Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Hedgehog

Monster Hunting Team Leader
  • Joined

  • Last visited

Everything posted by Hedgehog

  1. You're right, they're wrong.
  2. I've been looking into using OpenGL recently (my friend and I want to attempt to make a game, we probably won't succeed but it'll be fun to try). Unfortunately, I'm having a lot of trouble getting the code to compile. I've followed like 8 different tutorials to the letter and used a number of compilers, but I can't seem to get it to set up correctly. Hopefully I'll get it figured out, because that stuff looks pretty cool.
  3. Jagex loves rounding down, so I wouldn't be surprised.
  4. I don't usually like pictures with text on them 5 points to whoever figures out why I like this one
  5. I would remove the following skills: strength, runecrafting, hitpoints, and agility. Agility could stay if it's redone and actually does something. These skills are pointless. I would rebalance skilling requirements. You would unlock the ability to mine and smith all rune weaponry and armor at level 50, which is the melee level required to use them. Armor and weapons would require a lot more resources. For example, the amount of tin and copper it takes to get level 5 mining would be roughly how many ores are required to make a bronze plate, legs, helm, shield & weapon/2h weapon. Jewelry offers offensive or defensive bonuses. They degrade and cannot be repaired. Tiers above level 70 will be obtained through quests. Boots are unlocked like RFD gloves. Tiers above level 70 will be obtained through quests. Low level quests offer resource rewards to make it easier to progress. Since armor requirements are so huge at low levels, because they cannot be obtained through skills, these quests will help users stock up on resources, just in case. Runes and arrows are sold by NPCs with an infinite stock. Melee weapons degrade. The price of 1 spell = the price of 1 arrow = the price of 1 melee hit. This is a cash drain. Each level above the necessary level to use equipment provides a 1% multiplier. So someone with 99 melee in level 90 gear would hit 9% more than someone with just level 90 melee. Otherwise, stats don't increase DPS. Damage multiplier is capped at 9%. Staves, robes, ranged armor are crafted. Melee weapons and armor are smithed. Ranged weapons are fletched. Each weakness has 3 weapons. No more, no less. One must be 2h, the rest can be dual wielded. Leftovers are either removed or made cosmetic (bye bye claws). Ranged damage is carried by the bow, but certain bows can only use certain arrows. A tier 10 bow can only use tier 10 ammo. After level 50, weapon types no longer need to be consistent, they could change based on lore or something. For example, a dwarf boss could drop a hand cannon instead of a bow. Higher leveled quests unlock new areas, give xp, unlock jewelry, boots, and gloves. Quests will go up to 99 requirements. Since resources aren't needed much after level 50, most skills will be trained through things like the sawmill. You perform jobs and receive a chuck of xp. They also give rewards that help with other skills.
  6. The guy I called out on hlf still isn't banned. I guess it doesn't work every time.
  7. Yeah, if you had to craft level 99 gear, most players would be 99 melee (yeah combine attack and strength), magic, or ranged before they could make the gear, which is pointless.
  8. It would, but the rewards wouldn't be armor. It could unlock bosses that live at the end, or it could just be used to make high level potions or food. Anything like that would be fine. Pop seems to be enjoyable regardless of rewards so I don't think nerfing them would be a huge deal.
  9. The model I would use if I were creating a game looks like this: Gear below level 60: smithed/crafted/fletched. Ammo is dropped by monsters. Gear level 60 and above: obtained from bosses. 1 boss for weapons, 1 for armor. Each class gets its own boss, so 6 bosses per tier. They can be combined, like the skeletal trio, if necessary. Perhaps they drop upgrade kits that you use on the previous tier to advance it. I.e. to get level 70 gear, you need level 50 armor and levels 60 and 70 upgrade kits. I like the idea of quests giving some between tier items, or maybe they unlock certain bosses. The idea is that you need to work through a progression in order to get the gear you want.
  10. And how is that at all a logical point? Are you trolling me or just terrible at arguing? Again, come back when you know what you're talking about. Not to mention that the phrase is "case in point".
  11. I think Jagex simply doesn't understand their own combat system.
  12. On a related note, when I try this, holding down the key does not work. I have to press the key repeatedly, once for each item I want to drop (in this case, salmon or trout). How does one fix this? And remember, there are no stupid questions, only stupid answers! It seems to be a keyboard compatibility issue. Holding down the key works with some, and it doesn't work for others.
  13. I swear I've hit over 500 with it.
  14. I'm not sure how many high level players would do a 500k-1m gp/hour method, honestly. I think if all tier 1 potions (especially prayer) were made f2p, p2p members could kill chaos druids for decent gp/hour to fund their skilling. Maybe it's 3 am that's talking.
  15. I would say yes. I think it's a generally bad idea to make high end skilling profitable. It further separates the elite from the mid level players. Levels 1-70 need to be more profitable, but that's not possible with the bot problem.
  16. Hedgehog replied to f4stown's topic in Help and Advice
    Like I said, using a warhammer instead of a 2h is a bad decision, regardless of how it compares to a scimitar.
  17. Hedgehog replied to f4stown's topic in Help and Advice
    Using a rune warhammer would cut your dps by like 40%.
  18. He started saying shit like And I said He didn't reply He posted this later:
  19. HLF isn't as bad as the rest of the RSOF. There are quite a few idiots that amuse me, though.
  20. Don't ecto at all
  21. [qfc]259-260-632-64174814[/qfc]
  22. Week 1: No event Week 2: Bandos GWD General Graardor is often considered one of RuneScape's more profitable bosses, and that is reason enough to take him down. Join us as we venture to make millions of gp from his drops! Potential loot: [item=7102] [item=7075] [item=7074] [item=7111][item=12802][item=12515][item=12503] Week 3: Kalphite King Our first attempt at RuneScape's newest boss! We are not sure what to expect, but that is half the fun! Drops will likely be worth a lot, and he appears to be a very challenging foe, so this is an event you cannot miss. Potential loot: Level 90 melee weapons Week 4: Saradomin GWD Join us as we take down the general of Saradomin's army, Zilyana. This feisty icyene is waiting to be killed and stripped of her loot, including the mighty Saradomin sword, the Armadyl crossbow, some of the most powerful amulets in the game, and pieces of the fabled godsword. Happy Hunting!

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.