11 where the number of casts does not change. I do this because it makes the calculations much simpler and more reliable. Total Charms = 13439, Total Crimson = 7581 Average Charms per Trip = 1493.2 Charms/Trip Average Crim per Trip = 842.3 Crimsons/Trip % Crim/Charm = (7581/13439) * 100 = 56.4% Crimson Casts used each trip = 3150 Casts Average Crimsons per 1k casts = 842.3/3.15 = 267.4 Crimsons/1k Casts Cost of 1k Casts (as of 8/11/09) = 2000 Deaths = 305 * 2000 = 610000 4000 Chaos = 112 * 4000 = 448000 4000 Water = 16 * 4000 = 64000 Total = 64000 + 420000 + 598000 = 1122000 Cost per Crimson Charm = 1,122,000/267.4 = 4,196 gp/crimson Mage Exp Trip 5 = 576,778 exp Mage Exp Trip 6 = 567,666 exp Mage Exp Trip 7 = 573,532 exp Mage Exp Trip 8 = 573,805 exp Total Mage Exp = 2,291,781 exp Average Mage Experience Per Trip = 572,945.25 exp Mage Exp Per 1k Casts Trip 5 = 183,104 exp Mage Exp Per 1k Casts Trip 6 = 180,211.4 exp Mage Exp Per 1k Casts Trip 7 = 182,073.7 exp Mage Exp Per 1k Casts Trip 8 = 182,160.3 exp Average Mage Experience Per 1k Casts = 181,887.4 exp Barraging Statistics: Trip 1: Trip 2: Trip 3: Trip 1 Charms: 1249, Crimson: 720 Trip 2 Charms: 1302, Crimson: 719 Trip 3 Charms: 1312, Crimson: 694 Total Charms = 3863, Total Crimson = 2133 Average Charms per Trip = 1287.67 Charms/Trip Average Crim per Trip = 711 Crimsons/Trip % Crim/Charm = (1439/2551) * 100 = 55.22% Crimson Casts used each trip = 2100 Average Crimsons per 1k casts = 711/2.1 = 338.6 Crimsons/1k Casts Cost of 1k Casts (as of 8/11/09) = 4000 Deaths = 305 * 4000 = 1220000 2000 Blood = 326 * 2000 = 652000 6000 Water = 16 * 6000 = 96000 Total = 96000 + 574000 + 1196000 = 1968000 Cost per Crimson Charm = 1,968,000/338.6 = 5812.2 gp/crimson Mage Exp Trip 1 = 505,751 exp Mage Exp Trip 2 = 500,829 exp Mage Exp Trip 3 = 507,064 exp Total Mage Exp = 1,513,644 exp Average Mage Experience Per Trip = 504,548 exp Average Mage Experience Per 1k Casts = 240260.95 exp Well I consider this very good and if one were able to trade charms I would pay 4k per crimson in a heartbeat so I'm happy with how the statistics turned out. Will be doing more barraging trips to obtain better data, but I doubt I will find a difference of more then +-10 crims for the average per 1k casts.[/hide] [hide=VII. Credits]Thanks everyone for reading hopes this helps all of you get your summoning levels up :P Credits to jettrider for his screenies and explanations of the daggonath trap and safespot # 3 as well as Ferrariman12, Nightshade53, Zaaps1, Viralaether and Bedman for there bursting and barraging data. Also thanks to all the AOD guys (especially Tyler) who convinced me to write this guide.[/hide] ***Currently I am running a few trips of barrage to finish off 99 mage and gather more data for that section of the guide which is in dire need of it. Look out for an update to it in a couple weeks.
  9. Nice guide just one complaint though Ranging mith dragons is much more effective if you stand right next to them with melee prayer on. When doing this the dragons do not range at all and their mage attack occurs far less often because of the fact that they will try and melee you as well and hit you with firebreath. I can get 15-20 kills a trip like this with a bunyip, ruby and diamond e bolts with 99 range.
  10. Statistics from my bursting: Trip 1 Charms = 1509 / Crim = 877 Trip 2 Charms = 1461 / Crim = 780 Trip 3 Charms = 1467 / Crim = 825 Trip 4 Charms = 1554 / Crim = 877 Trip 5 Charms = 1575 / Crim = 893 Trip 6 Charms = 1456 / Crim = 787 Average Charms per Trip = 1503.7 Average Crim per Trip = 839.83 Casts used each trip = 3150 Casts Average Crimsons per 1k casts = 839.83/3.15 = 266.6 Cost of 1k Casts (as of 7/8/08) = 2000 Deaths = 299 * 2000 = 598000 4000 Chaos = 105 * 4000 = 420000 4000 Water = 16 * 4000 = 64000 Total = 64000 + 420000 + 598000 = 1082000 Cost per Crimson Charm = 1082000/266.6 = 4058.51 gp Hope that helps.
  11. Your statement that mining depends on smithing really makes no sense since without smithing all one could do is collect and sell ores and they would do absolutely nothing. So both of these skills would be obsolete without each other.
  12. Here's my data on the charms from my bursting, thinking about making a guide once I get 88: Trip 1 Charms = 1509 / Crim = 877 Trip 2 Charms = 1461 / Crim = 780 Trip 3 Charms = 1467 / Crim = 825 Trip 4 Charms = 1554 / Crim = 877 Trip 5 Charms = 1575 / Crim = 893 Trip 6 Charms = 1456 / Crim = 787 Average Charms per Trip = 1503.7 Average Crim per Trip = 839.83 Casts used each trip = 3150 Casts Average Crimsons per 1k casts = 839.83/3.15 = 266.6 Cost of 1k Casts (as of 7/8/08) = 2000 Deaths = 299 * 2000 = 598000 4000 Chaos = 105 * 4000 = 420000 4000 Water = 16 * 4000 = 64000 Total = 64000 + 420000 + 598000 = 1082000 Cost per Crimson Charm = 1082000/266.6 = 4058.51 gp
  13. Here's the mage exp statistics from two of my trips to rock lobs: Mage Exp Per 1k Casts Trip 5 = 183104 exp Mage Exp Per 1k Casts Trip 6 = 180211.4 exp Average Mage Experience Per 1k Casts = 181657.7 exp So for each cast I averaged about 181.6 exp Gl with your mage training.
  14. I've been getting about the same charm drop rate since I started bursting about 3 weeks back. Got some pics of the trips and Statistics on them if you would like to see those.
  15. Its been like this for months, hell sometimes you can't even find non ls worlds to go in...
  16. not a big fan of the item lending update at all kinda seems like there are no symbols of wealth or accomplishment in the game anymore cause anyone could be wearing a borrowed item...
  17. Ooh Latio and your epic days of slayer and such. :P Gratz mate keep that luck going.
  18. Well this has been a pretty good month for me, two of my biggest accomplishments yet 99 range and 99 HP. Currently working on 88 summoning and was try to get it this month as well but I've been too busy. Anyway heres the pics: 99 HP - 06-03-2008 99 Range - 06-05-2008 Here's my first two bursting trips so far: Should get 88 summoning in a few weeks hopefully :P Here's a picture of my stats currently: (summoning is really 74 :P) I'll post a BOB later but thats it for now rate/hate.
  19. Sorry to hear about your lose but you do know that you don't need more then like 3k-4k chins per trip to ape atoll. Can save yourself a few mill if it happens again.
  20. I went 52 metals task without a drop and then it was just a skirt... but gratz on the drops very nice trip for yourself there.
  21. Wow, gratz nomore can't believe you've gotten two. I know like three people who got 99 mage at metals and haven't even gotten one.
  22. you could just buy pouches off the ge and make them into scrolls for exp therefore not having to gather charms at all and eventually getting 99 summoning. (not recomended) So because of this untrimmed 99 summoning doesn't even compare to untrimmed 99 slayer.
  23. Lmao love the title, enjoy those wings buddy. Gratz again!!!
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